Arena of Valor Wiki

The Dark Knight

Class: Assassin / Warrior
Role: Mobility / Finisher
 Lvl 1  Gain Lvl 15
HP 3292 +210 6232
Mana 450 +98 1822
Attack Damage 171 +15.5 388
Attack Speed 0% +1% 14%
Armor 85 +18.4 342
Magic Defense 50 +8.5 169
HP / 5 sec 52 +3.4 99
Mana / 5 sec 19 +1.9 46
Movement Speed 400
Attack Range Melee
Spotlight Video


  • Place of birth: Gotham City
  • Date of birth: 17th of April
  • Age: approx 48 years
  • Height: 188 cm
  • Weight: 110 kg


Batman is an assassin superhero who depends upon his ability, to deal explosive levels of damage. Batman is able to weave in and out of battle by himself and break down enemy ranks!


Batman has become a symbol of dark justice that hangs over Gotham City. Born into wealth as Bruce Wayne, he witnessed his parents murdered in front of him as a boy. This tragedy transformed his entire existence, reshaping him into the consummate crime-fighter.

Wayne traveled the world for a decade, training his mind and body relentlessly, pushing himself to the limits of human capacity, all in preparation of donning the mantle of the caped crusader. His years of tremendous effort have left him as not only the world's greatest detective, but with a physical prowess that has yet to be bested by any foe.

As Batman, he has consistently been forced into battle in an array of alternate worlds, dimensions and universes. And it was through a bruising encounter with Zephys that Batman pieced together the existence of Athanor. Zephys collided into Earth, bringing with him a power of unimaginable magnitude. He had come to subdue the earth and build a new world. One that would be subjugated by Athanor and be forced to provide fresh troops for its eternal war.

During the tumult, Batman found himself chasing Zephys, passing through countless worlds and fragments of time. Finally catching up to him, Batman sought to end Zephys' dark plot right then and there. However, he just could not find an opening to end the fight. Suddenly, the hero Valhein appeared, under orders from Thane, to investigate the strange rumblings of doom. With his aid, Batman finally beat back Zephys and temporarily banished him back to his realm.

"Traveler, welcome to Athanor." Valhein whispered in a deep, but urgent voice. Batman felt drawn towards this mysterious new land, to understand just what sort of role it would play in his destiny. Stepping into the light, he found himself in Thane's court. The resplendent king sat high above the rest as a gloomy pall hung over the room. He thanked the Dark Knight for subduing Zephys and handed him a shining gem, a fragment of Andura.

Upon touching the gem, Batman experienced a vision of fire and despair. Gotham lay in ruins, consumed by flames that licked the air. Its inhabitants were being led towards the darkness in chains. The old and feeble were disposed of. The young and strong were ripped away from their loved ones and cowed. And above all of this sat a malevolent shadow that seemed to glow brighter than the very flames swallowing the city. Then, at the snap of its immaterial fingers, the light extinguished, and life existed no more.

Batman stood unmoving, transfixed in the horror. "This isn't real, is it?" were his only words. This must be some sort of trick. However, the solemn shake of Thane's head and his mournful eyes, brought ice into the Dark Knight's veins. Thoughts raced through Bruce's mind. What is this madness? What is this despair? Thane finally spoke "It is what will come to pass, if we sit idle." He continued, "The Andura fragment you hold must be returned whole. It has the power to create, and a devastating power to destroy. It matters not where your world lies in time and space, all is connected to Athanor."

And with that, Batman felt himself hurdled back to Gotham, to ponder the choices that lay ahead. Then with quiet and steeled determination, he fought. With Lucius and Alfred's aid, he modified his armaments to prepare himself for the coming battle. His friends worried about him. They were unsure of the threats lying in wait for Bruce. But as we all know from experience, never underestimate the Batman.


Icon Name Description Mana Cost Type
Dark Knight.png Dark Knight Batman conceals himself behind a colony of bats and becomes invisible after 1.5 seconds. Batman's invisibility lasts for 30 seconds unless he stays within 6 units of an enemy hero for more than 3 seconds. If the ability is used again while invisible, he will fly towards the target direction, dealing 660 (+321 Lvl 1 / +30 per Lvl / +729 Lvl 15) (+188 per 100 AD) physical damage to enemies in his path. He gains 50% attack speed for 5 seconds after coming out of invisibility. 120 Physical
Attribute Lvl 1 Lvl 2 Lvl 3
Base Damage 660 830 1000
Cooldown 36 30 24
Batarang.png Batarang Batman launches an explosive Batarang that deals 165 (+97 Lvl 1 / +9 per Lvl / +221 Lvl 15) (+57 per 100 AD) physical damage to enemies and reduces their movement speed. The target will receive additional physical damage equal to 24% of their lost HP after 3 seconds. Enemies hit are stunned if attacked by Batman again, and Batman restores 140 (+85 Lvl 1 / +8 per Lvl / +195 Lvl 15) (+50 per 100 AD) HP. 60 Physical


Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 165 186 207 228 249 270
HP Regen 140 168 196 224 252 280
Cooldown 9.6 8.8 8 7.2 6.4 5.6
Forearm Strike.png Forearm Strike Batman attacks with his forearm blades and deals 215 (+145 Lvl 1 / +14 per Lvl / +329 Lvl 15) (+85 per 100 AD) physical damage to nearby enemies. One random enemy will take double damage. 50 Physical
Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 215 260 305 350 395 440
Cooldown 5
Caped Crusader.png Caped Crusader When Batman approaches an enemy hero, his movement speed increases by 20%.

Hero Tips[]

Use Batman's Dark Knight to get close to enemies, then look for protection opportunities from allies and mount a surprise attack. Activate Dark Knight again to deal a quick burst of damage. You can also activate Dark Knight while in the brush to prevent enemies from detecting Batman on the mini-map and escaping.

Position: Jungle

Advantages: One of the best if not the best early game jungler, can impact the game a lot.

Disadvantages: Falls off late game if he doesn’t control the map early.

Playstyle: Farm, Aggressive

Counter: Lindis, Aleister, Alice

Arcana: Onslaught, Assassinate, Skewer

Most Popular Build: link= Cleaver link= Greaves link= of Longinus Rankbreaker.png link= Cape link= of Troy
Highest Winrate Build: Leviathan.png link= Greaves link= of Longinus Rankbreaker.png link= Cape link= of Troy


See also[]