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==Skills== <div id="Protection aura"></div> {| class="wikitable" ![[File:Passive1.png|frameless]] [[Protection aura]] [[Passive]] [[Buff]] |Qi gains a stack of Aura when she uses her abilities, stacking up to 3 times. Each stack increases her [[armor]] by 30 (+5/level) for 5 seconds. When abilities hit enemies, she attacks twice as fast for her next 2 normal attacks and deals additional 30 (+5/level) (+25% of [[Attack damage|AD]]) [[physical damage]] while restoring 100 (+25/level) HP. Enhanced attacks can be storedup to 4 times. |} The passive of Qi is her main sustainability tool. Every auto-attack will increase Qi's [[armor]] and heal her. In fight, you will try to hit as many stacks as you can to burst down the enemy, whereas in lane or in the jungle you will use this passive to keep regenerating and deal continuous damage without loss of value. *The remaining stacks of enhanced attacks are displayed in the bar under the health bar of Qi *As the attack speed boost will also quicken the next attack, attacking three times between each use of skills in the jungle is optimal, rather than attacking twice before using another skill *Don't forget to use auto-attack between each skill as you farm, as they will have more damage and heal you. Thanks to the stacks, you can choose to keep these stacks for later in the fight, and deal more damage after [[Mountain shaker]]. <div id="Meteoroid"></div> {| class="wikitable" ! rowspan="3" |[[File:S1.png|frameless]] [[Meteoroid]] [[Physical damage|Physical]]/[[Crowd control|Control]] | rowspan="3" |Qi dashes forward, dealing 300(+55% of [[Attack damage|AD]]) [[physical damage]] to enemies along the path and [[Knock-up|knocking]] them flying for 0.5 seconds. !Cooldown | 7 seconds |- ![[Mana]] cost |45 mana |- !Levels | {| class="wikitable" !Level !1 !2 !3 !4 !5 !6 |- !Base damage |300 |375 |450 |525 |600 |675 |} |} The first skill of Qi is her main mobility tool. This short dash deals a bit of damage, [[Knock-up|knocks up]] the enemy and triggers Qi's passive. *The range of the dash isn't huge, but you must hit it to perform a good engage. Remember that you don't need to dash through the enemy, only the tip of the skill can touch an enemy hero and he will be [[Knock-up|knocked up]]. *The [[crowd control]] and mobility given by this skill makes it a great combo tool, that can ensure [[Mountain shaker]]'s success or lead to an easy hit with [[Dragon's bane]]. <div id="Mountain shaker"></div> {| class="wikitable" ! rowspan="3" |[[File:S21.png|frameless]] [[Mountain shaker]] [[Physical damage|Physical]]/[[Debuff]] | rowspan="3" |Qi attacks her target continuously, with each hit dealing 120 (+25% of [[Attack damage|AD]]) [[physical damage]], also reducing the target’s [[armor]] by 15 for 5 seconds, stacking up to 5 times. Her final attack also reduces the target's [[movement speed]] by 50% for 1 second. !Cooldown |10 seconds |- ![[Mana]] cost |60 mana |- !Levels | {| class="wikitable" !Level !1 !2 !3 !4 !5 !6 |- !Base damage |120 |150 |180 |210 |240 |270 |- !Cooldown |10 |9.6 |9.2 |8.8 |8.4 |8 |- !Armor reduction |15 |20 |25 |30 |35 |40 |} |} The second skill of Qi is her main damage tool, attacking over time by ticks in an [[Area of Effect|area]] and weakening the enemy by decreasing their [[armor]]. Most of the time, this skill is the fist picked level 1, allowing Qi to easily farm and pressure her opponent. *Be wary to place the target in the center of the [[Area of effect|AoE]], in order to make your follow-up attacks much more easy. *If the target's getting out of the range, or you need to heal yourself using [[Protection aura]], taking any other action or if you get hit by a hard [[Crowd control|CC]]. This can also be useful if you need to quickly regenerate in the jungle, using just a short moment this skill only to trigger your passive. *Don't forget that the more the enemies are hit by this skill, the more damage they will take ! <div id="Dragon's bane"></div> {| class="wikitable" ! rowspan="3" |[[File:S3.png|frameless]] [[Dragon's bane]] [[Physical damage|Physical]]/[[Crowd control|Control]] | rowspan="3" |Qi attacks the front, dealing 300 (+45% of [[Attack damage|AD]]) [[physical damage]] and [[Knock-back|knocking back]] her target. If the target is hit, Qi can trigger the second phase of Dragon's bane after 3 seconds : Charges in the target direction and deals 200 (+25% of [[Attack damage|AD]]) (+15% of the target's lost [[Health points|HP]]) [[physical damage]] to enemies in her path. If the target is knocked into another unit, they'll take the same amount of [[physical damage]] and be [[Knock-back|knocked back]] for 0.5 seconds. If the target is knocked into another terrain, it takes an additional 100 (+10% of [[Attack damage|AD]]) [[physical damage]] and is [[Stun|stunned]] for 1.5 seconds, and Qi's [[Mountain shaker]]'s cooldown will be immediately refreshed. !Cooldown |35 seconds |- ![[Mana]] cost |100 mana |- !Levels | {| class="wikitable" !Level !1 !2 !3 |- !Base damage |300 |450 |600 |- !Clash damage |100 |150 |200 |- !Cooldown |35 |30 |25 |} |} The ultimate skill of Qi is a powerful general [[stun]], great in both teamfights and duels. The first phase can [[stun]] multiple ennemies, making them an easy prey for your [[Mountain shaker]]. The second phase is a powerful executing move, that can reposition you in the fight as well. *Remember, the second phase is a finisher : the less [[Health points|HP]] the enemy has, the more damage they will take. *The first phase hitbox also hits slighly behind Qi : remember this when you follow up [[Meteoroid]] with this skill. *The ruins of towers still count as terrain, and you can trigger the bonus if you knock someone in these. *Be wary of the width of this ultimate, as the hitbox of the first move is much larger than Qi and can hit enemies on her sides. *When you use Qi’s ultimate to fend off the enemy, be aware of your position as well as the enemy’s. This will ensure that the enemy is pushed back to an ideal location where allies can finish them off.
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