Arena of Valor Wiki
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! Icon !! Name !! Description !! Cooldown !! Mana Cost
 
! Icon !! Name !! Description !! Cooldown !! Mana Cost
 
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| || [[Batarang]] || Shoot an explosive batarang causing physical damage to the enemy and mov. speed reduction. 3 seconds later, the skill causes 24% of the lost HP as physical damage to the enemy. Meanwhile, if attacked by the Batman again, the enemy will fall into a daze, which recovers Batman’s HP. ||9.6||80
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| [[File:Batarang.png|50px]] || [[Batarang]] || Shoot an explosive batarang causing physical damage to the enemy and mov. speed reduction. 3 seconds later, the skill causes 24% of the lost HP as physical damage to the enemy. Meanwhile, if attacked by the Batman again, the enemy will fall into a daze, which recovers Batman’s HP. ||9.6||80
 
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| || [[Caped Crusader]] || When Batman approaches an enemy hero, his movement speed increases by 20%. || Passive ||
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| [[File:Caped_Crusader.png|50px]] || [[Caped Crusader]] || When Batman approaches an enemy hero, his movement speed increases by 20%. || Passive ||
 
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| || [[Dark Knight]] || Batman uses 1.5 seconds to prepare his camouflage. This state lasts 30 seconds. Camouflage ends if he stays within 6 meters of an enemy for more than 3 seconds. During this 30s if he uses the skill again, it will enable the Batman’s power unit that allows him to rush towards a specific direction, causing physical damage to enemies along his path. Batman’s attack speed is increased by 50% for 5 seconds after camouflage. ||36||120
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| [[File:Dark_Knight.png|50px]] || [[Dark Knight]] || Batman uses 1.5 seconds to prepare his camouflage. This state lasts 30 seconds. Camouflage ends if he stays within 6 meters of an enemy for more than 3 seconds. During this 30s if he uses the skill again, it will enable the Batman’s power unit that allows him to rush towards a specific direction, causing physical damage to enemies along his path. Batman’s attack speed is increased by 50% for 5 seconds after camouflage. ||36||120
 
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| || [[Forearm Strike]] || Batman attacks with his forearm blades and deals 215 (+145) <color=#f18d00>(+{1})</color> <color=#ca3939>physical damage</color> to nearby enemies. One random enemy will take double damage. ||5||50
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| [[File:Forearm_Strike.png|50px]] || [[Forearm Strike]] || Batman attacks with his forearm blades and deals 215 (+145) <color=#f18d00>(+{1})</color> <color=#ca3939>physical damage</color> to nearby enemies. One random enemy will take double damage. ||5||50
 
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Revision as of 03:24, 8 January 2018

Batman
Batman
Statistics
Max HP: 3292
Armor: 85 / 0%
Magic Defense: 50 / 7.6%
Attack Damage: 171
Ability Power: 0
Max Mana: 450
Movement Speed: 400
Magic Pierce: 0 / %
Attack Speed: 0
Critical Chance: 0
Critical Damage: 200
Life Steal: 0
Magic Life Steal: 0
Cooldown Speed: 0
Attack Range: Melee
Resistance: 0
HP Per 5 Seconds: 52
Mana Per 5 Seconds: 19
Max Energy: 0
Regen Energy Per 5 seconds: 0

Batman is one of the Heroes in the game Arena of Valor.

Skills

Icon Name Description Cooldown Mana Cost
Batarang Batarang Shoot an explosive batarang causing physical damage to the enemy and mov. speed reduction. 3 seconds later, the skill causes 24% of the lost HP as physical damage to the enemy. Meanwhile, if attacked by the Batman again, the enemy will fall into a daze, which recovers Batman’s HP. 9.6 80
Caped Crusader Caped Crusader When Batman approaches an enemy hero, his movement speed increases by 20%. Passive
Dark Knight Dark Knight Batman uses 1.5 seconds to prepare his camouflage. This state lasts 30 seconds. Camouflage ends if he stays within 6 meters of an enemy for more than 3 seconds. During this 30s if he uses the skill again, it will enable the Batman’s power unit that allows him to rush towards a specific direction, causing physical damage to enemies along his path. Batman’s attack speed is increased by 50% for 5 seconds after camouflage. 36 120
Forearm Strike Forearm Strike Batman attacks with his forearm blades and deals 215 (+145) <color=#f18d00>(+{1})</color> <color=#ca3939>physical damage</color> to nearby enemies. One random enemy will take double damage. 5 50

Lore

Batman has become a symbol of dark justice that hangs over Gotham City. Born into wealth as Bruce Wayne, he witnessed his parents murdered in front of him as a boy. This tragedy transformed his entire existence, reshaping him into the consummate crime-fighter.

Wayne traveled the world for a decade, training his mind and body relentlessly, pushing himself to the limits of human capacity, all in preparation of donning the mantle of the caped crusader. His years of tremendous effort have left him as not only the world's greatest detective, but with a physical prowess that has yet to be bested by any foe.

As Batman, he has consistently been forced into battle in an array of alternate worlds, dimensions and universes. And it was through a bruising encounter with Zephys that Batman pieced together the existence of Athanor. Zephys collided into Earth, bringing with him a power of unimaginable magnitude. He had come to subdue the earth and build a new world. One that would be subjugated by Athanor and be forced to provide fresh troops for its eternal war.

During the tumult, Batman found himself chasing Zephys, passing through countless worlds and fragments of time. Finally catching up to him, Batman sought to end Zephys' dark plot right then and there. However, he just could not find an opening to end the fight. Suddenly, the hero Valhein appeared, under orders from Thane, to investigate the strange rumblings of doom. With his aid, Batman finally beat back Zephys and temporarily banished him back to his realm.

"Traveler, welcome to Athanor." Valhein whispered in a deep, but urgent voice. Batman felt drawn towards this mysterious new land, to understand just what sort of role it would play in his destiny. Stepping into the light, he found himself in Thane's court. The resplendent king sat high above the rest as a gloomy pall hung over the room. He thanked the Dark Knight for subduing Zephys and handed him a shining gem, a fragment of Andura.

Upon touching the gem, Batman experienced a vision of fire and despair. Gotham lay in ruins, consumed by flames that licked the air. Its inhabitants were being led towards the darkness in chains. The old and feeble were disposed of. The young and strong were ripped away from their loved ones and cowed. And above all of this sat a malevolent shadow that seemed to glow brighter than the very flames swallowing the city. Then, at the snap of its immaterial fingers, the light extinguished, and life existed no more.

Batman stood unmoving, transfixed in the horror. "This isn't real, is it?" were his only words. This must be some sort of trick. However, the solemn shake of Thane's head and his mournful eyes, brought ice into the Dark Knight's veins. Thoughts raced through Bruce's mind. What is this madness? What is this despair? Thane finally spoke "It is what will come to pass, if we sit idle." He continued, "The Andura fragment you hold must be returned whole. It has the power to create, and a devastating power to destroy. It matters not where your world lies in time and space, all is connected to Athanor."

And with that, Batman felt himself hurdled back to Gotham, to ponder the choices that lay ahead. Then with quiet and steeled determination, he fought. With Lucius and Alfred's aid, he modified his armaments to prepare himself for the coming battle. His friends worried about him. They were unsure of the threats lying in wait for Bruce. But as we all know from experience, never underestimate the Batman.

See also