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Captain

"Hey he, life's to be enjoyed, so let's be merry!"

Rourke is the 66th Hero in the game Arena of Valor, classified in the category of warrior and marksman.

Lore

Rourke
Specs
Class: Warrior
Role: Jungling
Stats
Base HP: 3575
Armor: 20.9%
Magic Defense: 11.7%
Attack Damage: 163
Ability Power: 0
Armor Pierce: 0%
Magic Pierce: 0%
Attack Speed: 0%
Critical Chance: 0%
Critical Damage: 200%
Life Steal: 0%
Magic Life Steal: 0%
Movement Speed: 380
Cooldown Speed: 0%
Attack Range: Ranged
Max Mana: 440
Spotlight Video


"Don't let the world change your smile. Let your smile change the world."

People often forget that Rourke, the perpetually bright and cheery Captain was once a dauntless warrior, until they see the scars on his arm. But what a warrior he was—this brave archer hailing from the Casanova Fort took part in hundreds of battles, including the infamous Battle of Bashkir. If you put all the war records containing his name in a stack, it would be taller than Rourke himself.

The world was not kind to Rourke: every single one of his family members died one-by-one to war and famine, and his beloved brother-in-arms fell in the Battle of Bashkir, hand still clutching his longsword that had slain many an opponent as he drew his last breath.

Even worse, soon after that a curse conjured by an enemy struck Rourke and worked its way up his right arm, forcing him to chop it off before it could kill him. "But hey, we won, right?" Rourke pointed out. The lookers-on sighed in relief. They were worried that their sunshine warrior would breakdown in grief, but it turned out he remained as optimistic as ever.

In accordance with the laws set by Astrid, the Duchess of Rose, Rourke was granted a sprawling manor after his return from war, meaning that he would live in luxury for the rest of his life without ever having to worry about working again. But that did not sit well with Rourke, who grew restless without a purpose in life.

Thus, Rourke anonymously gifted the manor to the surviving relatives of one of his battle companions, and set off for the Federation of the Free, carrying a recommendation letter from the Duchess, and landed the job of Captain in a foreign town near the borders.

To thank him for taking the position, the craftsmen of the Federation manufactured a mechanical crossbow to be fitted where Rourke's lost arm had once been, enabling him to fight like he had before. "This is my new home. I've bid farewell to my past, and found my new life," Rourke stated. He loved his new place as anyone who hears his hearty guffaws would be able to tell you.

The townsmen adored the new Captain as well—he was not stuck-up like other officials, and was instead a constant source of happiness wherever he went. He was, however, a warrior tried and true when performing his duties. After all, you can't keep order in your territory just by being happy, can you?

With the relationship between the Federation of the Free and the Verno Woods gradually improving and the promotion of the Chamber of Commerce, a "market road" was established, meandering right through Rourke's little town. The blooming business brought prosperity and crowds, and with them came trouble as well.

"You can fight all you like outside, but this is my town, my rules!" As complications arose, Rourke decided to show the outsiders that he was no easy target. He had only one clear goal: to protect the town and the rights of its citizens, and ensure that all business affairs conducted in his town were legal and above-board.

His efforts paid off. None who entered the town dared participate in criminal activites, for fear that the righteous Captain would smite them with one blow. Order was maintained in the town, and Rourke was respected by all.

"You wanna use violence to get rid of problems? I'll use violence to get rid of YOU!"

Profile

  • Date of Birth: Mar 2
  • Place of Birth: Kingdom of Norman
  • Height: 190cm
  • Age:

Skills

Icon Name Description Cooldown Mana Cost
Determination Rourke removes all control effects on self and gains a shield that absorbs damage. While the shield is active, Rourke is immune to controll effects and converts 50% of damage dealt to his shield (20% on minions and monsters). Shield value is capped at 150% of its original value. At the same time, Rourke also gains attack damage and armor for 6s.

Shield Points: 1200, 1800, 2400

Attack Damage Increase: 50, 100, 150

Armor Increase: 120, 180, 240

60, 55, 50 130
Bolt Rourke dashes forward and stops when he runs into an enemy, dealing physical damage (+70% of AD) to the target and all nearby enemies, also stunning them and knocking them back. If he runs into an enemy hero, the cooldown of this ability is reduced by 2 seconds.

Base Damage: 180, 200, 220, 240, 260, 280

10, 9.4, 8.8, 8.2, 7.6, 7 80
Charged Shot For 1.5 seconds, Rourke increases his movement speed by 40% and his next normal attack fires special bolts, each dealing 225 (+75% of AD) physical damage. Reduces target movement speed if all 4 bolts hit the same enemy hero. 8, 7.6, 7.2, 6.8, 6.4, 6 60
Scattershot Rourke's crossbow fires special bolts, with each bolt reducing an enemy hero's armor on hit for 6 seconds, stacking up to 12 times. Only the 2 bolts in the middle are capable of critical strikes, dealing additional damage equal to attack damage x (0.5 + 0.4 x (bolts hit - 1), but buildings take normal attack damage. N/A N/A

Tips:

  1. Skill Upgrade Order: Max out Bolt rather than Charged Shot first (always upgrade Determination if you can). Bolt increases in damage and decreases in cooldown, while Charged Shot only decreases in cooldown (and the cooldown reduction is smaller as well).
  2. Basic Engage Combo: Determination -> Bolt -> AA -> Charged Shot -> AA

See also

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