Jinnar

Jinnar is one of the Heroes in the game Arena of Valor.

Lore
The Spirit Orbs, the fragile and powerful family heirlooms that protected Jinnar's family, also put them in harm's way. Jinnar's ancestors solely relied on the orbs' power to defend themselves and to defeat the demons of Hell.

It was an infinite battle that never ceased. The more the orbs were exposed to dark forces in battle, the more they became tainted with evil. In order to seal the orbs, Jinnar's ancestors sacrificed their souls to protect future generations.

The war against the dark forces inevitably continued and the seal loosened throughout the battles, making it vulnerable to be tainted by evil again. Jinnar took it upon himself to travel to the Temple of Light, a sanctuary in which the orbs would be safe.

En route to the temple, the traces of evil within the orbs emitted dark energies to Hell, drawing the attention of Maloch the Merciless. Instantaneously, Jinnar was captured by his minions. In that critical moment, outnumbered and badly injured, Jinnar was convinced he was deprived of hope, and that, resistance was futile... until something awakened within the orbs.

The remaining soul energy from his ancestors was awakened, leading Jinnar to victory. Jinnar attained all of his knowledge regarding the orbs shortly thereafter, for he had heard the ancient stories of their capabilities but had never seen them firsthand. The orbs would finally be delivered to the temple.

Using his spiritual powers, control, and knowledge over the Spirit Orbs, he gained unanimous approval from the temple to protect them. A newfound desire to grow stronger in order to better protect the orbs and future generations sparked. Lauriel aided him in practicing advanced Zen techniques, which he painfully withstood without uttering a word. Jinnar knew that the purifying power of the light obtained from the advanced Zen techniques could completely cleanse the orbs of their dark energy.