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The Gilded

Class: Tank / Mage
Role: Control / Mobility
 Lvl 1  Gain Lvl 15
HP 3378 +352.5 8313
Mana 420 +93 1722
Attack Damage 176 +9.5 309
Attack Speed 0% +2% 28%
Armor 114 +29.5 527
Magic Defense 50 +8.5 169
HP / 5 sec 56 +4.2 115
Mana / 5 sec 15 +1.6 37
Movement Speed 380
Attack Range Melee
Spotlight Video


Gildur is a tanky mage, who uses long range poking in control abilities, to destroy his enemies!


Gildur once had more money than everyone. With assets all over the continent, his family crest sometimes carried more power than the King's order. His wealth earned him the title of "The Gilded."

But material wealth made Gildur feel emptier inside than ever. He tried to numb the emptiness with alcohol and the companionship of beautiful women, but that did not help. That was when the Temple of Light, advocating soul-cleansing, caught his attention.

The ritualistic religion quickly filled the void inside Gildur, but being the calculative person that he is, Gildur realized that the fervor was not any different from his previous endeavors; he was in no hurry to leave though. After experiencing a religious life, he realized it could be potentially profitable. The hierarchy within the Temple gave him more reasons to seek power.

His wealth quickly paved the way for him to rise through the hierarchy and become one of the most powerful men on the continent.

"My ambition for power is like a beast uncaged. I am not done.”


           Icon            Name Description Mana Cost Type
Indulgence.png Indulgence Gildur summons golden shards that stun and deal 100 (+45 per 100 AP) magic damage to every enemy hit. This ability must be channeled and has a maximum duration of 0 seconds. Moving or using another ability after 1 second of channeling will interrupt this ability. 150 Magic


Attribute Lvl 1 Lvl 2 Lvl 3
Base Damage 100 130 160
Cooldown 42 35 28
Extravagant.png Extravagant Gildur launches molten gold that explodes upon contact with an enemy, stunning and dealing 300 (+150 per 100 AP) magic damage to all enemies nearby. 70 Magic


Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 300 350 400 450 500 550
Cooldown 10 9.4 8.8 8.2 7.6 7
Siege.png Siege Gildur charges forward, dealing 90 (+79 Lvl 1 / +5 per Lvl / +139 Lvl 15) (+45 per 100 AD) (+45 per 100 AP) physical damage to enemies in his path. His next normal attack becomes Midas Touch. 70 Physical
Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 90 100 110 120 130 140
Cooldown 10 9 8 7 6 5
link= Touch.png Midas Touch Every 4th normal attack knocks back targets and deals 264 (Lvl 1) (+15 per Lvl) 463 (Lvl 15) (+100 per 100 AP) magic damage. Additionally, Gildur gains a shield for a short period of time when he uses any of his abilities. Magic


Hero Guide[]

Gildur's Indulgence is extremely easy to interrupt. Only use it when you're sure that it will connect. Extravagant can be used from afar, making it great to use as an opener or for ganking.

Position: Bot Lane / Solo Lane / Mid Lane
Advantages: A kit full of crowd control spells.
Disadvantages: His ultimate can be canceled by a stun / knock up.
Playstyle: Patient, Aggressive
Counter: Chaugnar, Veera, Superman
Arcana: Violate, Devour, Flurry

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See also[]