Legend has it that the Sage Omega was born to end all wars with the capability of annihilating all weapons. Its body is unbreakable - not even the most powerful weapons and magic in the world can completely destroy it.
Omega also possesses strong regenerative powers. Before an enemey can advance and make an attack against it, it can completely restore its body in its orignal condition. Gods and mortals alike are in awe of Omega's existence. It belongs neither too any divine realm not to any earthly civilization yet it possesses intelligence, self-awareness, completely behavioural control, and a fanatical thirst for warfare. Perhaps before all the civilizations, divine realms, and even ancient councils, there existed an even more ancient, powerful, and mysterious civilization, and Omega is the only remaining evidence of it that is present in our world. Omega's origins have become this world's greatest mystery.
But the gods had no time to contemplate it, for they faced an even more urgent Gordian knot - Omega's compulsion to wage war and its prowess in battles forced the gods to question the means by which it would end all conflict.
"Violence for violence, war for war!"
Omega is inherently a machine of war, capable of dealing damage to Defense Towers. The fragments of war in Omega’s memories are interwoven with his powerful abilities. Every 6 seconds, Omega charges the lance in his right hand, adding Overload to his next normal attack and casting Holy Thunder. Holy Thunder deals 4% of Omega’s max HP in physical damage to targets within range, and an additional 200 + 30/Lv (+8% of max HP)physical damage to Minions and
Monsters (increases with level) and stun defense Towers for 2 seconds.
Omega enters Rampage mode for 4 seconds. During this time, Omega gains a 150+50/lv+(8% of max HP) shield and an extra 20%/24%/28%/32%/36%/40% to his movement speed, dealing 100+40/lv+ (50% of AD)physical damage to any enemies he makes contact with and briefly knocking them away for 0.5 seconds.
Passive: The moment Rampage is activated, Omega gains a diminishing 5%-40% movement speed bonus for 2 seconds (increases with level).
Cooldown: 9 seconds
Omega deploys 5 Energy collectors that spin around himself, each dealing 1% of Omega’s max HP (+20% of AD) in physical damage to enemy Heroes. Energy collectors charge Omega’s shield when they hit enemy heroes, reducing the Rampage cooldown time by 0.5 seconds and the Passive cooldown time by 1 second. When all 5 collectors hit enemies, Omega unleashes a whirlwind bash, dealing 50+50/Iv+1.0AD+ (5%+19/Iv of max HP) physical damage to nearby enemies and stunning them for 0.75 seconds.
Cooldown: 10-0.6/lv seconds.
Land of the Saints
Omega uses tremendous force to spin his shield around him at high speed, creating an impenetrable barrier field that lasts for 2.5 seconds. It deals 40+20/lv (+40% of AD) (+2% of max HP) physical damage to enemies who try to get past it, knocking them back for a short time(a target can be knocked back up to 4 times), and blocks ranged normal attacks that would have normally hit Omega or friendly Heroes in the area.