Arena of Valor Wiki
Arena of Valor Wiki
Advertisement

ᴀᴍʙᴀsɪɴ ᴀᴍʙᴀsɪɴ

Hayate
Hayate
Specs
Hayate
Class: Marksman
Role: Harass/Finisher
Stats
Gold: 18888
Vouchers: 1199
Base HP: 3350
Armor: 130 / 17.8%
Magic Defense: 80 / 11.7%
Attack Damage: 175
Ability Power: 0
Armor Pierce: 0 / 0%
Magic Pierce: 0 / 0 %
Attack Speed: 0 %
Critical Chance: 0 %
Critical Damage: 200 %
Life Steal: 0 %
Magic Life Steal: 0 %
Movement Speed: 350
Cooldown Speed: 0 %
Attack Range: Ranged
Resistance: 0 %
HP Per 5 Seconds: 50
Max Energy: 200
Energy / 5 sec: 50
Spotlight Video


Hayate is one of the Heroes in the game Arena of Valor, classified in the category of marksman.


Profile[]

  • Date of Birth: 30 Oct
  • Place of Birth: Mist Island
  • Height: 182cm
  • Age: Unknown

Story[]

Though born of an off-shot clan, Hayate rose quickly through the ninja ranks thanks to his natural talent, intelligence, and pride.

When his training was complete, he joined those before him in protecting the sea gate of Veda, in accordance with the Pact of Light between Mist Island and the Temple. But his doubts began to grew as he saw comrades and family fall in the course f their duties, and these doubts finally came to head with the death of the previous Grandmaster. He reached out to Mganga and Veera of Lokheim, who offered to help him cut loose the reins oft he Pact. Taking advantage of a lull in Mist Island's defenses, Hayate sneaked into the ancestral temple, but was ultimately foiled by its ancient enchantments. Meanwhile, his use of demonic powers to attempt to sever the leylines have begun to draw his body and soul closer towards darkness. Now a member of Lokheim, Hayate lies in the darkness, biding his time until the days comes for him to finish what started, to end the Pact of Light and break the sackles of Mist Island.

Biography[]

“Who dares trespass on this forbidden ground?”

The deafening roar and the terrible majesty of the dragon froze Hayate where he stood, his shadow writhing like a snake in the candlelight.

The roar did more than just shake the air. Ancient runes began to appear around Hayate, glowing with white-hot brilliance. At that instant, Hayate knew that a decade of planning had come to naught.

Hayate was a ninja from Mist Island. Ever since he reached majority he had followed the leader of his clan, protecting the sea gate to Mount Orphean. Few knew of their existence, which was precisely why they had been able to protect the world from being consumed by darkness.

“Too much blood has been shed…” As he watched shovels of earth being piled on the previous leader’s coffin, seeds of dissatisfaction began to grow in Hayate’s heart. He began to doubt the responsibility and duty passed down from generation to generation by the elders, and even more so the Temple of Light.

To him, the pact between the Dragon and the Temple was not a fair one — the ninjas who inherited the Dragon’s blood and power protected the Temple’s glory with their lives, but received no reward of any kind from the Temple — not even a shred of respect.

The humble servant had had enough of being looked down upon by the gods.

As a descendant of the Dragons’ bloodline, even if a rather distant one, Hayate knew well what power the Temple held. The up-and-coming Alliance of Human Kingdoms, the Forest of Shadows which had fought so fiercely in the Dark Invasions — none of them could hold a candle to the demigod who dwelled on the holy mountain.

It was not a matter of strong or weak, but a question of nature. Light was one of the Original Powers that constituted, guided and protected the world before the gods disappeared. It represented the will of the world, the laws of the world, a pact that bound the people of Mist Island to the Temple.

The power of Origins could only be fought with the same power. Hayate found himself forced into an uneasy alliance with his enemies, the Abyss — his goal of separating Mist Island from the Temple would weaken the Temple’s defenses, thus aligning his purpose with that of the Abyss.

Elevating his bloodline with the voodoo potion of the warlock Mganga and forbidden arts of the Abyss, Hayate successfully got past the enchantments that guarded the ancient shrine and made his way towards Dragon Tower where the pact was kept. For ten years he watched and waited as countless comrades died before his eyes, waiting for this opportunity.

Just one more step.

Hayate carefully approached the magic circle protecting the pact. He had the nail of a demon on his belt, its dark powers able to sever the link between the pact and the Temple. But that was merely the final step on a perilous journey. In the span of a hundred paces, Hayate had to dispel thirty-six hidden enchantments, each designed to detect and foil intruders in a different way.

Hayate navigated all the difficulties and challenges with guile worthy of a master ninja. But there was one flaw in his plan. He was not born into the direct lineage, but an impostor, one who masked the impurity of his Dragon blood with voodoo medicine and forbidden magic to gain entry to Dragon Tower. As the last enchantment was dispelled, the effect of the potion began to wear off, and the change in his blood drew the Dragon’s ire.

The Temple discovered Hayate’s intrusion when the runes glowed. Within moments, the shrine was surrounded by ninjas. But Hayate would not go down so easily. He still had the demon nail in his hand – his one chance at turning the tables.

Having made his resolve, Hayate stood up from his crouched sneaking position, and not even the enchantments of the tower could keep him down. The piercing pain in his palm and the raging power of darkness buffeted his soul.

“Upon this night I give my blood in the name of darkness, that light shall be severed and sundered and scattered to the void.”

Focusing the darkness at his fingertip, Hayate stabbed at the pact. The Dragon inside screamed as darkness pierced its very soul.

But then a holy light shot into the sky before Hayate could deliver the final blow. Xeniel descended from the sky with six wings spread out behind him, clad in holy armor and wielding his warhammer.

His last-bid gambit foiled by Xeniel’s timely appearance, Hayate escaped only because of a plan that had Mganga laid long before the move.

“So, you expected me to fail?” Hayate said wryly.

“Hope for the best and plan for the worst, that’s all,” replied Mganga.

“But you know I won’t join you. All I wanted was to keep Mist Island out of the coming war. I didn’t get the Dragon Blood that I promised, and now I never will… I’m of no use to you, or to anyone for that matter.”

“The Queen’s orders are to bring you back safely. Her plans for you are not for me to reveal, but fear not – a bottle of water may be worthless at the riverside, but worth its weight in gold in the desert. Your value is not for yourself to decide.”

“Very well… if your Queen can help me achieve my aim, then perhaps she will earn my allegiance… until then, my only allegiance lies with Mist Island, my people, even if they think me a traitor!”

Hayate closed his eyes and began his meditation routine. He knew he needed to regain his full strength as quickly as he could, in order to face the innumerable challenges on the road ahead.

“It takes great perseverance to achieve great deeds.”

Relationship[]

  • Family Ties: Airi. Born of the same clan, Airi and Hayate were once like brother and sister. Hayate's betrayal has caused the two to drift apart, but Hayate continues to pay close attention to what goes on around Airi.
  • Lokheim Contact: Mganga. Hayate's contact with Lokheim, who helped him infiltrate the ancestral temple and aided his escape.
  • Resurrected: Volkath. By chance, a fragment of the ancient dragon's soul became embedded within Hayate, becoming a piece of the puzzle for Volkath's resurrection.

Anecdote[]

As a ninja of Mist Island, Hayate was subject to a rigorous daily training regimen, design to transform flesh and bone into deadly weapon. Sparring with one's peers was an important part of this training.

The Training Grounds.

"I'm ready," said Airi, her hand on the hilt of her katana. Hayate was ready on the other side, holding eight kunai between his fingers. A flick of his wrist, and the fight had begun. Hayate's kunai tore through the air, flying towards Airi, but Hayate himself was even faster. Close combat was Airi's forte, but Hayate seems intent on engaging her directly, despite his lighter equipment.

A mistake? Or simple confidence?

Shuriken rained down on Airi, but she was well-versed in the shadowy arts herself, and such attacks are little more than an annoyance. Not only did she dodge the attack, she also closed the distance with Hayate.

Airi focused the power of dragon on her blade. Her training focused on maximum power of a single stroke. One hit was all she would need to fell her foe, the most talented ninja of her generation. She just needed to find the right timing..."Not so fast," sneered Hayate. Airi saw his hands move, and suddenly the world grew dark - in an instant, Hayate had filled the sky with kunai, blacking out the sun.

Walking with the shadows, Airi tried to find the path of least resistance towards Hayate. But she found neither gap nor weakness in Hayate's defenses.

This was beyond her ability to dodge; she must endure the attack. Hayate was faster, more skilled in ninjutsu. Airí's only chance for victory lay in the power of her katana, and a few injuries were a small price to pay if she could close the distance enoug to unleash the decisive blow.

The blood mark on her arm glowed, and she bit down and prepared to strike. Let Hayate's Kunai Blitz rain down; all she needed was enough strength and mobility to pull out her sword."Ryuu -"

The power of the ancient dragon was apparent, even though Airi's training was yet incomplete. But her katana never fully left the sheath.

A dark kunai stopped in front of her forehead, a hair's distance from her skin.

Hayate's Kunai Blitz had darkened the skies and blocked Airi's vision. She did not notice Hayate adjusting the distance between them as she charged forward - not to keep the distance, but close it. Close enough that her long blade could no longer strike him. Hayate had saw thorugh her every move, every thought.

"So close, yet so far away..."

Skills[]

Icon Name Description Energy Cost Type
Blood of the Dragon Hayate’s normal attacks also deal 35% of AD physical damage to a nearby enemy (50% for monsters, increases with Hayate’s level). After Hayate deals damage 6 times in a row to the same target with normal attacks and abilities, he restores 40 energy immediately and his attacks to that target in the next 4 seconds deal additional 72 (+25% of AD) true damage.The true damage componenet is also capable of striking critically. True

Buff

Shuriken Toss Hayate tosses shurikens in the target direction and gains 10% movement speed while throwing. Each shuriken deals 125 (+25% of AD) physical damage and triggers special bonus effects from normal attacks and/or equipment. The shurikens will pass through non-hero enemy units, but deals 30% less damage each time (up to 40%). Each enemy hit restores Hayate’s energy by 10 (once per shuriken). Hayate throws 5, 7 and 9 shurikens at 0%, 75% and 150% attack speed bonuses respectively.
Lv 1 2 3 4 5 6
Base Damage 150 165 180 195 210 225
Cooldown 6 5.8 5.6 5.4 5.2 5
50 Physical Damage
Shadowstep Hayate teleports to the target location instantly.

Passive: When there are enemy heroes within 500 units from Hayate, his damage dealt is increased by 10% and movement speed is increased by 10%.

Lv 1 2 3 4 5 6
Cooldown 6 6 6 6 6 6
Movement Speed Bonus 10% 12% 14% 16% 18% 20%
Damage Bonus 10% 11% 12% 13% 14% 15%
90 Movement
Kunai Blitz Hayate immediately teleports to the target direction and tosses kunais in waves to attack nearby enemies, dealing 125(+30% of AD) physical damage each wave and triggering special bonus effects from normal attacks. Hayate tosses 10, 13 and 20 waves at 0%,75% and 150% attack speed bonuses respectively.
Lv 1 2 3
Base Damage 150 200 250
Cooldown 50 45 40
70 Physical

Movement


Armoury[]

Use Hayates mobility to dash into a fight and deal massive damage with his ultimate.


Position: Dragon Lane
Advantages: High Damage
Disadvantages: Really Squishy
Playstyle: Aggresive
Counter: Aleister, Arum, Gildur
Arcana: Blitz, Guerilla, Skewer


Pro Build caption caption caption caption caption caption caption caption caption caption caption
Highest Winrate Build caption caption caption caption caption caption caption caption caption caption caption
Most Popular Build caption caption caption caption caption caption caption caption caption caption caption

Skins[]

  • Metallic Nightmare
  • Amethyst Guard
  • Phantom Dart
  • The Fatal Duo
  • Redrum: Galaxy's End
  • Demon Vanquisher

Videos[]

(Please note that this video is not in english)

Balance changes[]

  • 28th January 2021: Passive: Blood of the Dragon, True Damage: 72 (+2/LVL) (+25% of AD) > 40 (+25% of AD) and can crit.

Trivia[]

  • 14th March 2019 — introduction of Hayate.

See also[]

References[]


Advertisement