Arena of Valor Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Arena of Valor Wiki
737
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Lorion
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Lorion
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Skills== {| class="wikitable sortable" |- !Icon!!Name!!Description!!Cooldown!!Mana Cost |- | [[File:Lorion passive skill.jpg|50x50px]]||Eternal||When Lorion's skill 2 and skill 3 hit a target, he launches a projectile. When the projectile is in Lorion, the activated projectile shocks all enemies within range every 0.75s for 4s, dealing 155 (+30/Lv) (+35%of AP) magic damage while restoring 50 (+12/Lv) (+10%of AP) of his HP (damage and restore effects reduced to 1/3 for non-hero units). When the projectile is out of Lorion, the activated projectile shocks the enemy with the least HP within range every 0.75s for 4s, dealing 50% less damage and no longer restoring HP. | Passive||None |- | [[File:Lorion 1st skill.jpg|50x50px]]||Here's What I Think||Lorion moves the projectile to the target location (can be cast twice). The third cast will return it to Lorion. Whenever the projectile moves, it deals 240-480 (+36%of AP) magic damage to all units in its path (the damage diminishes by 50% when hitting targets consecutively within 1s). After the second cast, when the projectile reaches the end of its path, it will deal 250-500 (+38%of AP) magic damage to and slow all units in its path by 30% for 1.5s. The projectile will automatically teleport back to Lorion's location if it is too far away, returning its cooldown by 50% when there're 2 stages left and 25% when there's 1 stage left. |6s-4s |60 |- | [[File:Lorion 2nd2 skill.jpg|50x50px]]||Darkness Falls||When the projectile is in Lorion, he deals 300-550 (+45%of AP) magic damage to nearby enemies. When the projectile is outside Lorion, he flies towards it, gaining super armor during this time and dealing 300-550 (+45%of AP) magic damage to all enemies within range of his landing point. 2 charges can be stored with an interval of 15-10s (can affected by cooldown reduction). |4s |70 |- | [[File:Lorion Ultimate skill.jpg|50x50px]]||Starry Night||After a 2s delay, an explosion will occur at the projectile's location, dealing 700-1000 (+75%of AP) magic damage and creating a levitating effect for 1.25s (not affected by resistance). |45s-35s | 125 |}
Summary:
Please note that all contributions to the Arena of Valor Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab