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Paine
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==Balance changes== '''- Patch Note 19/01/2021'''<ref><sup>[3]</sup>[https://main.aov.garena.co.id/post/patch-note-1901-en Patch Note 19/01/2021]</ref> Optimized the warning effects of Paine's Ultimate. '''- Patch Note 18/03/2021'''<ref><sup>[4]</sup>[https://main.aov.garena.co.id/post/patch-note-1803-en Patch Note 18/03/2021]</ref> Changing class from Assassin/Mage to Assassin. Fixed a camera movement bug when casting and canceling his Ultimate. '''- Beta 31 Patch Note'''<ref><sup>[5]</sup>[https://www.arenaofvalor.com/webplat/info/news_version3/26190/33375/33376/33731/m19427/202105/889492.shtml Beta 31 Patch Note]</ref> Added charging timer to ultimate Ultimate: Fixed a bug where landing would deal additional 50% magic damage. Fixed a bug that deals slightly more than 50% magic damage as he dashes. '''- Patch Note 02/06/2021'''<ref><sup>[6]</sup>[https://main.aov.garena.co.id/post/patch-note-0206-en Patch Note 02/06/2021]</ref> Skill 2:Elegy Base Damage:300/350/400/450/500/550 + 0.35MP -> 350/400/450/500/550/600 + 0.4MP Ultimate:Acknowledge Base Damage:600/800/1000 + 1.0MP -> 750/1000/1250 + 1.25MP '''- Beta 35 Patch Note'''<ref><sup>[7]</sup>[https://www.arenaofvalor.com/webplat/info/news_version3/26190/33375/33376/33731/m19427/202201/908841.shtml Beta 35 Patch Note]</ref> Design notes: In terms of making him easier to fight, as the teleportation effect of his enhanced normal attack and enhanced normal attack is too seamlessly connected with his skills, he deals burst damage too quickly, which makes it difficult for the killed hero to respond. That's why these changes were made. Also, as Paine's Ultimate is a preset cut-in skill, so we removed the damage reduction during casting and gave this effect to his Skill 1 to improve his ability to engage enemies in crucial moments. Normal attack: Attack Interval: 0.8 seconds -> 1 second Passive: Enhanced normal attack: Flicker -> Increased process Added: Increases attack speed by 30% after using the skill; can stack 3 times Skill 1: Fixed: An issue that caused the visual effect of Super Armor to not be displayed Added: Gain 40% damage reduction during this time Immediately enters cooldown -> Enters cooldown after the effect ends Skill 2: Increased the post-cast stun time by 0.2 seconds (Paine cannot use a normal attack or another skill during this time) Ultimate: Removed: 50% damage reduction during the casting process '''- Beta35-2 Hotfix Patch Note'''<ref><sup>[8]</sup>[https://www.arenaofvalor.com/webplat/info/news_version3/26190/33375/33376/33731/m19427/202203/910970.shtml Beta35-2 Hotfix Patch Note]</ref> Behind the change: Paine has been strong after the last round of tweaks. In general, assassins should focus on killing single targets, but Paine's enhanced normal attack, which deals damage to an area, is too powerful against a group of enemies, so we have nerfed the damage of Paine's passive against non-primary targets. Passive: The first enhanced normal attack made after using a skill deals 1.75 times damage: The effect applies to all targets along the way -> The effect only applies to the main target (regular enhanced normal attack damage is dealt to other targets)
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