The Nether Queen
Introducing[]
Natalya is a Mage hero who is capable of dealing a large amount of damage making her an absolute killing machine in battles.
Story[]
When the Fallen invaded, a group of devout followers at the Temple of Light willingly submitted themselves to Poison Fang, a parasite, becoming immortal warriors to protect their sacred ground from the Fallen while bearing the eternal and wicked curse.
The hosts of Poison Fang cannot be killed, and the parasite can be passed onto offspring through generations. Natalya, a descendant of these warriors, also carried the parasite.
When one of the tribe fell to insanity caused by the overwhelming power, the warrior was devoured, and his strength was absorbed by the rest of the tribe. To fight the external threats, the Temple quarantined the tribe to breed stronger hosts.
Natalya happened to be the best descendant the Temple had seen in years. To appease her, the Temple even sent an emissary with extravagant gifts to her coming-of-age ceremony. What they did not know was that Natalya had grown tired of the humiliating quarantine and did not want to see her tribe falling insane.
"I will bear all the sins!" She devoured her entire tribe during the ceremony to end their cursed destiny. With her head held high, Natalya showed her determination to break away from the Temple, for she knew very well that the root of the curse was the ambitious Temple.
Natalya faded into darkness and managed to split from the Poison Fang with curses from the same school of magic. In exchange, she swore allegiance to Veera. With Poison Fang by her side as a loyal pet, Natalya held the power to rain destruction in her wake.
Skills[]
Icon | Name | Description | Mana Cost | Type | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Lethal Rays | Natalya frees herself from all control effects and commands Poison Fang to release lethal rays, dealing 120 (+0.15 AP) magic damage magic damage every 0.25 seconds to enemies. While channeling, Natalya gains a shield that absorbs 850 (+1.0 AP) damage. Natalya is immune to crowd control effects while the shield lasts. This ability must be channeled and has a maximum duration of 3.5 seconds. Channeling can be canceled after 1 second by using the ability again. | 100/120/140 | Magic | |||||||
Attribute | Lvl 1 | Lvl 2 | Lvl 3 | |||||||
Base Damage | 120 | 150 | 180 | |||||||
Cooldown | 30 | 26 | 22 | |||||||
Shield | 850 | 1275 | 1700 | |||||||
Arcane nova | Natalya casts an Arcane Orb towards the specified direction. When the orb touches an enemy or reaches the end of its path, it becomes an Arcane Nova and stuns enemies hit for 1 second. Then the orb grows in size and flies slowly to deal 130 (+0.15 AP) magic damage each time it comes into contact with an enemy, reducing their movement speed by 50% for 1.5 seconds. | 70 (+10/lv) | Magic
Control | |||||||
Attribute | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | ||||
Base Damage | 130 | 145 | 160 | 175 | 190 | 205 | ||||
Cooldown | 10 | 9.6 | 9.2 | 8.8 | 8.4 | 8 | ||||
Arcane spirits | Natalya fires 5 arcane spirits towards the target area. Each spirit deals 350 (+0.3 AP) magic damage to enemies within. When an enemy is hit by mulitple spirits, each additional spirit only deals 30% damage, also helps this skill reduce 0.6 second cooldown and restore 10 Mana. Spirits stop traveling when they hit an enemy hero. | 60 (+5/lv) | Magic | |||||||
Attribute | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | ||||
Base Damage | 350 | 390 | 430 | 470 | 510 | 550 | ||||
Cooldown | 6 | |||||||||
Arcane fire | Abilities deal 11 (+1 / hero level)(+0.02 AP) additional magic damage to enemies and can be stacked up to 10 times within 3 seconds. | Magic |
Hero Tips[]
Use Natalya’s abilities in quick succession so that here passive ability’s effects will be maximized and deal the most damage.
Videos[]
Gallery[]
See also[]
|