Arena of Valor Wiki
Arena of Valor Wiki
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8The following is a list of skills in the game Arena of Valor. They can be obtained in the game by leveling up your hero. They give boost to the base stats of heroes.

List of skills[]

Note: The name of the skills might be different between servers.

Icon Name Description Cooldown Mana Cost Hero
Paine Skill 3 Acknowledge Paine moves towards the target area, dealing damage along the way and at the destination. He has Super Armor during this time. 35/30/25 40 Paine
Assassin Skill Assassin Butterfly gaind 2 stacks of Assasin Mark from killing heroes and 1 stack form assist or killing creeps/jungle creeps. At 3 stacks, the next skill used will not have any cooldown. Passive 0 Butterfly
Avalon's Fury Avalon's Fury Thane leaps to the target location and smashes the ground with his sword, dealing 200 (100% of AD) physical damage to enemies within range and knocking them up into the air for 0.5s.

(If the cast is interrupted, 50% of the cooldown will be restored).

8.5/8/7.5/7/6.5/6 50 Thane
Backstab Backstab Butterfly immediately blinks towards enemy to initiate an assassination, dealing physical damage, and at the same time marking hero units for 3s, When the marking ends or the target dies during this period, a certain percentage of the damage caused by Butterfly will be converted to HP recovery.

Within 3s after hitting the target, the normal attack damage taken by Butterfly is reduced.

18, 15, 12 0 Butterfly
Batarang Batarang Shoot an explosive batarang causing physical damage to the enemy and mov. speed reduction. 3 seconds later, the skill causes 24% of the lost HP as physical damage to the enemy. Meanwhile, if attacked by the Batman again, the enemy will fall into a daze, which recovers Batman’s HP. Batman
Battlecry Battlecry Toro bellows with rage, gaining a shield that absorbs x damage. Also deals x(+x) physical damage to enemies within range and slows their movement speed by x% for 1 second. Toro
Blizzard Blizzard Diaochan summons a Blizzard, dealing x(+x) magic damage to enemies within target area and slowing their movement speed by x%. She also gains 600 armor. Diao chan
Blood Ritual Blood Ritual Whenever Grakk receives damage equal to more than 10% of his current HP in a single blow, he triggers an explosion, dealing 40 (+20% of MP) (+2% of his own maximum HP) magic damage to enemies within 500 units (2-second cooldown). Grakk will also trigger an explosion 3 seconds after his death, dealing 160 (+80 per 100 MP) (+8% of his own maximum HP) magic damage to enemies within 500 units. Passive 0 Grakk
Blood Wyrm Blood Wyrm Zanis triggers his inner dragon blood to remove all debuffs and increase movement speed by 40% for 1.5 seconds. He also enhances his next normal attack, which deals an additional x physical damage to nearby targets and reduces their movement speed by 50% for 2.5 seconds. Zanis
Bloody Hunt Bloody Hunt Valhein throws a red glaive, dealing 300(145% of AD) (0% of MP) to the target and enemies nearby. Grants 1 stack of the Hunter Buff. 7 50 Valhein
Bull Rush Bull Rush Toro charges in the target direction, dealing 80% of AD(4% of Max HP) to enemies in his path and knocks them away for 0.75s. Hitting an enemy will also grant Toro a shield that absorbs 250(8% of maxHP) damage for 3s. 8 60 Toro
Bullet Storm Bullet Storm Valhein fires six silver bullets at once. Each bullets deals 100 (+120% of AD) (+0% of MP) to an enemy. If a target is hit by multiple bullets, additional bullets deal 40% damage. Each hit grants 1 stack of the Hunter Buff, and increase attack speed by 8% (up to 48%) for 3s. 35, 30, 25 100 Valhein
Caped-Crusader Caped Crusader When Batman approaches enemy hero, his mov.speed increased by 20%. Passive Batman
Chaos Protection Chaos Protection Removes all control effects for nearby allies, grants them imunity to further control effects, reduce the damage they take, and increase their movement speed. Reduces Shockwave's cooldown and removes its mana cost. 45, 40, 35 100 Chaugnar
Ata Skill Passive Child of the Sea HP lost by Ata is temporarily buffered. He recovers HP equal to the damage he deals while his HP is buffered. Passive 0 Ata
Chilling Frost Chilling Frost Diao Chan attacks with frost, dealing damage to enemies in the target area and reducing their movement speed. 5 65 Diao chan
Colossal Smash Colossal Smash Taara Leaps into the air and smashes the ground with her hammer, dealing damage to enemies within range and slowing them. 13, 12.4, 11.8, 11.2, 10.6, 10 11% HP Taara
Come Hither Come Hither Veera applies a Come Hither stack to every enemy hit by her abilities. Each stack reduces an enemy's magic defense by 30-72 (scales with hero level), up to 3 stacks. Veera
Concussive Rounds Concussive Rounds Violet fires Concussive Rounds at nearby enemies, dealing 400/500/600(+258) physical damage. Violet
Conqueror Conqueror Lu Bu powers up, boosting his attack damage by x, life steal by x(+x), and resistance by 20% for x seconds. Lu Bu
Cracked Earth Cracked Earth Toro deals damage to enemies in a target area 3 times. The first 2 hits deal damage to them and slow them down, while the 3rd hit deals double damage and knocks them up for 1.5s 45, 40, 35 110 Toro
Crash Mode Crash Mode Omega
Curse of Death Curse of Death Valhein launches a golden shuriken, dealing 150 (+60% of AD) (+0% of MP) and stunning the target. Grants 1 stack of a mark. 10, 9.4, 8.8, 8.2, 7.6, 7 70 Valhein
Damnation Powerful Hymns Kahlii's normal attacks pierce through the enemy to deal damage. Passive 0 Kahlii
Dark Dominion Death Scythe Mina deals damage in the target direction, pulling enemies in front of herself. and slows them down. 15/14.4/13.8/13.2/12.6/12 50 Mina
Dark Knight Batman uses 1.5 seconds to prepare his camouflage. This state lasts 30 seconds. Camouflage ends if he stays within 6 meters of an enemy for more than 3 seconds. During this 30s if he uses the skill again, it will enable the Batman’s power unit that allows him to rush towards a specific direction, causing physical damage to enemies along his path. Batman’s attack speed is increased by 50% for 5 seconds after camouflage. Batman
Death From Above Death From Above Zephys attacks from above, dealing 370/460/550(+242) physical damage to enemies in the target area and knocking them into the air for a brief period. Enemies hit are inflicted with the Thundercrash debuff and takes an additional 30/45/60(+22) magic damage when hit by Zephys' normal attacks and abilities. Zephys
Death Poke Death Poke Zephys unleashes a series of rapid attacks, dealing 95/105/115/125/135/145(+69) physical damage with each attack to the enemies in front of him. Each hit on an enemy hero restores 35/39/43/47/51/55(+x) HP to Zephys. Zephys
Death Rift Death Rift Zephys lunges forward, dealing 190/214/238/262/286/310(+173) Physical Damage to enemies along the path. His next normal attack deals 85/97/109/121/133/145(+259) physical damage and reduces enemy movement speed by 25% for 2 seconds. Zephys
Death Scythe Dark Dominion Mina deals damage to her surroundings and taunts enemies for 1.5s (+0.5s/lvl). 45/40/35 100 Mina
Demolition Mode Demolition Mode Omega
Deterrence Deterrence Each time Ormarr deals damage, he has a chance to stun the target for 0.75s and deal additional magic damage equal to 4-8% (scales with hero level) of his current HP. Passive 0 Ormarr
Detonation Detonation Mganga sets off an explosion that deals 200 (+50% of MP) magic damage to all nearby enemies in a large area. Each stack of Voodo Mark on target deals an additional 100(25% of MP) magic damage. At the same time, he will also share his Healing Marks to ally heroes in the area. Casting grants a shield: Absorb 400(+40% of MP) damage. Each Healing Mark increases shield by 20% for 5s 27/24/21 125 Mganga
Devil's Chain Devil's Chain Grakk throws a hook to pull the first enemy hit towards him, dealing damage.

Passive: After this ability has been learned, Grakk's max HP will be increased with each kill or assist.

15/14.4/13.8/13.2/12.6/12 60 Grakk
Diamond Dust Diamond Dust After a short delay, Diao Chan freezes enemies within the target area and deals damage. Diamond Dust has 2 charges. Passive: Frozen enemies take additional damage. 11, 10.6, 10.2, 9.8, 9.4, 9 70 Diao chan
Double Whammy Double Whammy Nakroth flips backwards and the next normal attack within 3 seconds becomes a horizontal sweep that deals x(+x) physical damage. Nakroth
Dragoon Dragoon Each kill or assist increases Zanis' attack damage by 12. Stacks up to 20 times. Zanis
Dragon's Wraith Dragon's Wraith Zanis strikes the target, dealing x(+x) true damage and knocking enemies into the air briefly. For the next 5 seconds, he takes 15% less damage and his normal attacks deal an additional x(+x) true damage. Zanis
Dread Judge Dread Judge Every 4th normal attack knocks the target into the air. Each time an ability hits an enemy, Nakroth gains 50% attack speed. Nakroth
Dust Devil Dust Devil Azzen'Ka throws a stone at the target enemy. The stone richochets among nearby enemies, dealing 325 (+60% of MP) magic damage. 6 70 Azzen'Ka
Earthquake Earthquake Grakk stomps, dealing damage to enemies nearby and reducing theri Mov Speed. Enemies closer to Grakk take higher damage and Mov Speed reduction. Those who are close enough are also silenced for 0.5s. 4 60 Grakk
Paine Skill 2 Elegy Paine deals damage to nearby enemies and silences them energy is restored if he is within range of the skill when it ends. 7 0 Paine
Energy Surge Energy Surge Chaugnar Unleashes a wave of energy, dealing damage to enemies along the path and reducing their movement speed. 8 60 Chaugnar
Eternal Blame Soul Summoning Kahlii summons wraiths to damage and slow enemies. 8 60 Kahlii
Excalibur Excalibur Thane charges for a short time, then unleashes a powerful blow in a frontal cone, dealing 400 (8% of Max HP) true damage along with 50% slow for 2s to enemies within the area. Thane gains 20% Damage Reduction and cannot be interrupted while charging This skill. 40/35/30 100 Thane
Explosive Arrow Explosive Arrow Yorn shoots an explosive arrow that deals 120/145/170/195/220/245(+93) physical damage and immobilizes the target for 1 second. His next normal attack becomes a burst shot. Yorn
Exterminate Exterminate Omega
Extravagant Extravagant Gildur launches molten gold that explodes upon contact with an enemy unit, dealing 500 (75% of MP) magic damage and stunning them for 1.2s. 9/8.6/8.2/7.8/7.4/7 75 Gildur
Faithful Herald Faithful Herald Chaugnar gains 6%-10% bonus movement speed, which increase with his level. Passive 0 Chaugnar
Fighting Spirit Fighting Spirit Gains extra physical damage when HP is lost. Current HP is consumed on skills use. Passive 0 Taara
Fierce Shot Fierce Shot Every 5th consecutive normal attack triggers a burst of arrows, each one dealing x physical damage. Yorn
Fire In The Hole Fire In The Hole Violet throws a grenade, dealing 125/140/155/170/185/200(+86) physical damage to enemies within range and slowing their movement speed by x% for 1 second. Violet
Flutter Flutter When Krixi hits an enemy with a skill, she gains 25% movement speed for 2s. Passive 0 Krixi
Flying Daggers Flying Daggers Butterfly swings her blade in a full arc at nearby enemies, dealing x(+x) physical damage and reducing their movement speed by 50% for 2 seconds. Butterfly
Forearm Strike Batman attacks using his forearm scallop blades, causing physical damage to nearby enemies, one of the enemies will take additional damage Batman
Fortunate Gift Fortunate Gift Mganga casts a spell in the target direction, dealing 100(+30% of MP) magic damage to enemies and slowing them by 30% for 2s.

Each enemies hit adds 1 stack of mark to Mganga, restoring 12(+4% of MP) HP every second. Each stack of mark also increase his Mov Speed by 4% fpr 5s.

4 50 Mganga
Friendship Friendship Alice creates shields that absorb 125/145/165/185/205/225(+0) damage for herself and friendly heroes, and increases their movement speed by 30% for 2 seconds. Alice
Ata Skill 3 Ghost Ship Ata creates an obstacle in the target direction and deals damage to enemies in front of him. When casting the skill, Ata has Super Armor. Casting the skill again will remove the obstacle. 36/32/28 0 Ata
Grievance Ethereal Pulse Kahlii summons wraith to attack enemies at the front 90 times over 5s. Each attack deals 64(+7% of MP). Deals 10% extra damage to non hero targets. 30 125 Kahlii
Heart Shot Heart Shot Yorn shoots an arrow that travels extremely far and deals 300/400/500(+214) physical damage, plus magic damage equal to 10% of target's lost HP. Next normal attack becomes a burst shot. Yorn
Heavenly Barrage Heavenly Barrage Yorn calls down celestial arrows that deal 105/120/135/150/165/180(+73) physical damage to a random enemy in the zone every second. Also turns his next normal attack to a burst shot. Yorn
Hell Bat Hell Bat Veera summons a Hell Bat that glides forward, dealing x(+x) magic damage to enemies along the path. Veera
Hissy Fit Hissy Fit Alice summons a cursed circle, reducing movement speed of enemies within by 35/40/45% for 2 seconds and decreasing their magic defense by 30/40/50%. While active, the circle also deals 75/93/111(+0) magic damage every 0.5 seconds and silences enemies within for 1 second. Alice
Ice Queen Ice Queen If Diao Chan does not take any damage or suffer control effects within 12s, she will gain a Frost Shield that cancels out an enemy hero's attack, providing a one-second resistance against damage and control effects. Passive 0 Diao chan
Impale Impale Lu Bu launches a mass of dark energy in the specifed direction, dealing x(+x) physical damage and reducing enemies' movement speed by x% for 2 seconds. Lu Bu
Incorporeal Spiritual Blessing Kahlii gains shield that blocks 350(+65% of MP)damage for 60s. At same time, Kahlii gains 75 movement speed that diminishes over 3s. 11/10.4/9.8/9.2/8.6/8 40 Kahlii
Indulgence Indulgence Gildur summons a circle dealing 100 (+45% of MP) magic damage to enemies hit every 0.5s, slowing them by 20% for 1s, and stunning them for 0.5s.

(The skill requires constant channeling and lasts up to 3.3s. 1s after casting this skill, moving and using skills will interrupt the channeling.)

42/35/28 150 Gildur
Inferno Bats Inferno Bats Veera summons up to 5 bats to attack surrounding enemies. Each bat deals x(+x) magic damage. If a target has been hit once, all subsequent hits only deal 50% damage. Veera
Judgement's Blade Judgement's Blade Nakroth swings his blades against enemies in range, dealing x(+x) physical damage each hit, with the last hit knocking enemies into the air. He is immune to control effects during the ability. Nakroth
Jury Fury Jury Fury Nakroth lunges forward and knocks the target into the air, dealing x(+x) physical damage. The ability can be used again within 5 seconds of first use before triggering the full cooldown. Nakroth
Magic Barrier Magic Barrier Aleister summons lightning and stops enemies from advancing. Enemies touched by lightning take x(+x) magic damage, are stunned and slowed, and gains 1 stack of Curse.

Damage || || || Aleister

Magic Prison Magic Prison Aleister traps an enemy hero in a lightning prison for 2.5 seconds, dealing x(+x) magic and stunning the enemy on each hit. The enemy gains 1 stack of Curse both at the beginning and the end. Channeling stops when Aleister moves. Aleister
Martial Master Martial Master Reduce Impale's cooldown by 1 second whenever Lu Bu hits a target with an ability or normal attack. Lu Bu
Matrix of Woe Matrix of Woe Aleister summons a matrix at the target area, continuously dealing x(+x) magic damage to enemies within the area and applying 1 stack of Curse both when the matrix appears and disappears. Aleister
Mesmerize Mesmerize Veera blows a kiss at an enemy, dealing x(+x) magic damage and stunning the target for 1.5 seconds. Veera
Mischief Mischief Krixi summons a clone to fly about and deal 325 (+80% of MP) magic damage to any enemy it touches. Damage decrease by 20% after each hit (down to 40% of original damage). 6/5.8/5.6/5.4/5.2/5 65 Krixi
Moonfall Moonfall Krixi summon a meteor shower that increases her speed by 15% and pummels nearby enemies, dealing 300 (+70% of MP) magic damage with each hit. Each enemy can be hit up to 4 times. Lasts 5s. 42/37/32 140 Krixi
Nature's Wrath Nature's Wrath Krixi summons the power of nature to knock enemies into the air and deal 260 (+62% of MP) magic damage. 10/9.6/9.2/8.8/8.4/8 80 Krixi
Obliterate Whirlwind Taara swings her hammer in circles, dealing 250(+60% of AD) twice to each enemy within range. 6, 5.6, 5.2, 4.8, 4.4, 4 11% HP Taara
Pocket Glaive Pocket Glaive Valhein's every 3rd normal attack becomes a bullet that deals an effect. Casting this grants 1 stack of a mark that increase movement speed by 5% for 3s each stack and can stack up to 4 times. He enters Hunter mode at 4 stacks, where his normal attack are enhanced for 3s and can be refreshed. Valhein deals 50% less damage to wildings, but it increase according to level (0% at max level).

Red bullet: deals physical AOE damage. Blue bullet: reduces all skills cooldown by 1s. yellow bullet: stuns the target for 0.25s.

0 0 Valhein
Quick Kill Quick Kill Butterfly throws her sword, dealing x(+x) physical damage to enemies in its path. Also increases her attack Speed by 50% for 3 seconds. Butterfly
Red Stallion Red Stallion Lu Bu lunges forward (tap him to stop), dealing x(+x) physical damage to enemies in his path. This ability can be used 3 times in a row, with the 3rd cast knocking enemies into the air. Lu Bu
Reload Reload Normal attacks reduce Tactical Fire's cooldown by 0.5 seconds. Violet
Roar Roar Increases attack speed by 60% and attack power by 10% for 5 seconds. Zanis
Royal Power Royal Power When Thane's HP falls below 30%, he reduces damage taken by 25% for 4s and restores 24% of his max HP. This effect has a 75s cooldown.

This skill enhances Thane's next normal attack, increasing its attack range and dealing an additional physical damage equal to 6% of his max HP.

Passive 0 Thane
Sand Punch Sand Punch Azzen'Ka immediately summons quicksand at the designated location. After a short delay, it deals 350 (+80% of MP) magic damage and knock enemy to the air for 1.25s 8/7.6/7.2/6.8/6.4/6 65 Azzen'Ka
Sand Trap Sand Trap Azzen'Ka skills mark enemies hit for 5s. Enemies with 3 stacks of Mark are petrified for 0.75s and take 280 (+60% of MP) magic damage. Passive 0 Azzen'Ka
Sand Wraith Sand Wraith Azzen'Ka sends a Sand Wraith in the target direction. The wraith pushes enemies out of its path. When it reaches the end of its path, the wraith turn into a circular region that lasts for 5s and deals 150 (+30% of MP) magic damage per second to enemies within and slows them by 50% for 1s. 45/40/35 100 Azzen'Ka
Ata Skill 2 Sea Anchor Ata deals damage to and slows enemies in the target direction and drags them to him. If he hits an obstacle, Ata dashes towards it, knocking back any enemies in his path, dealing additional damage to them and stunning them. 10/9.5/9/8.5/8/7.5 0 Ata
Shock Wave Shock Wave Chaugnar deals damage to all nearby enemies, gaining increased damage and damage reduction when enemies are hit. The effect can stack up to 3 times and removes control effects on Chaugnar. Meanwhile, it also grants him Iron Body. 4.5, 4.2, 3.9, 3.6, 3.3, 3 40 Chaugnar
Siege Siege Gildur charges forward, dealing 100 (+45% of AD) (+45% of MP) physical damage to enemies in his path. His next normal attack becomes Midas Touch. 10/9/8/7/6/5 70 Gildur
Paine Skill Passive Soul Divide Paine's skills enhance his normal attack for a short time. His first attack allows him to charge forward. 0 0 Paine
Paine Skill 1 Soul Tidings Paine makes his clone move quickly in the direction of the joystick and deals damage to enemies he touches Paine moves to the location of the clone when the skill is tapped again or when the time is up. Grants Paine Super Armor and damage reduction while the skill is activated. 7 40 Paine
Steel Body Steel Body Taara unlocks her full potential, restoring 8% of her max HP every second and gaining 30% movement speed, and 120 physical Defense for 5s. 35 16% HP Taara
Sunshine Sunshine Alice unleashes the power of the sun, dealing 375/423/471/519/567/615(+0) magic damage and stunning enemies. Alice
Swagger Swagger Ormarr attacks the enemies within range in front of him, dealing 250(+80% of AD) to enemies within range and slowing them by 30%-50% for 1.5s. For each enemy hit, he gains 1 stack of a mark. After reaching 3 stacks, the cooldown is reset, and the next use is guaranteed to trigger his passive. 5 30 Ormarr
Sweet Revenge Sweet Revenge When Mina takes damage from a normal attack or hits an enemy with a normal attack, she gains a stack of Vengeance: +2% Mov Speed, stacks up to 10 times, 5 seconds.

When she reaches max stacks, she is cursed of and gains immunity to slow effects, and her Skill 1 deals true damage and gains +100% HP Regen.

Passive 0 Mina
Tactical Fire Tactical Fire Violet rolls forward, enhances her next normal attack and deals 275/315/355/395/435/476(+197) physical damage to enemies on a straight line. The subsequent normal attack within a short period of time retains the range of the enhanced normal attack. Tactical Fire also grants a x% movement speed bonus that declines over 2 seconds if there are enemy heroes nearby after rolling. Violet
The Touch The Touch Passive: Every 4th Normal Attack knocks back the target for 1s and deals 150% of AD magic damage. Using abilities and special Normal Attack grants 100% of MP (+160) Shield. Passive 0 Gildur
Tough Hide Tough Hide Will not be affected by control effect when using skills Passive 0 Toro
Toxic Toxic Mganga throw a poison bottle at the designated location, causing an explosion that deals 130(24% of MP) and slow by 30% for 2s.

It then leaves a poof of venom, causing 65 (12% of MP) magic damage every second for 3s.

12/11.4/10.8/10.2/9.6/9 50 Mganga
Trot Trot Using abilities increases movement speed by 20% for 1 second. Alice
Unstoppable Unstoppable Ormarr dashes forward and enhances his next normal attack within 3s to deal 150 (+120% of AD) physical damage and knock the target into the air for 0.75s. 7/6.6/6.2/5.8/5.4/5 40 Ormarr
Unwavering Death Unwavering Death Every 3% of HP lost grants 1% damage reduction. Zephys
Valiant Charge Valiant Charge Thane dashes forward and attacks 4 times. Each attack deals 80 (50% of AD) physical damage to enemies and knocks them back. The final attack knock enemies into the air for 0.75s. 10/9.6/9.2/8.8/8.4/8 60 Thane
Vanguard Mode Vanguard Mode Omega
Voodoo Voodoo Mganga 's normal attacks, skill 1 and 2 inflict marks on enemies, dealing 27(+5% of MP) magic damage per second and reducing magic defense by 4% and healing effects (up to 5 stacks) for 5s. Passive 0 Mganga
Walking Tall Walking Tall Oramarr swings his hammer in a circle, dealing damage to enemies nearby and recovering 2% of his Max HP for each enemy hero hit. can also use Unstoppable while spinning. 40/35/30 120 Ormarr
Ata Skill 1 Wavewalking Ata deals damage to enemies in front of him 2 times and stuns them. He has Super Armor during this time 8/7.7/7.4/7.1/6.8/6.5 0 Ata
Whirling Scythe Whirling Scythe Deals 124 (+50% of AD) (+8% of Mina's Max HP) to all enemies within range.

Mina recovers 4% of Max HP if she hits an enemy (+1% per additional enemy hit, max 8%).

6 25 Mina
Wicked Plot Wicked Plot Aleister's abilities and every 3rd normal attack apply 1 Curse stack on the enemy. The Curse explodes at 3 stacks, dealing x(+x) true damage to the enemy. Aleister
World Devourer World Devourer After a short delay, Grakk pulls in enemies in front of him, stunning them and dealing damage during the pull. Grakk also gains a shield if an enemy is damaged. 40/35/30 130 Grakk
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