The following is a list of items in Arena of Valor. In the game these items are referred as equipment in the Armory tab.
List of items[]
These contents are presented under the newest Beta 47.0 update on October 16, 2024.
Special items[]
Special items as enhanced items are only appeared in Supremacy Blitz mode. Applied from April 26, 2023.
Noted that no combination items in these items.
Type | Item level | Icon | Price | Description |
---|---|---|---|---|
Physic | Lvl 3 | 5000 | +300 Attack Damage
+30% Attack Speed
| |
Magic | Lvl 3 | 5000 | +500 AD
+10% CD reduction
Passive - Drain: +10% Magic Lifesteal. | |
Defense | Lvl 3 | 5000 | +20% CD reduction
+200 Armor
Passive - Robust: +20% self-max HP. |
Change logs[]
October 16, 2024 Version Update[]
Surge
- Fixed the movement speed increase description: 50~260% → 20~100%
- Effect can be interrupted → Effect will reduce movement speed increase down to fixedly 20%
July 25, 2024 HotFix[]
1. Berith's Agony
Cooldown when burning a target adjusted from 1s to 3s
Single damage per time: 60 (+2% of current target's HP) → 80 (+2% of current target's HP)
Limit of burning damage to wildlings: 80 → 200
2. Boomstick
Magic damage: 100 (+0.4 AP) → 120 (+0.4 AP)
3. Apocalypse
Price: 1900 → 1800
4. Orb of the Magi
Price: 1900 → 1800
HP stack: 110 → 120.
July 10, 2024 Version Update[]
Movement item adjustments
1. Fixed the price of Hermes' Select from 580 to 700.
2. Adjusted Flashy Boots: Added 15% Talents' CD reduction.
3. Adjusted Sonic Boots: Changed 15% physical damage taken from normal attacks to 10% physical damage taken.
4. Adjusted Enchanted Kicks: Increased magic piercing from 75 to 100.
5. Adjusted War Boots: Reduced attack speed from 25% to 20%, and also added healing HP from normal attacks.
6. Adjused Hermes' Select: Increased movement speed when out-of-battle from 60 to 70, and also added 300 additional max HP.
7. Level 2 shoes can be switched freely, with a 3-minute cooldown time between switches.
May 30, 2024 HotFix[]
1. Magic Eye
Damage: Deals 4 times with 6% of target's current HP → 2 times with 8% of target's current HP
2. Surge
CD: 100 → 75s.
April 24, 2024 Version Update[]
Support item adjustments
1. Removed Water factor
2. Removed Eradicate and Genesis types
3. Adjusted Growth Passives
Passive - Modest: Receive 40% → 25~50% gold and EXP.
Passive - Up-and-Coming: (+1 at 4/7/10/13 minutes of match) → (+1 at 4/8/12/16 minutes of match)
4. Independent base attributes of each factors (AD, AP, Max HP, CD reduction, Movement Speed) are converted to a collective 1200 Max HP and 5% Movement Speed.
5. Eradicate type combined with Magic Eye type. Genesis type combined with all types of Earth factor.
6. Level 3 price increased from 1200 to 1600.
7. Barrier is reduced shield, but increased its duration.
8. Magic Eye is removed the movement speed bonus, but added magic damage and slow.
9. Cleansing is removed healing.
10. Added 2 new replacement item types: Surge and Spout.
October 12, 2023 HotFix[]
Frost Guard
CD reduction: 10% → 5%.
Max two kinds of armor: 250 → 230 points.
July 31, 2023 HotFix[]
1. Soaring Aura
Magic piercing: 16~30, up to 8 times → 10~24, up to 10 times.
Name of passive changed from Protection to Extermination.
2. Rankbreaker
Physical piercing: 50~190 → 40~180.
July 19, 2023 Version Update[]
Added 2 new items: Elipsing Bow and The Diminisher .
Trivia[]
- Actual damage formula: (Theoretical damage * 1000) / (600 + actually obtainable armor). Only true damage, actual damage = theoretical damage.
- Max CD reduction can be reached at 40%. Exceeding will not add more.
- Resistance attribute can be reached at 60%. Exceeding will not add more.
- Damage reduction attribute can be reached at 90%. Exceeding will not add more.
- Base magic armor of all heroes is 80 up to 269 (+13.5 per hero level). If a mage uses Frost Guard and Medallion of Troy, ordinarily their max magic armor is 901 points, which is a maximum reached with two magic resist items. A little lower, Gaia's Standard and Medallion of Troy combo helps tanks/warriors obtain 871 magic resist points.
- To limit true physical or true magical damage, if having piercing attributes by points and rate(%), the point value will be calculated first and the rate value will be applied after.
- Actual movement speed is limited at 730, and its lowest is 120 although theoretical movement speed is limited at 800 and its lowest is 0. However, when theoretical movement speed is lower than 240 or higher than 660, the additional movement speed will be reduced greatly according to the formula:
- When theoretical movement speed is lower than 240, actual movement speed = 120 + theoretical movement speed*0.5
- When theoretical movement speed is higher than 660, actual movement speed = 330 + theoretical movement speed*0.5
- Theoretical movement speed can be shown at hero information board in battle.
- Bonus AD and AD is different. Bonus AD will exclude the hero's original base attribute, while AD is not.
- Slow doesn't stack overall, meaning 30% won't stack 50% directly to get to 80% slow. Thereby the slow that occurs first will be calculated first, and the second slow will apply according to the movement speed that was reduced on the first slow.
- With magic lifesteal, because the mage's damage output is very high and hits multiple targets, all skills with the ability of hitting multiple targets will reduce 50% health taken (equivalent to 50% reduction in actual magic lifesteal). Noted that some magic normal attack is still applied with full 100% magic lifesteal.
- If using items which have the same Passive, Passive is not does not accumulate the effect.
Removed items[]
Beta 45[]
Past support Item Information[]
Type | Item level | Icon | Price | Description |
---|---|---|---|---|
Support | Lvl 1 | 300 | +5% Movement Speed
Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Passive - Up-and-Coming: If your gold is ranked at the 4/5 in your team, gain 6~10 Gold and EXP every 3s (+1 at 4/7/10/13 minutes of match). Passive - Modest: The ally hero nearby earns 100% Gold and EXP from minions and monsters while you only get 40%. This effect will expire in 10 minutes. | |
Lvl 2 | 900 | +400 Max HP
+5% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 40 Max HP. | ||
900 | +40 AP
+5% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AP. | |||
900 | +20 AD
+5% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 2 AD. | |||
Lvl 3 | 1200 | +400 Max HP
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Barrier: Grant you and ally heroes within 8m range a shield that absorbs 880~2000 damage for 2s, CD: 60s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP. | ||
1200 | +400 Max HP
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Magic Eye: Gain True Vision of your surroundings for 4s, and grant nearby allies a 40% movement speed bonus that diminishes over 2s. CD: 45s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP. | |||
1200 | +400 Max HP
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Annihilation: Shoot magic missiles at the lowest-HP heroes in range, dealing (+10% target's max HP) true damage and slowing them 30% for 1s. CD: 45s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP. | |||
1200 | +400 Max HP
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Cleansing: Dissolve control effects from nearby allies, also grant them immunity of control for 0.5s, and heal 550~1250 HP over 1s. CD: 90s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP. | |||
1200 | +400 Max HP
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Passive - Elemental Affinity: +50 Armor. Passive - Genesis Protection: +88~200 Armor and +66~150 Magic Armor for yourself and nearby allies within 6m. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP. | |||
1200 | +40 AP
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Barrier: Grant you and ally heroes within 8m range a shield that absorbs 880~2000 damage for 2s, CD: 60s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP. | |||
1200 | +40 AP
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Magic Eye: Gain True Vision of your surroundings for 4s, and grant nearby allies a 40% movement speed bonus that diminishes over 2s. CD: 45s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP. | |||
1200 | +40 AP
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Annihilation: Shoot magic missiles at the lowest-HP heroes in range, dealing (+10% target's max HP) true damage and slowing them 30% for 1s. CD: 45s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP. | |||
1200 | +40 AP
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Cleansing: Dissolve control effects from nearby allies, also grant them immunity of control for 0.5s, and heal 550~1250 HP over 1s. CD: 90s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP. | |||
1200 | +40 AP
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Passive - Elemental Affinity: +5% Damage Dealt. Passive - Genesis Protection: +88~200 Armor and +66~150 Magic Armor for yourself and nearby allies within 6m. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP. | |||
1200 | +30 AD
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Barrier: Grant you and ally heroes within 8m range a shield that absorbs 880~2000 damage for 2s, CD: 60s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD. | |||
1200 | +30 AD
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Magic Eye: Gain True Vision of your surroundings for 4s, and grant nearby allies a 40% movement speed bonus that diminishes over 2s. CD: 45s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD. | |||
1200 | +30 AD
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Annihilation: Shoot magic missiles at the lowest-HP heroes in range, dealing (+10% target's max HP) true damage and slowing them 30% for 1s. CD: 45s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD. | |||
1200 | +30 AD
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Active - Cleansing: Dissolve control effects from nearby allies, also grant them immunity of control for 0.5s, and heal 550~1250 HP over 1s. CD: 90s. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD. | |||
1200 | +30 AD
+10% CD reduction
(Passive - Up-and-Coming effect) (Passive - Modest effect) Passive - Elemental Affinity: +5% Damage Dealt. Passive - Genesis Protection: +88~200 Armor and +66~150 Magic Armor for yourself and nearby allies within 6m. Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD. |