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The following is a list of items in Arena of Valor. In the game these items are referred as equipment in the Armory tab.

List of items[]

These contents are presented under the newest Beta 47.0 update on October 16, 2024.

Type Item level Icon Price Description
Physic attack Lvl 1 250 +20 Attack Damage
290 +10% Attack Speed
300 +8% Critical Chance
410 +10 Attack Damage

+8% Life Steal

Chain Hammer
Chain Hammer
450 +40 Attack Damage
Lvl 2 910 +80 Attack Damage
740 +25 Attack Damage

+15% Attack Speed

Unique Passive - Speed Up: Normal attacks increase movement speed by 10%.

780 +25% Attack Speed

+5% Movement Speed

830 +50 Attack Damage


Unique Passive - Armor Reduction: Armor Pierce +60

750 +20% Attack Speed


Unique Passive - Vital Point: Normal attacks deal an additional 21~35 (melee) or 42~70 (ranged) physical damage, Cooldown: 0.3s.

Chaos Bow
Chaos Bow
1100 +40 Attack Damage

+10% Attack Speed

Unique Passive - Stab: Increases armor penetration by 10% (doubled for ranged heroes)

Lvl 3
Longinus' Spear
Longinus' Spear
2030 +80 Attack Damage

+15% Cooldown Reduction
+500 Max HP

Unique Passive - Armor Reduction: Armor Pierce +60

Unique Passive - Shatter: Each attack reduces target armor by 6% in 5s, up to 4 stacks. (Cooldown: 0.3s)

2040 +60 Attack Damage

+30% Attack Speed
+10% Lifesteal

Unique Passive - Dragon's Breath: Normal attacks deal additional physical damage equal to 8% of target's current HP (max damage dealt to wildings: 80).
Cooldown: 0.3s.

2120 +100 Attack Damage


Unique Passive - Gift of the Swift: Increases hero's movement speed by 3-45 for 1.5s after landing a critical hit. Only usable by ranged heroes.

Unique Passive: +25% Critical Chance

Unique Passive: +40% Critical Damage

2020 +75 Attack Damage

+10% CD reduction

Unique Passive - Stab: Armor Pierce +40%

1740 +100 Attack Damage


Unique Passive - Lifesteal: +25% Lifesteal & Magic Vamp

2150 +70 Attack Damage

+15% Attack Speed
+10% Cooldown Reduction
+600 Max HP

Unique Passive - Elemental Power: After using a skill, the next normal attack in 5s deals additional physical damage equal to 100% attack damage . Cooldown: 2s.

Unique Passive - Speed Up: Normmal attacks increase movement speed by 10%.

2150 +35% Attack Speed

+25% Critical Chance
+7% Movement Speed

Unique Passive - Wind's Blessing: Increases a hero's resistance by 35% for 2s after landing a critical hit (cannot be stacked with Gilded Greaves).

(Resistance: Reduces the duration of negative control effects such as decreased movement speed, silence, immobilize, knockup, knock back, stun, taunt, petrify, freeze, etc.)

2950 +200 Attack Damage


Unique Passive - Fenrir's Tooth: Deals an additional 30% damage when the target's HP is below 50%.

1900 +35% Attack Speed

+15% Critical Chance
+5% Movement Speed

Unique Passive - Chain Lightning: Normal attacks have a 30% chance to trigger Chain Lightning, dealing 135 (+25% attack damage) magic damage (can crit). Cooldown: 0.35s.

1960 +30% Attack Speed

+20% Critical Chance
+5% Movement Speed

Unique Passive - Flame Wraith: Normal attacks increase attack speed by 10% for 2s. Stacks up to 5 times.

1900 +110 Attack Damage


Unique Passive - Wildwalk: Increases movement speed by 10% after exiting battle.

Unique Passive - Break: Gains 40-180 armor penetration.

2020 +60 Attack Damage

+25% Attack Speed
+180 Magic Defense

Unique Passive - Magic Guardian: When HP falls below 40%, a shield will be activated to absorb 600~2000 magic damage, and resistance will be increased by 25% and movement speed will be increased by 30% for 5s. Cooldown: 75s.

Unique Passive - Speed Up: Normmal attacks increase movement speed by 10%.

1900 +80 Attack Damage

+10% Cooldown Reduction
+800 Max HP

Unique Passive - Soul Prison: On dealing damage, reduces target's HP regeneration by 40% for 1.5s. If this is triggered by normal attacks, the duratio is extended to 3s.

2000 +60 Attack Damage

+5% Cooldown Reduction

Unique Passive - Insatiable: Gains invincibility and temporary damage immunity and increases movement speed by 20% for 1 second. (Cooldown: 90 seconds)

2250 +90 Attack Damage

+10% Critical Chance
+10% Lifesteal

Unique Active - Bloodthirst: Increases life steal by 60% for 3s. Only usable by ranged heroes. Cooldown 60s.

Dawnning Star
Dawnning Star
2980 +50 Attack Damage

+30% Attack Speed
+10% Critical Chance

Unique Passive - Dawning Star: Normal attacks deal an additional 50 physical damage (doubled for ranged heroes). Cooldown: 0.35s.

Unique Passive - Stab: Increases armor penetration by 20% (doubled for ranged heroes).

SunBow

Eclipsing Bow

2000 +30% Attack Speed

+10% Critical Chance
+5% Movement Speed

Passive - Aiming: Normal attack deals 50 additional physical damage (doubled for ranged heroes, CD 0.35s)

Active - Sunchaser: Gain additional 1.5m base attack range (only applied for ranged heroes) and 20% movement speed, lasting for 5s. CD: 60s.

0705banner-5

The Diminisher

2120 +100 Attack Damage

+10% CD reduction
+500 Max HP

Passive – Disable: Skills hitting a first enemy hero causes their damage dealt reduced by 20% to all targets and also slows them 30%, lasting for 3s. CD: 8s.

Active – Dispel: Gain instantly 40% damage reduction for 2s, can be used even while under control. CD: 90s.

Magic attack Lvl 1 300 +40 AP
220 +300 Max Mana
120 +10 Mana Regen / 5s
Magic Ring 2

Magic Ring

300 Passive: +5% CD reduction
Lvl 2 540 +80 AP
820 +120 AP
820 +40 AP

+10% CD reduction

Passive - Elemental Power: 5s after using a skill, the next normal attack deals (+0.3 AD) (+0.18 AP) magic damage, CD: 3s.
This item should not be stacked with Omni Arms, Frost Cape.

960 +100 AP

Passive - Extermination: +75 Magic Pierce.

500 +50 AP

Passive - From the Ashes: Leveling up restores 20% HP and 10% Mana within 3s.

720 +60 AP

+5% CD reduction
20 Mana Regen / 5s

900 +60 AP

+5% CD reduction

Passive - Soul Devourer: +15% Magic Lifesteal.

Newitem2

Orrery

800 +80 AP

Passive - Explosion: Target who is hit by skills takes 180 magic damage around, CD: 5s.

Lvl 3 1800 +200 AP

+5% Movement Speed

Passive - Explosion: Target who is hit by skills takes 120 (+0.4 AP) magic damage around, CD: 5s.

2400 +240 AP

Passive - Warlock: +35% AP.

1800 +140 AP

+10% CD reduction

Passive - Bide: Gain 12 AP and 120 max HP every 30s of the match, stack up to 10 times.

Passive - From the Ashes: Leveling up restores 20% HP and 10% Mana within 3s.

2050 +140 AP

+10% CD reduction
+600 Max HP

Passive - Soul Devourer: +25% Magic Lifesteal.

1900 +160 AP

+20% Attack Speed
+8% Movement Speed

Passive - Rapid Blade: Normal attack hits increase 15% attack speed, stack up to 2 times, lasting for 4s.

Passive - Twilight: Normal attacks deal additional 40 (+0.2 AP) magic damage.

2020 +140 AP

+850 Max HP
+5% Movement Speed

Passive - Frozen Heart: Abilities that deal damage will also slow them 20% for 2s.

1800 +140 AP

+10% CD reduction
+600 Max HP

Passive - Tortune: Skills deal additional 80 (+2% target's current HP) magic damage per second for 3s (max damage dealt to wildlings: 200) (CD: 3s).

1800 +180 AP

+10% CD reduction
+5% Movement Speed

Passive - Elemental Power: After using a skill, the next normal attack in 5s deals additional (+0.3 AD) (+0.8 AP) magic damage, CD: 2s.
This item should not be stacked with Omni Arms, Frost Cape, Loki's Curse.

2100 +140 AP

+10% CD reduction
+600 Max HP

Passive - Extermination: Skills and normal attack hitting the enemy hero will increase 10~24 (per hero level +1) magic armor pierce, stacking up to 10 times, lasting for 3s.

2990 +400 AP

Passive - Enlightenment: +1400 Max HP.

2200 +240 AP

Active - Impervious: Immune to all effects for 1.5s, but cannot move, attack, or use skills. After the immunity ends, grant a shield that absorbs 540~1100 (+0.5 AP) damage for 1s, CD: 75s.

2100 +140 AP

+5% CD reduction
+600 Max HP

Passive - Ice Armor: Increase (+0.5 AP) armor and magic armor, max up to 230 points.

2050 +180 AP

+10% CD reduction

Passive - Tranquil Soul: +40% Magic Pierce.

1980 +180 AP

Passive - Extermination: +150 Magic Pierce.

1900 +140 AP

+10% CD reduction
+600 Max HP

Passive - Soul Prison: Dealing damage by skills will reduce 40% target's regeneration for 1.5s (doubled duration if by normal attacks).
This item should not be stacked with Curse of Death.

1800 +160 AP

+15% CD reduction
25 Mana Regen / 5s

Passive - Wise: Restore 1% mana every second.

Defense Lvl 1 300 +300 Max HP
220 +90 Armor
220 +90 Magic Armor
140 +30 HP Regen / 5s
540 +600 Max HP
Lvl 2 900 +1000 Max HP
720 +150 Armor

Passive - Burn: Deals 50-78 magic damage to nearby enemies every second (deals 50% more damage to minions and wildlings).

1100 +110 Magic Armor

+700 Max HP

Passive - Restore: When taking damage, restore 4% self-max HP over 2s, CD: 15s.

660 +10% CD reduction

+110 Armor

730 +210 Armor

Passive - Spirit Bond: When taking damage, reduce the attacker's attack speed by 15%.

Lvl 3 1900 +225 Armor

+1000 Max HP +60 HP Regen / 5s

Passive - Burn: Deal (+2% self-max HP) magic damage to nearby enemies within 2.5m every second (deal 50% more damage to minions and wildlings).
This item should not be stacked with Gnoll Cleaver, Leviathan.

2100 +275 Armor

+1200 Max HP

Passive - Spirit Bond: When taking damage, reduce attacker's speed by 30% and movement speed by 15% for 2s.

2180 +360 Armor

+400 Max mana
+20% CD reduction

Passive - Enhanced Spirit Bond: Reduces the attack speed of enemies within 5m by 30%.

1960 +200 Magic Armor

+1200 Max HP
+5% Movement Speed

Passive - Restore: When taking damage, restore 8% self-max HP over 2s, CD: 10s.

2320 +10% CD reduction

+200 Magic Armor
+1000 Max HP

Passive - Rispote: Gain a shield that absorbs 460-1300 magic damage when out of battle.


Passive - Reconciliation: Gain 8-112 Magic Armor (increase with hero level)

1920 +100 Armor

+100 Magic Armor
+1200 Max HP

Passive - Biting Cold: Normal attacks increase 10% self-movement speed and slow 25% for 2s.

2400 +120 Armor

Passive - Nirvana: Resurrect 2s after death and return with 2000-3500 HP, CD: 150s. (This skill can only be triggered up to 2 times in the same match)


Passive - Fighting Spirit: Increase damage dealt by 10%.

1970 +10% CD reduction

+200 Armor
+800 Max HP

Passive - Elemental Power: After using a skill, the next normal attack slows 30% (only 20% for ranged heroes) for 0.5s and deals 100 (+0.3 AD) physical damage to an area, CD: 0.65s.
This item should not be stacked with Omni Arms, Apocalypse, Loki's Curse.

1980 +10% CD reduction

+2000 Max HP

Passive - Longevity: Recover 4% self-max HP every second when out-of-battle.

1980 +120 Armor

Active - Rock Shield: Grant a shield (30% self-Max HP + 10% self-Lost HP) for 3 seconds. While shield is active, damage dealt is reduced by 70%. CD: 60s.

1940 +300 Armor

+1200 Max HP

Passive - Riposte: 15% of the physical damage taken is deflected to the enemy as magic damage (calculation is based on damage before damage reduction).

2080 +80 AD

+180 Armor

Passive - Berserk: When HP is below 40%, increase 20% lifesteal (only apply for melee heroes) and gain a shield that absorbs 880-2000 damage for 8s. CD: 60s.

1900 +225 Armor

+1200 Max HP
+5% Movement Speed

Passive - Adrenaline: When taking damage, gain a stack of buff. Each stack increases 1% movement speed and deals 2% additional damage, stacks up to 5 times and lasting for 3s.

Movement Lvl 1 250 Passive: +30 Movement Speed


Level 2 shoes can be switched freely, with a 3-minute cooldown time between switches.

Lvl 2 700 +110 Armor


Passive: +60 Movement Speed
Passive: Reduce 10% physical damage taken.

700 +90 Magic Armor


Passive: +60 Movement Speed
Passive: +35% resistance.
Resistance: Reduce the duration of negative control effects such as stun, decreased movement speed, silence, knock up and so on.
This item should not be stacked with Slikk's Sting.

700 +15% CD Reduction


Passive: +60 Movement Speed
Passive: Reduce additional 15% CD of Talents.

700 Passive: +60 Movement Speed


Passive: +100 Magic Pierce.

700 +20% Attack Speed


Passive: +60 Movement Speed
Passive: Hitting an enemy restores 20 HP per hit (half for non-hero targets).

700 +300 Max HP


Passive: +60 Movement Speed
Passive - Swift: Increase 70 Movement Speed when out-of-battle.

Jungling Lvl 1 250 +10 AD


Punish talent acquired to buy
(Once 2nd or 3rd tier jungling equipment is purchased, the Punish talent will become Frostbite. Frostbite deals 1350~2750 true damage to a non-hero and slows them 50% for 2s)
If Frostbite hits an enemy hero, it deals 200~410
(+15 per hero level) true damage, and its non-hero damage and effect also spreads to a wildling nearby.

Passive - Hunter: Normal attacks / skills hitting the wildling will deal 45~115 additional true damage every 0.5s for 2s, and receive 20% more EXP from killing monsters.
Passive - Modest: When near an ally hero, the ally hero gains 100% gold and EXP from Minions, while you only gain 50%. This effect is removed after 4 minutes.

Lvl 2 750 +40 AP

(Grants Frostbite talent)

Passive - Hunter: Normal attacks / skills hitting the wildling will deal 60~172 additional true damage every 0.5s for 2s, and receive 35% more EXP from killing monsters.

Passive - Wild: Gain 3 AP and 30 Max Mana for every monster killed, max stack up to 20 times.

750 (Grants Frostbite talent)

(Passive - Modest effect)

Passive - Burn: Deal 50~78 magic damage to nearby enemies within 2.5m every second (deal 100% more damage to minions and monsters).

Passive - Hunter: Normal attacks / skills hitting the wildling will deal 60~172 additional true damage every 0.5s for 2s, and receive 35% more EXP from killing monsters.

Passive - Wild: Increase 20 Max HP for every monster killed, max stack up to 20 times.

750 +20 AD

(Grants Frostbite talent)

(Passive - Modest effect)

Passive - Hunter: Normal attacks / skills hitting the wildling will deal 60~172 additional true damage every 0.5s for 2s, and receive 35% more EXP from killing monsters.

Passive - Wild: Increase 1 AD for every monster killed, max stack up to 20 times.

750 +20 AD

(Grants Frostbite talent)

(Passive - Modest effect)

Passive - Hunter: Normal attacks / skills hitting the wildling will deal 60~172 additional true damage every 0.5s for 2s, and receive 35% more EXP from killing monsters.

Passive - Wild: Increase 0.8% Attack Speed for every monster killed, max stack up to 20 times.

Lvl 3 1750 +140 AP

+10% CD reduction

(Grants Frostbite talent)

(Passive - Modest effect)

(Passive - Hunter at Lv2 effect)

Passive - Elemental Power: After using a skill, the next normal attack in 5s deals additional (+0.35 AD) (+0.5 AP) magic damage, CD: 2s.

Passive - Wild: Gain 3 AP and 30 Max Mana for every monster killed, max stack up to 30 times.

This item should not be stacked with Omni Arms, Apocalypse, Frost Cape.

1750 +120 Armor

+600 Max HP

(Grants Frostbite talent)

(Passive - Modest effect)

(Passive - Hunter at Lv2 effect)

Passive - Burn: Deal (+2% self-max HP) magic damage to nearby enemies within 2.5m every second (deal 100% more damage to minions and monsters).

Passive - Wild: Increase 20 Max HP for every monster killed, max stack up to 30 times.

This item should not be stacked with Mantle of Ra.

1750 +80 AD

+10% CD reduction

(Grants Frostbite talent)

(Passive - Modest effect)

(Passive - Hunter at Lv2 effect)

Passive - Armor Smasher: +60 Armor Pierce.

Passive - Wild: Increase 1 AD for every monster killed, max stack up to 30 times.

1750 +30 AD

+20% Attack Speed
+10% Lifesteal

(Grants Frostbite talent)

(Passive - Modest effect)

(Passive - Hunter at Lv2 effect)

Passive - Fire Storm: Normal attacks place a mark on the target, dealing 15~19 magic damage each stack, up to 6 stacks. CD: 0.3s.

Passive - Wild: Increase 0.8% Attack Speed for every monster killed, max stack up to 30 times.

Support Lvl 1 300 +5% Movement Speed

Passive - Up-and-Coming: If your gold is ranked at the 4/5 in your team, gain 6~10 Gold and EXP every 3s (+1 at 4/8/12/16 minutes of match).

Passive - Modest: The ally hero nearby earns 100% Gold and EXP from minions and monsters while you only get 25~50% (+5% at 3/6/9/12/15 minutes of match). This effect will last as ever throughout the match.

Lvl 2 240409banner-2
Earth Gem
900 +600 Max HP

+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Passive - Reward: Grant 16~30 (+1 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)

Passive - Genesis: Increase 32~60 physical and magic armor to self and allies within 8m.

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Fire Gem
900 +600 Max HP

+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Passive - Reward: Grant 16~30 (+1 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)

Passive - Arrowing Shadow: Increase 5% CD reduction and 5% attack speed to self and allies within 8m.

Lvl 3 240409banner-4 (1)
Barrier
1600 +1200 Max HP

+5% Movement Speed

(Passive - Genesis)

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Barrier: Grant you and ally heroes within 8m range a shield that absorbs 680~1800 damage for 3s, CD: 60s.

Passive - Reward: Grant 32~60 (+2 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)

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Magic Eye
1600 +1200 Max HP

+5% Movement Speed

(Passive - Genesis)

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Magic Eye: Gain True Vision of your surroundings for 4s, and instantly deal 8% of targets' current-HP as magic damage twice and slow them 50% for a total of 2s. CD: 45s.

Passive - Reward: Grant 32~60 (+2 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)

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Surge
1600 +1200 Max HP

+5% Movement Speed

(Passive - Genesis)

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Surge: Gradually increase 20~100% movement speed of yourself and teammates over 3s, max 5s. When passing by an unboosted teammate, they are also accelerated. Attacking or being attacked will reduce the effect down to fixedly 20%. CD: 75s.

Passive - Reward: Grant 32~60 (+2 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)

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Cleansing
1600 +1200 Max HP

+5% Movement Speed

(Passive - Genesis)

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Cleansing: Dissolve control effects from nearby allies, also grant them immunity of control for 0.5s. CD: 90s.

Passive - Reward: Grant 32~60 (+2 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)

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Spout
1600 +1200 Max HP

+5% Movement Speed

(Passive - Genesis)

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Spout: Link 1 ally (lowest HP priority), within 5s restore both sides 500~1000 (+20% max HP) HP and 25% mana. Link that exceed the range will make the effect interrupted. Attack or be attacked, the effectiveness is only 20%. Can be stored once every 50s, max up to 2.
The interval between 2 uses is 5s.

Passive - Reward: Grant 32~60 (+2 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)

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Barrier
1600 +1200 Max HP

+5% Movement Speed

(Passive - Arrowing Shadow)

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Barrier: Grant you and ally heroes within 8m range a shield that absorbs 680~1800 damage for 3s, CD: 60s.

Passive - Reward: Grant 32~60 (+2 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)

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Magic Eye
1600 +1200 Max HP

+5% Movement Speed

(Passive - Arrowing Shadow)

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Magic Eye: Gain True Vision of your surroundings for 4s, and instantly deal 6% of targets' current-HP as magic damage every 0.5s and slow them 50% for a total of 2s. CD: 45s.

Passive - Reward: Grant 32~60 (+2 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)

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Surge
1600 +1200 Max HP

+5% Movement Speed

(Passive - Arrowing Shadow)

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Surge: Gradually increase 20~100% movement speed of yourself and teammates over 3s, max 5s. When passing by an unboosted teammate, they are also accelerated. Attacking or being attacked will reduce the effect down to fixedly 20%. CD: 75s.

Passive - Reward: Grant 32~60 (+2 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)

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Cleansing
1600 +1200 Max HP

+5% Movement Speed

(Passive - Arrowing Shadow)

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Cleansing: Dissolve control effects from nearby allies, also grant them immunity of control for 0.5s. CD: 90s.

Passive - Reward: Grant 32~60 (+2 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)

240409banner-5 (3)
Spout
1600 +1200 Max HP

+5% Movement Speed

(Passive - Arrowing Shadow)

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Spout: Link 1 ally (lowest HP priority), within 5s restore both sides 500~1000 (+20% max HP) HP and 25% mana. Link that exceed the range will make the effect interrupted. Attack or be attacked, the effectiveness is only 20%. Can be stored once every 50s, max up to 2.
The interval between 2 uses is 5s.

Passive - Reward: Grant 32~60 (+2 per hero level) attack force.
1 attack force = 1 AD or 2 AP (determined based on each main attribute of the hero)


Special items[]

Special items as enhanced items are only appeared in Supremacy Blitz mode. Applied from April 26, 2023.

Noted that no combination items in these items.

Type Item level Icon Price Description
Physic Lvl 3 5000 +300 Attack Damage

+30% Attack Speed
+10% Lifesteal
+1000 Max HP

Magic Lvl 3 5000 +500 AD

+10% CD reduction
+100 Mana Regen / 5s
+1000 Max HP

Passive - Drain: +10% Magic Lifesteal.

Defense Lvl 3 5000 +20% CD reduction

+200 Armor
+200 Magic Armor
+2000 Max HP

Passive - Robust: +20% self-max HP.

Change logs[]

October 16, 2024 Version Update[]

Surge
- Fixed the movement speed increase description: 50~260% → 20~100%
- Effect can be interrupted → Effect will reduce movement speed increase down to fixedly 20%

July 25, 2024 HotFix[]

1. Berith's Agony
Cooldown when burning a target adjusted from 1s to 3s
Single damage per time: 60 (+2% of current target's HP) → 80 (+2% of current target's HP)
Limit of burning damage to wildlings: 80 → 200

2. Boomstick
Magic damage: 100 (+0.4 AP) → 120 (+0.4 AP)

3. Apocalypse
Price: 1900 → 1800

4. Orb of the Magi
Price: 1900 → 1800
HP stack: 110 → 120.

July 10, 2024 Version Update[]

Movement item adjustments
1. Fixed the price of Hermes' Select from 580 to 700.
2. Adjusted Flashy Boots: Added 15% Talents' CD reduction.
3. Adjusted Sonic Boots: Changed 15% physical damage taken from normal attacks to 10% physical damage taken.
4. Adjusted Enchanted Kicks: Increased magic piercing from 75 to 100.
5. Adjusted War Boots: Reduced attack speed from 25% to 20%, and also added healing HP from normal attacks.
6. Adjused Hermes' Select: Increased movement speed when out-of-battle from 60 to 70, and also added 300 additional max HP.
7. Level 2 shoes can be switched freely, with a 3-minute cooldown time between switches.

May 30, 2024 HotFix[]

1. Magic Eye
Damage: Deals 4 times with 6% of target's current HP → 2 times with 8% of target's current HP

2. Surge
CD: 100 → 75s.

April 24, 2024 Version Update[]

Support item adjustments
1. Removed Water factor
2. Removed Eradicate and Genesis types
3. Adjusted Growth Passives
Passive - Modest: Receive 40% → 25~50% gold and EXP.
Passive - Up-and-Coming: (+1 at 4/7/10/13 minutes of match) → (+1 at 4/8/12/16 minutes of match)
4. Independent base attributes of each factors (AD, AP, Max HP, CD reduction, Movement Speed) are converted to a collective 1200 Max HP and 5% Movement Speed.
5. Eradicate type combined with Magic Eye type. Genesis type combined with all types of Earth factor.
6. Level 3 price increased from 1200 to 1600.
7. Barrier is reduced shield, but increased its duration.
8. Magic Eye is removed the movement speed bonus, but added magic damage and slow.
9. Cleansing is removed healing.
10. Added 2 new replacement item types: Surge and Spout. Charge Fire Charge Starburst Fire Starburst

October 12, 2023 HotFix[]

Frost Guard Frost Guard
CD reduction: 10% → 5%.
Max two kinds of armor: 250 → 230 points.

July 31, 2023 HotFix[]

1. Soaring Aura Soaring Aura
Magic piercing: 16~30, up to 8 times → 10~24, up to 10 times.
Name of passive changed from Protection to Extermination.


2. Rankbreaker Rankbreaker
Physical piercing: 50~190 → 40~180.

July 19, 2023 Version Update[]

Added 2 new items: Elipsing Bow SunBow and The Diminisher 0705banner-5.

Trivia[]

  1. Actual damage formula: (Theoretical damage * 1000) / (600 + actually obtainable armor). Only true damage, actual damage = theoretical damage.
  2. Max CD reduction can be reached at 40%. Exceeding will not add more.
  3. Resistance attribute can be reached at 60%. Exceeding will not add more.
  4. Damage reduction attribute can be reached at 90%. Exceeding will not add more.
  5. Base magic armor of all heroes is 80 up to 269 (+13.5 per hero level). If a mage uses Frost Guard and Medallion of Troy, ordinarily their max magic armor is 901 points, which is a maximum reached with two magic resist items. A little lower, Gaia's Standard and Medallion of Troy combo helps tanks/warriors obtain 871 magic resist points.
  6. To limit true physical or true magical damage, if having piercing attributes by points and rate(%), the point value will be calculated first and the rate value will be applied after.
  7. Actual movement speed is limited at 730, and its lowest is 120 although theoretical movement speed is limited at 800 and its lowest is 0. However, when theoretical movement speed is lower than 240 or higher than 660, the additional movement speed will be reduced greatly according to the formula:
  • When theoretical movement speed is lower than 240, actual movement speed = 120 + theoretical movement speed*0.5
  • When theoretical movement speed is higher than 660, actual movement speed = 330 + theoretical movement speed*0.5
  • Theoretical movement speed can be shown at hero information board in battle.
  1. Bonus AD and AD is different. Bonus AD will exclude the hero's original base attribute, while AD is not.
  2. Slow doesn't stack overall, meaning 30% won't stack 50% directly to get to 80% slow. Thereby the slow that occurs first will be calculated first, and the second slow will apply according to the movement speed that was reduced on the first slow.
  3. With magic lifesteal, because the mage's damage output is very high and hits multiple targets, all skills with the ability of hitting multiple targets will reduce 50% health taken (equivalent to 50% reduction in actual magic lifesteal). Noted that some magic normal attack is still applied with full 100% magic lifesteal.
  4. If using items which have the same Passive, Passive is not does not accumulate the effect.

Removed items[]

Windrider Talisman
Windrider Talisman
Stream Bracers
Stream Bracers
Crystal Talisman
Crystal Talisman
Ring of Gale
Ring of Gale
Essence of the Wind
Essence of the Wind
Purifying Bracers
Purifying Bracers
Ring of the Fiend
Ring of the Fiend
Tidecallers Mark
Tidecallers Mark

Beta 45[]

Wildfire Eradicate
Wildfire Eradicate
Wildfire Genesis
Wildfire Genesis


Tidal Force Barrier
Tidal Force Barrier
Tidal Force Magic Eye
Tidal Force Magic Eye
Tidal Force Eradicate
Tidal Force Eradicate
Tidal Force Cleansing
Tidal Force Cleansing
Tidal Force Genesis
Tidal Force Genesis

Past support Item Information[]

Type Item level Icon Price Description
Support Lvl 1 300 +5% Movement Speed

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals.

Passive - Up-and-Coming: If your gold is ranked at the 4/5 in your team, gain 6~10 Gold and EXP every 3s (+1 at 4/7/10/13 minutes of match).

Passive - Modest: The ally hero nearby earns 100% Gold and EXP from minions and monsters while you only get 40%. This effect will expire in 10 minutes.

Lvl 2 900 +400 Max HP

+5% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 40 Max HP.

900 +40 AP

+5% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AP.

900 +20 AD

+5% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 2 AD.

Lvl 3 1200 +400 Max HP

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Barrier: Grant you and ally heroes within 8m range a shield that absorbs 880~2000 damage for 2s, CD: 60s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP.

1200 +400 Max HP

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Magic Eye: Gain True Vision of your surroundings for 4s, and grant nearby allies a 40% movement speed bonus that diminishes over 2s. CD: 45s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP.

1200 +400 Max HP

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Annihilation: Shoot magic missiles at the lowest-HP heroes in range, dealing (+10% target's max HP) true damage and slowing them 30% for 1s. CD: 45s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP.

Mother Earth Cleansing
Mother Earth Cleansing
1200 +400 Max HP

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Cleansing: Dissolve control effects from nearby allies, also grant them immunity of control for 0.5s, and heal 550~1250 HP over 1s. CD: 90s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP.

1200 +400 Max HP

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Passive - Elemental Affinity: +50 Armor.

Passive - Genesis Protection: +88~200 Armor and +66~150 Magic Armor for yourself and nearby allies within 6m.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 60 Max HP.

Tidal Force Barrier
Tidal Force Barrier
1200 +40 AP

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Barrier: Grant you and ally heroes within 8m range a shield that absorbs 880~2000 damage for 2s, CD: 60s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP.

Tidal Force Magic Eye
Tidal Force Magic Eye
1200 +40 AP

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Magic Eye: Gain True Vision of your surroundings for 4s, and grant nearby allies a 40% movement speed bonus that diminishes over 2s. CD: 45s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP.

Tidal Force Eradicate
Tidal Force Eradicate
1200 +40 AP

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Annihilation: Shoot magic missiles at the lowest-HP heroes in range, dealing (+10% target's max HP) true damage and slowing them 30% for 1s. CD: 45s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP.

Tidal Force Cleansing
Tidal Force Cleansing
1200 +40 AP

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Cleansing: Dissolve control effects from nearby allies, also grant them immunity of control for 0.5s, and heal 550~1250 HP over 1s. CD: 90s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP.

Tidal Force Genesis
Tidal Force Genesis
1200 +40 AP

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Passive - Elemental Affinity: +5% Damage Dealt.

Passive - Genesis Protection: +88~200 Armor and +66~150 Magic Armor for yourself and nearby allies within 6m.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 5 AP.

Wildfire Barrier
Wildfire Barrier
1200 +30 AD

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Barrier: Grant you and ally heroes within 8m range a shield that absorbs 880~2000 damage for 2s, CD: 60s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD.

Wildfire Magic Eye
Wildfire Magic Eye
1200 +30 AD

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Magic Eye: Gain True Vision of your surroundings for 4s, and grant nearby allies a 40% movement speed bonus that diminishes over 2s. CD: 45s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD.

Wildfire Eradicate
Wildfire Eradicate
1200 +30 AD

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Annihilation: Shoot magic missiles at the lowest-HP heroes in range, dealing (+10% target's max HP) true damage and slowing them 30% for 1s. CD: 45s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD.

Wildfire Cleansing
Wildfire Cleansing
1200 +30 AD

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Active - Cleansing: Dissolve control effects from nearby allies, also grant them immunity of control for 0.5s, and heal 550~1250 HP over 1s. CD: 90s.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD.

Wildfire Genesis
Wildfire Genesis
1200 +30 AD

+10% CD reduction
+5% Movement Speed

(Passive - Up-and-Coming effect)

(Passive - Modest effect)

Passive - Elemental Affinity: +5% Damage Dealt.

Passive - Genesis Protection: +88~200 Armor and +66~150 Magic Armor for yourself and nearby allies within 6m.

Passive - Elemental Harvest: Carry 1 Elemental Crystal around and gain 1 additional Elemental Crystal every 30s, up to 20 Elemental Crystals. Each Elemental Crystal grants 3 AD.

Video[]

See also[]

Comparison of items

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