"It's simple science. Damage equal mass times speed."
|Deterrence||Each time Ormarr deals damage, he has a chance to stun the target and deal physical damage equal to 9-15% (scales with hero level) of the target's current HP. (4-second internal cooldown)||4|
|Swagger||Ormarr bashes the ground with his hammer, dealing x(+x) physical damage to enemies within range and reducing their movement speed by x% for 1 second. Each cast that hits 1 or more targets grants Ormarr a stack of Fighting Spirit. After reaching 3 stacks, the next cast will trigger Gut Punch.||4||55|
|Unstoppable||Ormarr dashes forward and enhances his next normal attack to deal x(+x) physical damage and knock the target into the air.||10||65|
|Walking Tall||Ormarr swings his hammer in a circle, dealing x(+x) physical damage to enemies within range on each hit.||28||140|
Tip: Ormarr's passive is extremely unstable, but incredibly powerful once triggered. Use his Swagger to trigger his passive more often and take advantage of the duration to attack enemies.
"Knock me down and watch me rise again!"
Born of the Bloody Axe clan, Ormarr had explosive powers and endurance. Ormarr had wielded his massive hammer and sword in countless clan battles, and was always the first to attack and the last to withdraw. His adept fighting abilities and thirst for battle had earned him the nickname "The Frenzy", as well as the respect of all of his enemies and his people.
It had always been Ormarr's dream to become the leader of his clan, but in his pursuit for power, he made many foolish decisions. He once tried to raid the supplies of an ally, and this lead to his clan being banished to the ice fields of the north. Strangely enough, this did nothing to harm Ormarr's reputation. On the contrary, his people stood firmly behind him as he fought for glory.
Ormarr had never disappointed his clan. When the Demon Army engulfed the continent, Ormarr volunteered to lead the campaign to defend his clan's fortress. Outsiders were so impressed by his bravery that they flocked to the fortress, bringing in emergency supplies, reinforcements, and support. From then on, no one dared to describe Ormarr and his clan as "barbarians" again.
"The battlefield is the only place for a warrior to die!"