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The Fastest Man Alive

Flash
Flash
Specs
Flash
Class: Assassin
Role: Mobility / Initiator
Stats
 Lvl 1  Gain Lvl 15
HP 3292 +198.5 6014
Mana 0 +0 490
Attack Damage 171 +0 140.2
Attack Speed 0% +0% 0%
Armor 85 +12.4 336.8
Magic Defense 50 +7.6 169
HP / 5 sec 46 +0 51
Mana / 5 sec 17 +0 0
Movement Speed 400
Attack Range Melee
Spotlight Video

Profile[ | ]

  • Date of birth: 25th of January of 2005
  • Place of birth: Ayer Hangat, Langkawi
  • Age: 18
  • Height: 175 cm
  • Weight: 65 kg

Introduction[ | ]

The Flash deals magic damage, yet has strong melee and super maneuver ability; allowing him to assassinate enemies from afar. There's no escape from the Flash.

Story[ | ]

Barry Allen was always moving a mile a minute—no one could ever get him to slow down. That changed the day his mother was murdered. Once a hyperactive kid who drove his teachers crazy, Barry’s energy was harnessed into a single-minded focus to find his mother’s true killer. His drive for justice led to a career as a forensic scientist, and he was completely absorbed by his work.

When a freak lightning bolt hit his lab, Barry was imbued with the power of super-speed, becoming the Flash. Now, he races up buildings, across oceans, and around the world to stop those who transgress against justice. With his ability to run at near light-speeds, Barry has discovered the ultimate adrenaline rush. Through determination and concentration, the Flash has been able to learn how to phase through objects, create sonic booms with the snap of his fingers—and never lose a race. But the Flash’s abilities were put to the ultimate test by an unexpected event. As he attempted to save a group of children from a school fire, the Flash pushed his abilities to the limit, moving so fast that he approached the horizon of the speed of light. As part of his successful rescue of the children, the Flash tapped into the very heart of the Speed Force—the mysterious extra-dimensional energy that powered his abilities—and found himself swept into the Speed Force itself.

Awash in the flowing, morphing, hyper-dimensional currents of the Speed Force, the Flash catapulted through several alternate realities, until he found himself in a magical land called Athanor. At first, the Flash lamented being marooned in this perilous realm, but soon discovered that where the Speed Force is concerned, there are no coincidences. In Athanor, the Flash discovered that the Speed Force was being syphoned into Athanor by one of the Lokheim generals—resulting in the catastrophe that kept him trapped in Athanor.

The Flash has joined up with the rest of the Justice League members to uncover the mysteries of Athanor and restore the Speed Force. As he embarks on his quest, the Flash may uncover the true nature of his abilities—and this discovery will have ramifications not only for his own abilities, but for all the speedsters who have ever merged with the Speed Force.

Skills[ | ]

Icon Name Description Type
Cyclone Cyclone The Flash takes off in a circle and creates a cyclone, dealing 80 (+10%of AP) magic damage to surrounding enemies for 2 seconds. While he is generating the cyclone, The Flash cannot be targeted by abilities and can move the cyclone's position but slows himseft by 30%. After 2s, the skill pulls all enemies within range to the center, stunning them for ls and slowing them by 50% for 1.5s, and dealing 500 (+70%of AP) magic damage to them. Magic

Control

Attribute Lvl 1 Lvl 2 Lvl 3
Base Damage 80 120 160
Vacuum Damage 500 750 1000
Cooldown 50 45 40
Mach Punch Mach Punch The Flash attacks enemies in front of him 5 times in 0.8s. Each attack deals 125 (+20%of AP) magic damage. All subsequent damage dealt increases by 10% and an additional 30% more against wildlings. After his last attack hits an enemy, his movement speed is increased by 40% for 2s Magic
Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 125 150 175 200 225 250
Cooldown 5 5 5 5 5 5
Super Speed Super Speed The Flash dashes forward, gaining super armor, and deals 200 (+40%of AP) magic damage to all enemies in his path. The Flash can cancel this effect by using another skill.

When The Flash reaches his destination, he can activate the skill again to return to his marked point, dealing 200 (+40%of AP) magic damage to all enemies in his path.

Enemies damaged by the initial contact are dealt an additional 300 (+75%of AP) magic damage.

Magic
Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 200 220 240 260 280 300
Additional Damage 300 360 420 480 540 600
Cooldown 9 8.4 7.8 7.2 6.6 6
Sonic Boom Sonic Boom Every time The Flash moves 4m, he will receive one stack of speed force. Upon reaching 10 stacks, The Flash will activate the speed force, strengthening his next normal attack while dashing forward. He also temporarily reduces his target's speed by 50% and deals 200-480 (+40%of AP) magic damage . When he hits his target, he gains a shield of 300-720 (+75%of AP) for 3s Magic Control

Hero Guide[ | ]

The Flash deals additional damage when both dashes of the Super Speed hit, so you can do some serious damage if you plan ahead and time it right with Sonicboom.


Position: Mid Lane
Advantages: Insane Mobility and Poke, High carry potential, really good roamer, super annoying.
Disadvantages: Squishy, low ult damage, assassin can wait at his original destination and surprise him.
Playstyle: Farm, Aggresive
Counter: Zephys, Superman, Nakroth
Arcana: Violate, Benevolence, Flurry


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Videos[ | ]

See also[ | ]

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