The Glutton
Introducing[]
Auto categorise as a tank. Grakk can either be played as a support or mage carry. Depending on the team composition!
Story[]
Grakk was known for his brutality. As the executioner, he shackled imprisoned souls, and tore open the offending souls with his teeth to torture them. He had to pay a steep price for this though. The price was that he could no longer digest any food other than souls. He needed to devour souls to satisfy his constant hunger.
To stave off hunger during times of peace, he had to ask for help from Zephys and Nakroth; the former harvested souls while the latter past judgment. All guilty souls became his food. After the war broke out, in return for Grakk's strength, Maloch promised Grakk that he could do whatever he wanted with the enemies he captured.
The never-ending feast turned Grakk into a war maniac. With every fresh soul consumed, his power grew. He turned all of the things he could not eat into the Fallen to capture more food for him.
"I... hunger…"
Skills[]
Icon | Name | Description | Mana Cost | Type | ||||||
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World Devourer | After a short delay, Grakk pulls in enemies in front of him, stunning them and dealing a total of 1200 (+135 per 100 AP) magic damage during the pull. Grakk also gains a shield if the ability hits at least 1 enemy. This ability must be channeled and has a maximum duration of 3 seconds. Moving or using another ability after 1.2 seconds of channeling will interrupt this ability. | 130 | Magic
Control | |||||||
Attribute | Lvl 1 | Lvl 2 | Lvl 3 | |||||||
Base Damage | 900 | 1125 | 1350 | |||||||
Cooldown | 40 | 35 | 30 | |||||||
Devil's Chain | Grakk throws a hook to pull the first enemy hit towards him, dealing 625 (+132 per 100 AP) magic damage. After this ability has been learned, Grakk's maximum HP will be increased by 125 with each kill or assist (up to 20 times). | 60 | Magic
Control | |||||||
Attribute | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | ||||
Base Damage | 625 | 750 | 875 | 1000 | 1125 | 1250 | ||||
Cooldown | 15 | 14,4 | 13,8 | 13,2 | 12,6 | 12 | ||||
Earthquake | Grakk stomps, dealing 150 (+50 per 100 AP) magic damage to enemies within range and reducing their movement speed by 30% for 2 seconds. Enemies closer to Grakk will take double the damage and their movement speed will be further reduced with an additional 0.5s silence | 60 | Magic
Control | |||||||
Attribute | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | ||||
Base Damage | 150 | 180 | 210 | 240 | 270 | 300 | ||||
Cooldown | 4 | |||||||||
Blood Ritual | Whenever Grakk receives damage equal to more than 10% of his current HP in a single blow, he triggers an explosion, dealing 40 (+20 per 100 AP) (+2% of his own maximum HP) magic damage to enemies within 500 units (2-second cooldown). Grakk will also trigger an explosion 3 seconds after his death, dealing 160 (+80 per 100 AP) (+8% of his own maximum HP) magic damage to enemies within 500 units. | Passive | Magic |
Hero Guide[]
Grakk can hook enemy heroes from far distances, so try to hide in the brush when you are using Grakk to take key damage dealers out of the fight. Grakk also continues to pose a large threat after he dies. Finding a strategic death location at the right time will help your team immensely.
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Position: Bot Lane / Solo Lane / Mid Lane |
Advantages: Can be a lane bully early game, if he hooks someone, he is most likely dead. |
Disadvantages: Hard to perform late game vs a well coordinated team. |
Playstyle: Patient, Aggressive |
Counter: Chaugnar, Violet, Murad |
Arcana: Indomitable, Valiance, Focus
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See also[]
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