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| [[File:Come Hither.png|50px]] || [[Come Hither]] || || || || [[Veera]]
 
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| [[File:Concussive Rounds.png|50px]] || [[Concussive Rounds]] || || || || [[Violet]]
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| [[File:Concussive Rounds.png|50px]] || [[Concussive Rounds]] || Violet fires Concussive Rounds at nearby enemies, dealing 400/500/600(+258) physical damage.|| || || [[Violet]]
 
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| [[File:Conqueror.png|50px]] || [[Conqueror]] || || || || [[Lu Bu]]
 
| [[File:Conqueror.png|50px]] || [[Conqueror]] || || || || [[Lu Bu]]

Revision as of 19:56, 28 May 2018

The following is a list of skills in the game Arena of Valor.

List of skills

Icon Name Description Cooldown Mana Cost Hero
Assassin Skill Assassin Each kill or assist renews Butterfly's skill CD instantly and regenerates 12% HP Butterfly
Avalon's Fury Avalon's Fury Thane strikes the ground, dealing 200 (+91) Phys. DMG to all enemies around him. Affected enemies are sent flying and received slowed Mov. Speed. 12s 75 Thane
Backstab Backstab Butterfly blinks behind the enemy with the lowest HP (prioritizes heroes) and stabs the target, dealing x(+x) physical damage, and increasing her damage reduction by 60% and movement speed by 50% for 1 second. Butterfly
Batarang Batarang Shoot an explosive batarang causing physical damage to the enemy and mov. speed reduction. 3 seconds later, the skill causes 24% of the lost HP as physical damage to the enemy. Meanwhile, if attacked by the Batman again, the enemy will fall into a daze, which recovers Batman’s HP. Batman
Battlecry Battlecry Toro bellows with rage, gaining a shield that absorbs x damage. Also deals x(+x) physical damage to enemies within range and slows their movement speed by x% for 1 second. Toro
Blizzard Blizzard Diaochan summons a Blizzard, dealing x(+x) magic damage to enemies within target area and slowing their movement speed by x%. She also gains 600 armor. Diao chan
Blood Ritual Blood Ritual Whenever Grakk receives damage equal to more than 10% of his current HP in a single blow, he triggers an explosion, dealing 40 (+20 per 100 AP) (+2% of his own maximum HP) magic damage to enemies within 500 units (2-second cooldown). Grakk will also trigger an explosion 3 seconds after his death, dealing 160 (+80 per 100 AP) (+8% of his own maximum HP) magic damage to enemies within 500 units. Grakk
Blood Wyrm Blood Wyrm Zanis triggers his inner dragon blood to remove all debuffs and increase movement speed by 40% for 1.5 seconds. He also enhances his next normal attack, which deals an additional x physical damage to nearby targets and reduces their movement speed by 50% for 2.5 seconds. Zanis
Bloody Hunt Bloody Hunt Valhein
Bull Rush Bull Rush Toro
Bullet Storm Bullet Storm Valhein
Caped Crusader When Batman approaches enemy hero, his mov.speed increased by 20%. Passive Batman
Chaos Protection Chaos Protection Chaugnar
Chilling Frost Chilling Frost Diao chan
Colossal Smash Colossal Smash Taara
Come Hither Come Hither Veera
Concussive Rounds Concussive Rounds Violet fires Concussive Rounds at nearby enemies, dealing 400/500/600(+258) physical damage. Violet
Conqueror Conqueror Lu Bu
Cracked Earth Cracked Earth Toro
Crash Mode Crash Mode Omega
Curse of Death Curse of Death Valhein
Damnation Damnation Kahlii
Dark Dominion Dark Dominion Mina
Dark Knight Batman uses 1.5 seconds to prepare his camouflage. This state lasts 30 seconds. Camouflage ends if he stays within 6 meters of an enemy for more than 3 seconds. During this 30s if he uses the skill again, it will enable the Batman’s power unit that allows him to rush towards a specific direction, causing physical damage to enemies along his path. Batman’s attack speed is increased by 50% for 5 seconds after camouflage. Batman
Death From Above Death From Above Zephys attacks from above, dealing 370/460/550(+242) physical damage to enemies in the target area and knocking them into the air for a brief period. Enemies hit are inflicted with the Thundercrash debuff and takes an additional 30/45/60(+22) magic damage when hit by Zephys' normal attacks and abilities. Zephys
Death Poke Death Poke Zephys unleashes a series of rapid attacks, dealing 95/105/115/125/135/145(+69) physical damage with each attack to the enemies in front of him. Each hit on an enemy hero restores 35/39/43/47/51/55(+x) HP to Zephys. Zephys
Death Rift Death Rift Zephys lunges forward, dealing 190/214/238/262/286/310(+173) Physical Damage to enemies along the path. His next normal attack deals 85/97/109/121/133/145(+259) physical damage and reduces enemy movement speed by 25% for 2 seconds. Zephys
Death Scythe Death Scythe Mina
Demolition Mode Demolition Mode Omega
Deterrence Deterrence Ormarr
Detonation Detonation Mganga
Devil's Chain Devil's Chain Grakk
Diamond Dust Diamond Dust Diao chan
Double Whammy Double Whammy Nakroth flips backwards and the next normal attack within 3 seconds becomes a horizontal sweep that deals x(+x) physical damage. Nakroth
Dragoon Dragoon Each kill or assist increases Zanis' attack damage by 12. Stacks up to 20 times. Zanis
Dragon's Wraith Dragon's Wraith Zanis strikes the target, dealing x(+x) true damage and knocking enemies into the air briefly. For the next 5 seconds, he takes 15% less damage and his normal attacks deal an additional x(+x) true damage. Zanis
Dread Judge Dread Judge Every 4th normal attack knocks the target into the air. Each time an ability hits an enemy, Nakroth gains 50% attack speed. Nakroth
Dust Devil Dust Devil Azzen'Ka
Earthquake Earthquake Grakk
Energy Surge Energy Surge Chaugnar
Eternal Blame Eternal Blame Kahlii
Excalibur Excalibur Thane attacks his target with a powerful blow causing 500 *+188) Real DMG. 30s 150 Thane
Explosive Arrow Explosive Arrow Yorn shoots an explosive arrow that deals 120/145/170/195/220/245(+93) physical damage and immobilizes the target for 1 second. His next normal attack becomes a burst shot. Yorn
Exterminate Exterminate Omega
Extravagant Extravagant Gildur
Faithful Herald Faithful Herald Chaugnar
Fighting Spirit Fighting Spirit Taara
Fierce Shot Fierce Shot Every 5th consecutive normal attack triggers a burst of arrows, each one dealing x physical damage. Yorn
Fire In The Hole Fire In The Hole Violet throws a grenade, dealing 125/140/155/170/185/200(+86) physical damage to enemies within range and slowing their movement speed by x% for 1 second. Violet
Flutter Flutter Krixi
Flying Daggers Flying Daggers Butterfly swings her blade in a full arc at nearby enemies, dealing x(+x) physical damage and reducing their movement speed by 50% for 2 seconds. Butterfly
Forearm Strike Batman attacks using his forearm scallop blades, causing physical damage to nearby enemies, one of the enemies will take additional damage Batman
Fortunate Gift Fortunate Gift Mganga
Friendship Friendship Alice
Grievance Grievance Kahlii
Heart Shot Heart Shot Yorn shoots an arrow that travels extremely far and deals 300/400/500(+214) physical damage, plus magic damage equal to 10% of target's lost HP. Next normal attack becomes a burst shot. Yorn
Heavenly Barrage Heavenly Barrage Yorn calls down celestial arrows that deal 105/120/135/150/165/180(+73) physical damage to a random enemy in the zone every second. Also turns his next normal attack to a burst shot. Yorn
Hell Bat Hell Bat Veera summons a Hell Bat that glides forward, dealing x(+x) magic damage to enemies along the path. Veera
Hissy Fit Hissy Fit Alice summons a cursed circle, reducing movement speed of enemies within by 35/40/45% for 2 seconds and decreasing their magic defense by 30/40/50%. While active, the circle also deals 75/93/111(+0) magic damage every 0.5 seconds and silences enemies within for 1 second. Alice
Ice Queen Ice Queen Diao chan
Impale Impale Lu Bu launches a mass of dark energy in the specifed direction, dealing x(+x) physical damage and reducing enemies' movement speed by x% for 2 seconds. Lu Bu
Incorporeal Incorporeal Kahlii
Indulgence Indulgence Gildur
Inferno Bats Inferno Bats Veera summons up to 5 bats to attack surrounding enemies. Each bat deals x(+x) magic damage. If a target has been hit once, all subsequent hits only deal 50% damage. Veera
Judgement's Blade Judgement's Blade Nakroth swings his blades against enemies in range, dealing x(+x) physical damage each hit, with the last hit knocking enemies into the air. He is immune to control effects during the ability. Nakroth
Jury Fury Jury Fury Nakroth lunges forward and knocks the target into the air, dealing x(+x) physical damage. The ability can be used again within 5 seconds of first use before triggering the full cooldown. Nakroth
Magic Barrier Magic Barrier Aleister summons lightning and stops enemies from advancing. Enemies touched by lightning take x(+x) magic damage, are stunned and slowed, and gains 1 stack of Curse.

Damage || || || Aleister

Magic Prison Magic Prison Aleister traps an enemy hero in a lightning prison for 2.5 seconds, dealing x(+x) magic and stunning the enemy on each hit. The enemy gains 1 stack of Curse both at the beginning and the end. Channeling stops when Aleister moves. Aleister
Martial Master Martial Master Reduce Impale's cooldown by 1 second whenever Lu Bu hits a target with an ability or normal attack. Lu Bu
Matrix of Woe Matrix of Woe Aleister summons a matrix at the target area, continuously dealing x(+x) magic damage to enemies within the area and applying 1 stack of Curse both when the matrix appears and disappears. Aleister
Mesmerize Mesmerize Veera blows a kiss at an enemy, dealing x(+x) magic damage and stunning the target for 1.5 seconds. Veera
Mischief Mischief Krixi
Moonfall Moonfall Krixi
Nature's Wrath Nature's Wrath Krixi
Obliterate Obliterate Taara
Pocket Glaive Pocket Glaive Valhein
Quick Kill Quick Kill Butterfly throws her sword, dealing x(+x) physical damage to enemies in its path. Also increases her attack Speed by 50% for 3 seconds. Butterfly
Red Stallion Red Stallion Lu Bu lunges forward (tap him to stop), dealing x(+x) physical damage to enemies in his path. This ability can be used 3 times in a row, with the 3rd cast knocking enemies into the air. Lu Bu
Reload Reload Violet
Roar Roar Zanis
Royal Power Royal Power When Thane's HP falls below 30%, he regenerates 24% of his max HP over 6s. 90s CD Passive 0 Thane
Sand Punch Sand Punch Azzen'Ka
Sand Trap Sand Trap Azzen'Ka
Sand Wraith Sand Wraith Azzen'Ka
Shock Wave Shock Wave Chaugnar
Siege Siege Gildur
Steel Body Steel Body Taara
Sunshine Sunshine Alice unleashes the power of the sun, dealing 375/423/471/519/567/615(+0) magic damage and stunning enemies. Alice
Swagger Swagger Ormarr
Sweet Revenge Sweet Revenge Mina
Tactical Fire Tactical Fire Violet rolls forward, enhances her next normal attack and deals 275/315/355/395/435/476(+197) physical damage to enemies on a straight line. The subsequent normal attack within a short period of time retains the range of the enhanced normal attack. Tactical Fire also grants a x% movement speed bonus that declines over 2 seconds if there are enemy heroes nearby after rolling. Violet
The Touch The Touch Gildur
Tough Hide Tough Hide Toro
Toxic Toxic Mganga
Trot Trot Using abilities increases movement speed by 20% for 1 second. Alice
Unstoppable Unstoppable Ormarr
Unwavering Death Unwavering Death Every 3% of HP lost grants 1% damage reduction. Zephys
Valiant Charge Valiant Charge Thane charges forward, knocking enemies back and dealing x(+x) physical damage each hit. Valiant Charge's final hit will also knock enemies into the air. Thane
Vanguard Mode Vanguard Mode Omega
Voodoo Voodoo Mganga
Walking Tall Walking Tall Ormarr
Whirling Scythe Whirling Scythe Mina
Wicked Plot Wicked Plot Aleister's abilities and every 3rd normal attack apply 1 Curse stack on the enemy. The Curse explodes at 3 stacks, dealing x(+x) true damage to the enemy. Aleister
World Devourer World Devourer Grakk