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The Wanderer

Murad Avatar.png
Assassin / Warrior
Max HP: 2968
Armor: 98 / 14%
Magic Defense: 50 / 736%
Attack Damage: 178
Ability Power: 0
Max Mana: 450
Movement Speed: 390
Magic Pierce: 0 / 0%
Attack Speed: 0
Critical Chance: 0
Critical Damage: 200
Life Steal: 0
Magic Life Steal: 0
Cooldown Speed: 0
Attack Range: Melee
Resistance: 0
HP Per 5 Seconds: 49
Mana Per 5 Seconds: 16
Max Energy: 0
Regen Energy Per 5 seconds: 0


As an assassin, Murad's job is to nuke down the squishy targets on the enemy team. Since Another Dimension and Temporal Turbulence can make Murad temporarily invincible. Murad can use these abilities to dodge enemy abilities and damage in addition. The third part of Thorn of Time allows Murad to return to the starting location. Making him even more untraceable and helping him to get out of combat alive, after assassinating the enemy backline.

Wanna catch Murad, you'll have to beat time!


  • Date of Birth: October 1
  • Place Of Birth: Helios Empire
  • Height: 178cm
  • Age: 17


Space and time are the fabric in which this world exists. They are also a source of supreme power. However, none of the known systems of magic have spells capable of harnessing the power of space-time. Only an Andura Stone can contain the intangible power of space-time, and allow people to harness it. 

With the aim of acquiring this power, Murad's ancestors journeyed deep into the desert to look for fragments of Andura. However, Murad's ancestors were able to outsmart Azzen'Ka and acquire the fragments. They used the fragments to forge an extremely powerful weapon that could manipulate space and time, and built a new empire in the desert with its power. 

When Murad came of age, he inherited the weapon from his father and officially became the heir apparent. He led the imperial army on many expeditions, eliminating dangerous creatures and expanding the empire. This eventually threatened the authority of Azzen'Ka who was furious after discovering the truth behind Murad's weapon. But Murad paid Azzen'Ka no mind. As long as he had the weapon, Azzen'Ka couldn't hurt him. 

Azzen'Ka was forced to parley with Murad, and capitulate to the demands of the imperial prince. Murad gladly accepted his enemy's willingness to surrender, and missed the golden opportunity to rid the empire of a potential threat once and for all. No power lasts forever, and Azzen'Ka understood this only too well. From the shadows, he manufactured multiple crises that forced Murad to use his weapon to defend the fledgling empire. 

Overuse of the power accelerated the Andura Stones' decay and, unable to withstand the burden, the weapon developed numerous cracks through which the power of space-time leaked. This efflux greatly weakened Murad's ability to fight, and Azzen'Ka seized the opportunity to conjure a mighty sandstorm that completely engulfed the once prosperous empire. The weapon only had enough power to protect Murad himself, so after a plea by his father, he escaped the catastrophe. 

But he did not give up. He covered his handsome face and became a solitary desert ranger, seeking a way to repair his weapon while accumulating the strength to confront Azzen'Ka. Murad firmly believes that as long as he has his weapon, he will one day be able to kill Azzen'Ka and restore the honor and glory of his empire. 


Icon Name Description Mana Cost Type
Ult temporal-turbulence.png Temporal Turbulence Murad enters a temporal rift, unleashing 5 attacks on enemies in the target area, dealing 150 (+114 Lvl 1 / +8 per Lvl / +224 Lvl 15) (+68 per 100 AD) physical damage per attack and 50% of life steal effects apply for these attacks. While in the temporal rift, Murad cannot be targeted and attacked. This ability can only be used after Murad's passive opens the seal, which will close again after use. 120 Physical
Attribute Lvl 1 Lvl 2 Lvl 3
Base Damage 150 215 280
Cooldown 12
2 another-dimension.png Another Dimension Murad creates a distortion in space and time that deals 110 (+91 Lvl 1 / +7 per Lvl / +178 Lvl 15) (+54 per 100 AD) physical damage to all enemies in the distortion field. Also deals 180 (+152 Lvl 1 / +11 per Lvl / +297 Lvl 15) (+90 per 100 AD) physical damage to those entering or leaving the distortion field and reduces their movement speed by 90% for 2 seconds. In addition, he lowers target armor by 100 for 3 seconds. Murad cannot be targeted or attacked while creating the distortion. 60 Physical


Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 110 142 174 206 238 270
Field Damage 180 234 288 342 396 450
Armor Reduction 100 175 250 325 400 475
Cooldown 12 11.6 11.2 10.8 10.4 10
1 thorn-of-time.png Thorn of Time Murad leaps forward, dealing 120 (+169 Lvl 1 / +12 per Lvl / +330 Lvl 15) (+100 per 100 AD) physical damage to enemies in his path and stunning them. He can leap again within 5 seconds of the initial cast, and he can return to his starting location if the ability is cast a 3rd time within 5 seconds. 80 Physical


Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 120 144 168 192 216 240
Cooldown 12 10.6 9.2 7.8 6.4 5
Passive rift.png Rift On Murad's 4th consecutive normal attack within 3 seconds (ineffective against buildings), he gains 5% attack damage and releases the seal on Temporal Turbulence for 5 seconds.

Hero Tips[]

Temporal Turbulence can only be triggered by landing continuous normal attacks, so focus and make sure all those attacks make contact. Triggering Murad's passive gives him a burst in damage output, so make sure he is not under any control effects when it's about to trigger.



See also[]