Arena of Valor Wiki

The following is a list of skills in the game Arena of Valor. They can be obtained in the game by leveling up your hero. They give boost to the base stats of heroes.

List of skills[]

Note: The name of the skills might be different between servers.

Icon Name Description Cooldown Mana Cost Hero
Paine Skill 3.png Acknowledge Paine moves towards the target area, dealing damage along the way and at the destination. He has Super Armor during this time. 35, 30, 25 40 Paine
Assassin Skill.png Assassin Each kill or assist renews Butterfly's skill CD instantly and regenerates 12% HP Butterfly
Avalon's Fury.png Avalon's Fury Thane strikes the ground, dealing 200 (+91) Phys. DMG to all enemies around him. Affected enemies are sent flying and received slowed Mov. Speed. 12s 75 Thane
Backstab.png Backstab Butterfly blinks behind the enemy with the lowest HP (prioritizes heroes) and stabs the target, dealing x(+x) physical damage, and increasing her damage reduction by 60% and movement speed by 50% for 1 second. Butterfly
Batarang.png Batarang Shoot an explosive batarang causing physical damage to the enemy and mov. speed reduction. 3 seconds later, the skill causes 24% of the lost HP as physical damage to the enemy. Meanwhile, if attacked by the Batman again, the enemy will fall into a daze, which recovers Batman’s HP. Batman
Battlecry.png Battlecry Toro bellows with rage, gaining a shield that absorbs x damage. Also deals x(+x) physical damage to enemies within range and slows their movement speed by x% for 1 second. Toro
Blizzard.png Blizzard Diaochan summons a Blizzard, dealing x(+x) magic damage to enemies within target area and slowing their movement speed by x%. She also gains 600 armor. Diao chan
Blood Ritual.png Blood Ritual Whenever Grakk receives damage equal to more than 10% of his current HP in a single blow, he triggers an explosion, dealing 40 (+20 per 100 AP) (+2% of his own maximum HP) magic damage to enemies within 500 units (2-second cooldown). Grakk will also trigger an explosion 3 seconds after his death, dealing 160 (+80 per 100 AP) (+8% of his own maximum HP) magic damage to enemies within 500 units. Grakk
Blood Wyrm.png Blood Wyrm Zanis triggers his inner dragon blood to remove all debuffs and increase movement speed by 40% for 1.5 seconds. He also enhances his next normal attack, which deals an additional x physical damage to nearby targets and reduces their movement speed by 50% for 2.5 seconds. Zanis
Bloody Hunt.png Bloody Hunt Valhein
Bull Rush.png Bull Rush Toro
Bullet Storm.png Bullet Storm Valhein
Caped-Crusader.png Caped Crusader When Batman approaches enemy hero, his mov.speed increased by 20%. Passive Batman
Chaos Protection.png Chaos Protection Chaugnar
Ata Skill Passive.png Child of the Sea HP lost by Ata is temporarily buffered. He recovers HP equal to the damage he deals while his HP is buffered. 0 0 Ata
Chilling Frost.png Chilling Frost Diao chan
Colossal Smash.png Colossal Smash Taara
Come Hither.png Come Hither Veera applies a Come Hither stack to every enemy hit by her abilities. Each stack reduces an enemy's magic defense by 30-72 (scales with hero level), up to 3 stacks. Veera
Concussive Rounds.png Concussive Rounds Violet fires Concussive Rounds at nearby enemies, dealing 400/500/600(+258) physical damage. Violet
Conqueror.png Conqueror Lu Bu powers up, boosting his attack damage by x, life steal by x(+x), and resistance by 20% for x seconds. Lu Bu
Cracked Earth.png Cracked Earth Toro
Crash Mode.png Crash Mode Omega
Curse of Death.png Curse of Death Valhein
Damnation.png Damnation Kahlii
Dark Dominion.png Dark Dominion Mina
Dark Knight Batman uses 1.5 seconds to prepare his camouflage. This state lasts 30 seconds. Camouflage ends if he stays within 6 meters of an enemy for more than 3 seconds. During this 30s if he uses the skill again, it will enable the Batman’s power unit that allows him to rush towards a specific direction, causing physical damage to enemies along his path. Batman’s attack speed is increased by 50% for 5 seconds after camouflage. Batman
Death From Above.png Death From Above Zephys attacks from above, dealing 370/460/550(+242) physical damage to enemies in the target area and knocking them into the air for a brief period. Enemies hit are inflicted with the Thundercrash debuff and takes an additional 30/45/60(+22) magic damage when hit by Zephys' normal attacks and abilities. Zephys
Death Poke.png Death Poke Zephys unleashes a series of rapid attacks, dealing 95/105/115/125/135/145(+69) physical damage with each attack to the enemies in front of him. Each hit on an enemy hero restores 35/39/43/47/51/55(+x) HP to Zephys. Zephys
Death Rift.png Death Rift Zephys lunges forward, dealing 190/214/238/262/286/310(+173) Physical Damage to enemies along the path. His next normal attack deals 85/97/109/121/133/145(+259) physical damage and reduces enemy movement speed by 25% for 2 seconds. Zephys
Death Scythe.png Death Scythe Mina
Demolition Mode.png Demolition Mode Omega
Deterrence.png Deterrence Ormarr
Detonation.png Detonation Mganga
Devil's Chain.png Devil's Chain Grakk
Diamond Dust.png Diamond Dust Diao chan
Double Whammy.png Double Whammy Nakroth flips backwards and the next normal attack within 3 seconds becomes a horizontal sweep that deals x(+x) physical damage. Nakroth
Dragoon.png Dragoon Each kill or assist increases Zanis' attack damage by 12. Stacks up to 20 times. Zanis
Dragon's Wraith.png Dragon's Wraith Zanis strikes the target, dealing x(+x) true damage and knocking enemies into the air briefly. For the next 5 seconds, he takes 15% less damage and his normal attacks deal an additional x(+x) true damage. Zanis
Dread Judge.png Dread Judge Every 4th normal attack knocks the target into the air. Each time an ability hits an enemy, Nakroth gains 50% attack speed. Nakroth
Dust Devil.png Dust Devil Azzen'Ka
Earthquake.png Earthquake Grakk
Paine Skill 2.png Elegy Paine deals damage to nearby enemies and silences them energy is restored if he is within range of the skill when it ends. 7 0 Paine
Energy Surge.png Energy Surge Chaugnar
Eternal Blame.png Eternal Blame Kahlii
Excalibur.png Excalibur Thane attacks his target with a powerful blow causing 500 *+188) Real DMG. 30s 150 Thane
Explosive Arrow.png Explosive Arrow Yorn shoots an explosive arrow that deals 120/145/170/195/220/245(+93) physical damage and immobilizes the target for 1 second. His next normal attack becomes a burst shot. Yorn
Exterminate.png Exterminate Omega
Extravagant.png Extravagant Gildur
Faithful Herald.png Faithful Herald Chaugnar
Fighting Spirit.png Fighting Spirit Taara
Fierce Shot.png Fierce Shot Every 5th consecutive normal attack triggers a burst of arrows, each one dealing x physical damage. Yorn
Fire In The Hole.png Fire In The Hole Violet throws a grenade, dealing 125/140/155/170/185/200(+86) physical damage to enemies within range and slowing their movement speed by x% for 1 second. Violet
Flutter.png Flutter Krixi
Flying Daggers.png Flying Daggers Butterfly swings her blade in a full arc at nearby enemies, dealing x(+x) physical damage and reducing their movement speed by 50% for 2 seconds. Butterfly
Forearm Strike Batman attacks using his forearm scallop blades, causing physical damage to nearby enemies, one of the enemies will take additional damage Batman
Fortunate Gift.png Fortunate Gift Mganga
Friendship.png Friendship Alice creates shields that absorb 125/145/165/185/205/225(+0) damage for herself and friendly heroes, and increases their movement speed by 30% for 2 seconds. Alice
Ata Skill 3.png Ghost Ship Ata creates an obstacle in the target direction and deals damage to enemies in front of him. When casting the skill, Ata has Super Armor. Casting the skill again will remove the obstacle. 36/32/28 0 Ata
Grievance.png Grievance Kahlii
Heart Shot.png Heart Shot Yorn shoots an arrow that travels extremely far and deals 300/400/500(+214) physical damage, plus magic damage equal to 10% of target's lost HP. Next normal attack becomes a burst shot. Yorn
Heavenly Barrage.png Heavenly Barrage Yorn calls down celestial arrows that deal 105/120/135/150/165/180(+73) physical damage to a random enemy in the zone every second. Also turns his next normal attack to a burst shot. Yorn
Hell Bat.png Hell Bat Veera summons a Hell Bat that glides forward, dealing x(+x) magic damage to enemies along the path. Veera
Hissy Fit.png Hissy Fit Alice summons a cursed circle, reducing movement speed of enemies within by 35/40/45% for 2 seconds and decreasing their magic defense by 30/40/50%. While active, the circle also deals 75/93/111(+0) magic damage every 0.5 seconds and silences enemies within for 1 second. Alice
Ice Queen.png Ice Queen Diao chan
Impale.png Impale Lu Bu launches a mass of dark energy in the specifed direction, dealing x(+x) physical damage and reducing enemies' movement speed by x% for 2 seconds. Lu Bu
Incorporeal.png Incorporeal Kahlii
Indulgence.png Indulgence Gildur
Inferno Bats.png Inferno Bats Veera summons up to 5 bats to attack surrounding enemies. Each bat deals x(+x) magic damage. If a target has been hit once, all subsequent hits only deal 50% damage. Veera
Judgement's Blade.png Judgement's Blade Nakroth swings his blades against enemies in range, dealing x(+x) physical damage each hit, with the last hit knocking enemies into the air. He is immune to control effects during the ability. Nakroth
Jury Fury.png Jury Fury Nakroth lunges forward and knocks the target into the air, dealing x(+x) physical damage. The ability can be used again within 5 seconds of first use before triggering the full cooldown. Nakroth
Magic Barrier.png Magic Barrier Aleister summons lightning and stops enemies from advancing. Enemies touched by lightning take x(+x) magic damage, are stunned and slowed, and gains 1 stack of Curse.

Damage || || || Aleister

Magic Prison.png Magic Prison Aleister traps an enemy hero in a lightning prison for 2.5 seconds, dealing x(+x) magic and stunning the enemy on each hit. The enemy gains 1 stack of Curse both at the beginning and the end. Channeling stops when Aleister moves. Aleister
Martial Master.png Martial Master Reduce Impale's cooldown by 1 second whenever Lu Bu hits a target with an ability or normal attack. Lu Bu
Matrix of Woe.png Matrix of Woe Aleister summons a matrix at the target area, continuously dealing x(+x) magic damage to enemies within the area and applying 1 stack of Curse both when the matrix appears and disappears. Aleister
Mesmerize.png Mesmerize Veera blows a kiss at an enemy, dealing x(+x) magic damage and stunning the target for 1.5 seconds. Veera
Mischief.png Mischief Krixi
Moonfall.png Moonfall Krixi
Nature's Wrath.png Nature's Wrath Krixi
Obliterate.png Obliterate Taara
Pocket Glaive.png Pocket Glaive Valhein
Quick Kill.png Quick Kill Butterfly throws her sword, dealing x(+x) physical damage to enemies in its path. Also increases her attack Speed by 50% for 3 seconds. Butterfly
Red Stallion.png Red Stallion Lu Bu lunges forward (tap him to stop), dealing x(+x) physical damage to enemies in his path. This ability can be used 3 times in a row, with the 3rd cast knocking enemies into the air. Lu Bu
Reload.png Reload Normal attacks reduce Tactical Fire's cooldown by 0.5 seconds. Violet
Roar.png Roar Increases attack speed by 60% and attack power by 10% for 5 seconds. Zanis
Royal Power.png Royal Power When Thane's HP falls below 30%, he regenerates 24% of his max HP over 6s. 90s CD Passive 0 Thane
Sand Punch.png Sand Punch Azzen'Ka
Sand Trap.png Sand Trap Azzen'Ka
Sand Wraith.png Sand Wraith Azzen'Ka
Ata Skill 2.png Sea Anchor Ata deals damage to and slows enemies in the target direction and drags them to him. If he hits an obstacle, Ata dashes towards it, knocking back any enemies in his path, dealing additional damage to them and stunning them. 10/9.5/9/8.5/8/7.5 0 Ata
Shock Wave.png Shock Wave Chaugnar
Siege.png Siege Gildur
Paine Skill Passive.png Soul Divide Paine's skills enhance his normal attack for a short time. His first attack allows him to charge forward. 0 0 Paine
Paine Skill 1.png Soul Tidings Paine makes his clone move quickly in the direction of the joystick and deals damage to enemies he touches Paine moves to the location of the clone when the skill is tapped again or when the time is up. Grants Paine Super Armor and damage reduction while the skill is activated. 7 40 Paine
Steel Body.png Steel Body Taara
Sunshine.png Sunshine Alice unleashes the power of the sun, dealing 375/423/471/519/567/615(+0) magic damage and stunning enemies. Alice
Swagger.png Swagger Ormarr
Sweet Revenge.png Sweet Revenge Mina
Tactical Fire.png Tactical Fire Violet rolls forward, enhances her next normal attack and deals 275/315/355/395/435/476(+197) physical damage to enemies on a straight line. The subsequent normal attack within a short period of time retains the range of the enhanced normal attack. Tactical Fire also grants a x% movement speed bonus that declines over 2 seconds if there are enemy heroes nearby after rolling. Violet
The Touch.png The Touch Gildur
Tough Hide.png Tough Hide Toro
Toxic.png Toxic Mganga
Trot.png Trot Using abilities increases movement speed by 20% for 1 second. Alice
Unstoppable.png Unstoppable Ormarr
Unwavering Death.png Unwavering Death Every 3% of HP lost grants 1% damage reduction. Zephys
Valiant Charge.png Valiant Charge Thane charges forward, knocking enemies back and dealing x(+x) physical damage each hit. Valiant Charge's final hit will also knock enemies into the air. Thane
Vanguard Mode.png Vanguard Mode Omega
Voodoo.png Voodoo Mganga
Walking Tall.png Walking Tall Ormarr
Ata Skill 1.png Wavewalking Ata deals damage to enemies in front of him 2 times and stuns them. He has Super Armor during this time 8/7.7/7.4/7.1/6.8/6.5 0 Ata
Whirling Scythe.png Whirling Scythe Mina
Wicked Plot.png Wicked Plot Aleister's abilities and every 3rd normal attack apply 1 Curse stack on the enemy. The Curse explodes at 3 stacks, dealing x(+x) true damage to the enemy. Aleister
World Devourer.png World Devourer Grakk