8The following is a list of skills in the game Arena of Valor. They can be obtained in the game by leveling up your hero. They give boost to the base stats of heroes.
List of skills[]
Note: The name of the skills might be different between servers.
Icon | Name | Description | Cooldown | Mana Cost | Hero |
---|---|---|---|---|---|
Acknowledge | Paine moves towards the target area, dealing damage along the way and at the destination. He has Super Armor during this time. | 35/30/25 | 40 | Paine | |
Assassin | Butterfly gaind 2 stacks of Assasin Mark from killing heroes and 1 stack form assist or killing creeps/jungle creeps. At 3 stacks, the next skill used will not have any cooldown. | Passive | 0 | Butterfly | |
Avalon's Fury | Thane leaps to the target location and smashes the ground with his sword, dealing 200 (100% of AD) physical damage to enemies within range and knocking them up into the air for 0.5s.
(If the cast is interrupted, 50% of the cooldown will be restored). |
8.5/8/7.5/7/6.5/6 | 50 | Thane | |
Backstab | Butterfly immediately blinks towards enemy to initiate an assassination, dealing physical damage, and at the same time marking hero units for 3s, When the marking ends or the target dies during this period, a certain percentage of the damage caused by Butterfly will be converted to HP recovery.
Within 3s after hitting the target, the normal attack damage taken by Butterfly is reduced. |
18, 15, 12 | 0 | Butterfly | |
Batarang | Shoot an explosive batarang causing physical damage to the enemy and mov. speed reduction. 3 seconds later, the skill causes 24% of the lost HP as physical damage to the enemy. Meanwhile, if attacked by the Batman again, the enemy will fall into a daze, which recovers Batman’s HP. | Batman | |||
Battlecry | Toro bellows with rage, gaining a shield that absorbs x damage. Also deals x(+x) physical damage to enemies within range and slows their movement speed by x% for 1 second. | Toro | |||
Blizzard | Diaochan summons a Blizzard, dealing x(+x) magic damage to enemies within target area and slowing their movement speed by x%. She also gains 600 armor. | Diao chan | |||
Blood Ritual | Whenever Grakk receives damage equal to more than 10% of his current HP in a single blow, he triggers an explosion, dealing 40 (+20% of MP) (+2% of his own maximum HP) magic damage to enemies within 500 units (2-second cooldown). Grakk will also trigger an explosion 3 seconds after his death, dealing 160 (+80 per 100 MP) (+8% of his own maximum HP) magic damage to enemies within 500 units. | Passive | 0 | Grakk | |
Blood Wyrm | Zanis triggers his inner dragon blood to remove all debuffs and increase movement speed by 40% for 1.5 seconds. He also enhances his next normal attack, which deals an additional x physical damage to nearby targets and reduces their movement speed by 50% for 2.5 seconds. | Zanis | |||
Bloody Hunt | Valhein throws a red glaive, dealing 300(145% of AD) (0% of MP) to the target and enemies nearby. Grants 1 stack of the Hunter Buff. | 7 | 50 | Valhein | |
Bull Rush | Toro charges in the target direction, dealing 80% of AD(4% of Max HP) to enemies in his path and knocks them away for 0.75s. Hitting an enemy will also grant Toro a shield that absorbs 250(8% of maxHP) damage for 3s. | 8 | 60 | Toro | |
Bullet Storm | Valhein fires six silver bullets at once. Each bullets deals 100 (+120% of AD) (+0% of MP) to an enemy. If a target is hit by multiple bullets, additional bullets deal 40% damage. Each hit grants 1 stack of the Hunter Buff, and increase attack speed by 8% (up to 48%) for 3s. | 35, 30, 25 | 100 | Valhein | |
Caped Crusader | When Batman approaches enemy hero, his mov.speed increased by 20%. | Passive | Batman | ||
Chaos Protection | Removes all control effects for nearby allies, grants them imunity to further control effects, reduce the damage they take, and increase their movement speed. Reduces Shockwave's cooldown and removes its mana cost. | 45, 40, 35 | 100 | Chaugnar | |
Child of the Sea | HP lost by Ata is temporarily buffered. He recovers HP equal to the damage he deals while his HP is buffered. | Passive | 0 | Ata | |
Chilling Frost | Diao Chan attacks with frost, dealing damage to enemies in the target area and reducing their movement speed. | 5 | 65 | Diao chan | |
Colossal Smash | Taara Leaps into the air and smashes the ground with her hammer, dealing damage to enemies within range and slowing them. | 13, 12.4, 11.8, 11.2, 10.6, 10 | 11% HP | Taara | |
Come Hither | Veera applies a Come Hither stack to every enemy hit by her abilities. Each stack reduces an enemy's magic defense by 30-72 (scales with hero level), up to 3 stacks. | Veera | |||
Concussive Rounds | Violet fires Concussive Rounds at nearby enemies, dealing 400/500/600(+258) physical damage. | Violet | |||
Conqueror | Lu Bu powers up, boosting his attack damage by x, life steal by x(+x), and resistance by 20% for x seconds. | Lu Bu | |||
Cracked Earth | Toro deals damage to enemies in a target area 3 times. The first 2 hits deal damage to them and slow them down, while the 3rd hit deals double damage and knocks them up for 1.5s | 45, 40, 35 | 110 | Toro | |
Crash Mode | Omega | ||||
Curse of Death | Valhein launches a golden shuriken, dealing 150 (+60% of AD) (+0% of MP) and stunning the target. Grants 1 stack of a mark. | 10, 9.4, 8.8, 8.2, 7.6, 7 | 70 | Valhein | |
Powerful Hymns | Kahlii's normal attacks pierce through the enemy to deal damage. | Passive | 0 | Kahlii | |
Death Scythe | Mina deals damage in the target direction, pulling enemies in front of herself. and slows them down. | 15/14.4/13.8/13.2/12.6/12 | 50 | Mina | |
Dark Knight | Batman uses 1.5 seconds to prepare his camouflage. This state lasts 30 seconds. Camouflage ends if he stays within 6 meters of an enemy for more than 3 seconds. During this 30s if he uses the skill again, it will enable the Batman’s power unit that allows him to rush towards a specific direction, causing physical damage to enemies along his path. Batman’s attack speed is increased by 50% for 5 seconds after camouflage. | Batman | |||
Death From Above | Zephys attacks from above, dealing 370/460/550(+242) physical damage to enemies in the target area and knocking them into the air for a brief period. Enemies hit are inflicted with the Thundercrash debuff and takes an additional 30/45/60(+22) magic damage when hit by Zephys' normal attacks and abilities. | Zephys | |||
Death Poke | Zephys unleashes a series of rapid attacks, dealing 95/105/115/125/135/145(+69) physical damage with each attack to the enemies in front of him. Each hit on an enemy hero restores 35/39/43/47/51/55(+x) HP to Zephys. | Zephys | |||
Death Rift | Zephys lunges forward, dealing 190/214/238/262/286/310(+173) Physical Damage to enemies along the path. His next normal attack deals 85/97/109/121/133/145(+259) physical damage and reduces enemy movement speed by 25% for 2 seconds. | Zephys | |||
Dark Dominion | Mina deals damage to her surroundings and taunts enemies for 1.5s (+0.5s/lvl). | 45/40/35 | 100 | Mina | |
Demolition Mode | Omega | ||||
Deterrence | Each time Ormarr deals damage, he has a chance to stun the target for 0.75s and deal additional magic damage equal to 4-8% (scales with hero level) of his current HP. | Passive | 0 | Ormarr | |
Detonation | Mganga sets off an explosion that deals 200 (+50% of MP) magic damage to all nearby enemies in a large area. Each stack of Voodo Mark on target deals an additional 100(25% of MP) magic damage. At the same time, he will also share his Healing Marks to ally heroes in the area. Casting grants a shield: Absorb 400(+40% of MP) damage. Each Healing Mark increases shield by 20% for 5s | 27/24/21 | 125 | Mganga | |
Devil's Chain | Grakk throws a hook to pull the first enemy hit towards him, dealing damage.
Passive: After this ability has been learned, Grakk's max HP will be increased with each kill or assist. |
15/14.4/13.8/13.2/12.6/12 | 60 | Grakk | |
Diamond Dust | After a short delay, Diao Chan freezes enemies within the target area and deals damage. Diamond Dust has 2 charges. Passive: Frozen enemies take additional damage. | 11, 10.6, 10.2, 9.8, 9.4, 9 | 70 | Diao chan | |
Double Whammy | Nakroth flips backwards and the next normal attack within 3 seconds becomes a horizontal sweep that deals x(+x) physical damage. | Nakroth | |||
Dragoon | Each kill or assist increases Zanis' attack damage by 12. Stacks up to 20 times. | Zanis | |||
Dragon's Wraith | Zanis strikes the target, dealing x(+x) true damage and knocking enemies into the air briefly. For the next 5 seconds, he takes 15% less damage and his normal attacks deal an additional x(+x) true damage. | Zanis | |||
Dread Judge | Every 4th normal attack knocks the target into the air. Each time an ability hits an enemy, Nakroth gains 50% attack speed. | Nakroth | |||
Dust Devil | Azzen'Ka throws a stone at the target enemy. The stone richochets among nearby enemies, dealing 325 (+60% of MP) magic damage. | 6 | 70 | Azzen'Ka | |
Earthquake | Grakk stomps, dealing damage to enemies nearby and reducing theri Mov Speed. Enemies closer to Grakk take higher damage and Mov Speed reduction. Those who are close enough are also silenced for 0.5s. | 4 | 60 | Grakk | |
Elegy | Paine deals damage to nearby enemies and silences them energy is restored if he is within range of the skill when it ends. | 7 | 0 | Paine | |
Energy Surge | Chaugnar Unleashes a wave of energy, dealing damage to enemies along the path and reducing their movement speed. | 8 | 60 | Chaugnar | |
Soul Summoning | Kahlii summons wraiths to damage and slow enemies. | 8 | 60 | Kahlii | |
Excalibur | Thane charges for a short time, then unleashes a powerful blow in a frontal cone, dealing 400 (8% of Max HP) true damage along with 50% slow for 2s to enemies within the area. Thane gains 20% Damage Reduction and cannot be interrupted while charging This skill. | 40/35/30 | 100 | Thane | |
Explosive Arrow | Yorn shoots an explosive arrow that deals 120/145/170/195/220/245(+93) physical damage and immobilizes the target for 1 second. His next normal attack becomes a burst shot. | Yorn | |||
Exterminate | Omega | ||||
Extravagant | Gildur launches molten gold that explodes upon contact with an enemy unit, dealing 500 (75% of MP) magic damage and stunning them for 1.2s. | 9/8.6/8.2/7.8/7.4/7 | 75 | Gildur | |
Faithful Herald | Chaugnar gains 6%-10% bonus movement speed, which increase with his level. | Passive | 0 | Chaugnar | |
Fighting Spirit | Gains extra physical damage when HP is lost. Current HP is consumed on skills use. | Passive | 0 | Taara | |
Fierce Shot | Every 5th consecutive normal attack triggers a burst of arrows, each one dealing x physical damage. | Yorn | |||
Fire In The Hole | Violet throws a grenade, dealing 125/140/155/170/185/200(+86) physical damage to enemies within range and slowing their movement speed by x% for 1 second. | Violet | |||
Flutter | When Krixi hits an enemy with a skill, she gains 25% movement speed for 2s. | Passive | 0 | Krixi | |
Flying Daggers | Butterfly swings her blade in a full arc at nearby enemies, dealing x(+x) physical damage and reducing their movement speed by 50% for 2 seconds. | Butterfly | |||
Forearm Strike | Batman attacks using his forearm scallop blades, causing physical damage to nearby enemies, one of the enemies will take additional damage | Batman | |||
Fortunate Gift | Mganga casts a spell in the target direction, dealing 100(+30% of MP) magic damage to enemies and slowing them by 30% for 2s.
Each enemies hit adds 1 stack of mark to Mganga, restoring 12(+4% of MP) HP every second. Each stack of mark also increase his Mov Speed by 4% fpr 5s. |
4 | 50 | Mganga | |
Friendship | Alice creates shields that absorb 125/145/165/185/205/225(+0) damage for herself and friendly heroes, and increases their movement speed by 30% for 2 seconds. | Alice | |||
Ghost Ship | Ata creates an obstacle in the target direction and deals damage to enemies in front of him. When casting the skill, Ata has Super Armor. Casting the skill again will remove the obstacle. | 36/32/28 | 0 | Ata | |
Ethereal Pulse | Kahlii summons wraith to attack enemies at the front 90 times over 5s. Each attack deals 64(+7% of MP). Deals 10% extra damage to non hero targets. | 30 | 125 | Kahlii | |
Heart Shot | Yorn shoots an arrow that travels extremely far and deals 300/400/500(+214) physical damage, plus magic damage equal to 10% of target's lost HP. Next normal attack becomes a burst shot. | Yorn | |||
Heavenly Barrage | Yorn calls down celestial arrows that deal 105/120/135/150/165/180(+73) physical damage to a random enemy in the zone every second. Also turns his next normal attack to a burst shot. | Yorn | |||
Hell Bat | Veera summons a Hell Bat that glides forward, dealing x(+x) magic damage to enemies along the path. | Veera | |||
Hissy Fit | Alice summons a cursed circle, reducing movement speed of enemies within by 35/40/45% for 2 seconds and decreasing their magic defense by 30/40/50%. While active, the circle also deals 75/93/111(+0) magic damage every 0.5 seconds and silences enemies within for 1 second. | Alice | |||
Ice Queen | If Diao Chan does not take any damage or suffer control effects within 12s, she will gain a Frost Shield that cancels out an enemy hero's attack, providing a one-second resistance against damage and control effects. | Passive | 0 | Diao chan | |
Impale | Lu Bu launches a mass of dark energy in the specifed direction, dealing x(+x) physical damage and reducing enemies' movement speed by x% for 2 seconds. | Lu Bu | |||
Spiritual Blessing | Kahlii gains shield that blocks 350(+65% of MP)damage for 60s. At same time, Kahlii gains 75 movement speed that diminishes over 3s. | 11/10.4/9.8/9.2/8.6/8 | 40 | Kahlii | |
Indulgence | Gildur summons a circle dealing 100 (+45% of MP) magic damage to enemies hit every 0.5s, slowing them by 20% for 1s, and stunning them for 0.5s.
(The skill requires constant channeling and lasts up to 3.3s. 1s after casting this skill, moving and using skills will interrupt the channeling.) |
42/35/28 | 150 | Gildur | |
Inferno Bats | Veera summons up to 5 bats to attack surrounding enemies. Each bat deals x(+x) magic damage. If a target has been hit once, all subsequent hits only deal 50% damage. | Veera | |||
Judgement's Blade | Nakroth swings his blades against enemies in range, dealing x(+x) physical damage each hit, with the last hit knocking enemies into the air. He is immune to control effects during the ability. | Nakroth | |||
Jury Fury | Nakroth lunges forward and knocks the target into the air, dealing x(+x) physical damage. The ability can be used again within 5 seconds of first use before triggering the full cooldown. | Nakroth | |||
Magic Barrier | Aleister summons lightning and stops enemies from advancing. Enemies touched by lightning take x(+x) magic damage, are stunned and slowed, and gains 1 stack of Curse.
Damage || || || Aleister | ||||
Magic Prison | Aleister traps an enemy hero in a lightning prison for 2.5 seconds, dealing x(+x) magic and stunning the enemy on each hit. The enemy gains 1 stack of Curse both at the beginning and the end. Channeling stops when Aleister moves. | Aleister | |||
Martial Master | Reduce Impale's cooldown by 1 second whenever Lu Bu hits a target with an ability or normal attack. | Lu Bu | |||
Matrix of Woe | Aleister summons a matrix at the target area, continuously dealing x(+x) magic damage to enemies within the area and applying 1 stack of Curse both when the matrix appears and disappears. | Aleister | |||
Mesmerize | Veera blows a kiss at an enemy, dealing x(+x) magic damage and stunning the target for 1.5 seconds. | Veera | |||
Mischief | Krixi summons a clone to fly about and deal 325 (+80% of MP) magic damage to any enemy it touches. Damage decrease by 20% after each hit (down to 40% of original damage). | 6/5.8/5.6/5.4/5.2/5 | 65 | Krixi | |
Moonfall | Krixi summon a meteor shower that increases her speed by 15% and pummels nearby enemies, dealing 300 (+70% of MP) magic damage with each hit. Each enemy can be hit up to 4 times. Lasts 5s. | 42/37/32 | 140 | Krixi | |
Nature's Wrath | Krixi summons the power of nature to knock enemies into the air and deal 260 (+62% of MP) magic damage. | 10/9.6/9.2/8.8/8.4/8 | 80 | Krixi | |
Whirlwind | Taara swings her hammer in circles, dealing 250(+60% of AD) twice to each enemy within range. | 6, 5.6, 5.2, 4.8, 4.4, 4 | 11% HP | Taara | |
Pocket Glaive | Valhein's every 3rd normal attack becomes a bullet that deals an effect. Casting this grants 1 stack of a mark that increase movement speed by 5% for 3s each stack and can stack up to 4 times. He enters Hunter mode at 4 stacks, where his normal attack are enhanced for 3s and can be refreshed. Valhein deals 50% less damage to wildings, but it increase according to level (0% at max level).
Red bullet: deals physical AOE damage. Blue bullet: reduces all skills cooldown by 1s. yellow bullet: stuns the target for 0.25s. |
0 | 0 | Valhein | |
Quick Kill | Butterfly throws her sword, dealing x(+x) physical damage to enemies in its path. Also increases her attack Speed by 50% for 3 seconds. | Butterfly | |||
Red Stallion | Lu Bu lunges forward (tap him to stop), dealing x(+x) physical damage to enemies in his path. This ability can be used 3 times in a row, with the 3rd cast knocking enemies into the air. | Lu Bu | |||
Reload | Normal attacks reduce Tactical Fire's cooldown by 0.5 seconds. | Violet | |||
Roar | Increases attack speed by 60% and attack power by 10% for 5 seconds. | Zanis | |||
Royal Power | When Thane's HP falls below 30%, he reduces damage taken by 25% for 4s and restores 24% of his max HP. This effect has a 75s cooldown.
This skill enhances Thane's next normal attack, increasing its attack range and dealing an additional physical damage equal to 6% of his max HP. |
Passive | 0 | Thane | |
Sand Punch | Azzen'Ka immediately summons quicksand at the designated location. After a short delay, it deals 350 (+80% of MP) magic damage and knock enemy to the air for 1.25s | 8/7.6/7.2/6.8/6.4/6 | 65 | Azzen'Ka | |
Sand Trap | Azzen'Ka skills mark enemies hit for 5s. Enemies with 3 stacks of Mark are petrified for 0.75s and take 280 (+60% of MP) magic damage. | Passive | 0 | Azzen'Ka | |
Sand Wraith | Azzen'Ka sends a Sand Wraith in the target direction. The wraith pushes enemies out of its path. When it reaches the end of its path, the wraith turn into a circular region that lasts for 5s and deals 150 (+30% of MP) magic damage per second to enemies within and slows them by 50% for 1s. | 45/40/35 | 100 | Azzen'Ka | |
Sea Anchor | Ata deals damage to and slows enemies in the target direction and drags them to him. If he hits an obstacle, Ata dashes towards it, knocking back any enemies in his path, dealing additional damage to them and stunning them. | 10/9.5/9/8.5/8/7.5 | 0 | Ata | |
Shock Wave | Chaugnar deals damage to all nearby enemies, gaining increased damage and damage reduction when enemies are hit. The effect can stack up to 3 times and removes control effects on Chaugnar. Meanwhile, it also grants him Iron Body. | 4.5, 4.2, 3.9, 3.6, 3.3, 3 | 40 | Chaugnar | |
Siege | Gildur charges forward, dealing 100 (+45% of AD) (+45% of MP) physical damage to enemies in his path. His next normal attack becomes Midas Touch. | 10/9/8/7/6/5 | 70 | Gildur | |
Soul Divide | Paine's skills enhance his normal attack for a short time. His first attack allows him to charge forward. | 0 | 0 | Paine | |
Soul Tidings | Paine makes his clone move quickly in the direction of the joystick and deals damage to enemies he touches Paine moves to the location of the clone when the skill is tapped again or when the time is up. Grants Paine Super Armor and damage reduction while the skill is activated. | 7 | 40 | Paine | |
Steel Body | Taara unlocks her full potential, restoring 8% of her max HP every second and gaining 30% movement speed, and 120 physical Defense for 5s. | 35 | 16% HP | Taara | |
Sunshine | Alice unleashes the power of the sun, dealing 375/423/471/519/567/615(+0) magic damage and stunning enemies. | Alice | |||
Swagger | Ormarr attacks the enemies within range in front of him, dealing 250(+80% of AD) to enemies within range and slowing them by 30%-50% for 1.5s. For each enemy hit, he gains 1 stack of a mark. After reaching 3 stacks, the cooldown is reset, and the next use is guaranteed to trigger his passive. | 5 | 30 | Ormarr | |
Sweet Revenge | When Mina takes damage from a normal attack or hits an enemy with a normal attack, she gains a stack of Vengeance: +2% Mov Speed, stacks up to 10 times, 5 seconds.
When she reaches max stacks, she is cursed of and gains immunity to slow effects, and her Skill 1 deals true damage and gains +100% HP Regen. |
Passive | 0 | Mina | |
Tactical Fire | Violet rolls forward, enhances her next normal attack and deals 275/315/355/395/435/476(+197) physical damage to enemies on a straight line. The subsequent normal attack within a short period of time retains the range of the enhanced normal attack. Tactical Fire also grants a x% movement speed bonus that declines over 2 seconds if there are enemy heroes nearby after rolling. | Violet | |||
The Touch | Passive: Every 4th Normal Attack knocks back the target for 1s and deals 150% of AD magic damage. Using abilities and special Normal Attack grants 100% of MP (+160) Shield. | Passive | 0 | Gildur | |
Tough Hide | Will not be affected by control effect when using skills | Passive | 0 | Toro | |
Toxic | Mganga throw a poison bottle at the designated location, causing an explosion that deals 130(24% of MP) and slow by 30% for 2s.
It then leaves a poof of venom, causing 65 (12% of MP) magic damage every second for 3s. |
12/11.4/10.8/10.2/9.6/9 | 50 | Mganga | |
Trot | Using abilities increases movement speed by 20% for 1 second. | Alice | |||
Unstoppable | Ormarr dashes forward and enhances his next normal attack within 3s to deal 150 (+120% of AD) physical damage and knock the target into the air for 0.75s. | 7/6.6/6.2/5.8/5.4/5 | 40 | Ormarr | |
Unwavering Death | Every 3% of HP lost grants 1% damage reduction. | Zephys | |||
Valiant Charge | Thane dashes forward and attacks 4 times. Each attack deals 80 (50% of AD) physical damage to enemies and knocks them back. The final attack knock enemies into the air for 0.75s. | 10/9.6/9.2/8.8/8.4/8 | 60 | Thane | |
Vanguard Mode | Omega | ||||
Voodoo | Mganga 's normal attacks, skill 1 and 2 inflict marks on enemies, dealing 27(+5% of MP) magic damage per second and reducing magic defense by 4% and healing effects (up to 5 stacks) for 5s. | Passive | 0 | Mganga | |
Walking Tall | Oramarr swings his hammer in a circle, dealing damage to enemies nearby and recovering 2% of his Max HP for each enemy hero hit. can also use Unstoppable while spinning. | 40/35/30 | 120 | Ormarr | |
Wavewalking | Ata deals damage to enemies in front of him 2 times and stuns them. He has Super Armor during this time | 8/7.7/7.4/7.1/6.8/6.5 | 0 | Ata | |
Whirling Scythe | Deals 124 (+50% of AD) (+8% of Mina's Max HP) to all enemies within range.
Mina recovers 4% of Max HP if she hits an enemy (+1% per additional enemy hit, max 8%). |
6 | 25 | Mina | |
Wicked Plot | Aleister's abilities and every 3rd normal attack apply 1 Curse stack on the enemy. The Curse explodes at 3 stacks, dealing x(+x) true damage to the enemy. | Aleister | |||
World Devourer | After a short delay, Grakk pulls in enemies in front of him, stunning them and dealing damage during the pull. Grakk also gains a shield if an enemy is damaged. | 40/35/30 | 130 | Grakk |