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| [[File:Come Hither.png|50px]] || [[Come Hither]] || || || || [[Veera]] |
| [[File:Come Hither.png|50px]] || [[Come Hither]] || || || || [[Veera]] |
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− | | [[File:Concussive Rounds.png|50px]] || [[Concussive Rounds]] || || || || [[Violet]] |
+ | | [[File:Concussive Rounds.png|50px]] || [[Concussive Rounds]] || Violet fires Concussive Rounds at nearby enemies, dealing 400/500/600(+258) physical damage.|| || || [[Violet]] |
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| [[File:Conqueror.png|50px]] || [[Conqueror]] || || || || [[Lu Bu]] |
| [[File:Conqueror.png|50px]] || [[Conqueror]] || || || || [[Lu Bu]] |
Revision as of 19:56, 28 May 2018
The following is a list of skills in the game Arena of Valor.
List of skills
Icon | Name | Description | Cooldown | Mana Cost | Hero | |
---|---|---|---|---|---|---|
Assassin | Each kill or assist renews Butterfly's skill CD instantly and regenerates 12% HP | Butterfly | ||||
Avalon's Fury | Thane strikes the ground, dealing 200 (+91) Phys. DMG to all enemies around him. Affected enemies are sent flying and received slowed Mov. Speed. | 12s | 75 | Thane | ||
Backstab | Butterfly blinks behind the enemy with the lowest HP (prioritizes heroes) and stabs the target, dealing x(+x) physical damage, and increasing her damage reduction by 60% and movement speed by 50% for 1 second. | Butterfly | ||||
Batarang | Shoot an explosive batarang causing physical damage to the enemy and mov. speed reduction. 3 seconds later, the skill causes 24% of the lost HP as physical damage to the enemy. Meanwhile, if attacked by the Batman again, the enemy will fall into a daze, which recovers Batman’s HP. | Batman | ||||
Battlecry | Toro bellows with rage, gaining a shield that absorbs x damage. Also deals x(+x) physical damage to enemies within range and slows their movement speed by x% for 1 second. | Toro | ||||
Blizzard | Diaochan summons a Blizzard, dealing x(+x) magic damage to enemies within target area and slowing their movement speed by x%. She also gains 600 armor. | Diao chan | ||||
Blood Ritual | Whenever Grakk receives damage equal to more than 10% of his current HP in a single blow, he triggers an explosion, dealing 40 (+20 per 100 AP) (+2% of his own maximum HP) magic damage to enemies within 500 units (2-second cooldown). Grakk will also trigger an explosion 3 seconds after his death, dealing 160 (+80 per 100 AP) (+8% of his own maximum HP) magic damage to enemies within 500 units. | Grakk | ||||
Blood Wyrm | Zanis triggers his inner dragon blood to remove all debuffs and increase movement speed by 40% for 1.5 seconds. He also enhances his next normal attack, which deals an additional x physical damage to nearby targets and reduces their movement speed by 50% for 2.5 seconds. | Zanis | ||||
Bloody Hunt | Valhein | |||||
Bull Rush | Toro | |||||
Bullet Storm | Valhein | |||||
Caped Crusader | When Batman approaches enemy hero, his mov.speed increased by 20%. | Passive | Batman | |||
Chaos Protection | Chaugnar | |||||
Chilling Frost | Diao chan | |||||
Colossal Smash | Taara | |||||
Come Hither | Veera | |||||
Concussive Rounds | Violet fires Concussive Rounds at nearby enemies, dealing 400/500/600(+258) physical damage. | Violet | ||||
Conqueror | Lu Bu | |||||
Cracked Earth | Toro | |||||
Crash Mode | Omega | |||||
Curse of Death | Valhein | |||||
Damnation | Kahlii | |||||
Dark Dominion | Mina | |||||
Dark Knight | Batman uses 1.5 seconds to prepare his camouflage. This state lasts 30 seconds. Camouflage ends if he stays within 6 meters of an enemy for more than 3 seconds. During this 30s if he uses the skill again, it will enable the Batman’s power unit that allows him to rush towards a specific direction, causing physical damage to enemies along his path. Batman’s attack speed is increased by 50% for 5 seconds after camouflage. | Batman | ||||
Death From Above | Zephys attacks from above, dealing 370/460/550(+242) physical damage to enemies in the target area and knocking them into the air for a brief period. Enemies hit are inflicted with the Thundercrash debuff and takes an additional 30/45/60(+22) magic damage when hit by Zephys' normal attacks and abilities. | Zephys | ||||
Death Poke | Zephys unleashes a series of rapid attacks, dealing 95/105/115/125/135/145(+69) physical damage with each attack to the enemies in front of him. Each hit on an enemy hero restores 35/39/43/47/51/55(+x) HP to Zephys. | Zephys | ||||
Death Rift | Zephys lunges forward, dealing 190/214/238/262/286/310(+173) Physical Damage to enemies along the path. His next normal attack deals 85/97/109/121/133/145(+259) physical damage and reduces enemy movement speed by 25% for 2 seconds. | Zephys | ||||
Death Scythe | Mina | |||||
Demolition Mode | Omega | |||||
Deterrence | Ormarr | |||||
Detonation | Mganga | |||||
Devil's Chain | Grakk | |||||
Diamond Dust | Diao chan | |||||
Double Whammy | Nakroth flips backwards and the next normal attack within 3 seconds becomes a horizontal sweep that deals x(+x) physical damage. | Nakroth | ||||
Dragoon | Each kill or assist increases Zanis' attack damage by 12. Stacks up to 20 times. | Zanis | ||||
Dragon's Wraith | Zanis strikes the target, dealing x(+x) true damage and knocking enemies into the air briefly. For the next 5 seconds, he takes 15% less damage and his normal attacks deal an additional x(+x) true damage. | Zanis | ||||
Dread Judge | Every 4th normal attack knocks the target into the air. Each time an ability hits an enemy, Nakroth gains 50% attack speed. | Nakroth | ||||
Dust Devil | Azzen'Ka | |||||
Earthquake | Grakk | |||||
Energy Surge | Chaugnar | |||||
Eternal Blame | Kahlii | |||||
Excalibur | Thane attacks his target with a powerful blow causing 500 *+188) Real DMG. | 30s | 150 | Thane | ||
Explosive Arrow | Yorn shoots an explosive arrow that deals 120/145/170/195/220/245(+93) physical damage and immobilizes the target for 1 second. His next normal attack becomes a burst shot. | Yorn | ||||
Exterminate | Omega | |||||
Extravagant | Gildur | |||||
Faithful Herald | Chaugnar | |||||
Fighting Spirit | Taara | |||||
Fierce Shot | Every 5th consecutive normal attack triggers a burst of arrows, each one dealing x physical damage. | Yorn | ||||
Fire In The Hole | Violet throws a grenade, dealing 125/140/155/170/185/200(+86) physical damage to enemies within range and slowing their movement speed by x% for 1 second. | Violet | ||||
Flutter | Krixi | |||||
Flying Daggers | Butterfly swings her blade in a full arc at nearby enemies, dealing x(+x) physical damage and reducing their movement speed by 50% for 2 seconds. | Butterfly | ||||
Forearm Strike | Batman attacks using his forearm scallop blades, causing physical damage to nearby enemies, one of the enemies will take additional damage | Batman | ||||
Fortunate Gift | Mganga | |||||
Friendship | Alice | |||||
Grievance | Kahlii | |||||
Heart Shot | Yorn shoots an arrow that travels extremely far and deals 300/400/500(+214) physical damage, plus magic damage equal to 10% of target's lost HP. Next normal attack becomes a burst shot. | Yorn | ||||
Heavenly Barrage | Yorn calls down celestial arrows that deal 105/120/135/150/165/180(+73) physical damage to a random enemy in the zone every second. Also turns his next normal attack to a burst shot. | Yorn | ||||
Hell Bat | Veera summons a Hell Bat that glides forward, dealing x(+x) magic damage to enemies along the path. | Veera | ||||
Hissy Fit | Alice summons a cursed circle, reducing movement speed of enemies within by 35/40/45% for 2 seconds and decreasing their magic defense by 30/40/50%. While active, the circle also deals 75/93/111(+0) magic damage every 0.5 seconds and silences enemies within for 1 second. | Alice | ||||
Ice Queen | Diao chan | |||||
Impale | Lu Bu launches a mass of dark energy in the specifed direction, dealing x(+x) physical damage and reducing enemies' movement speed by x% for 2 seconds. | Lu Bu | ||||
Incorporeal | Kahlii | |||||
Indulgence | Gildur | |||||
Inferno Bats | Veera summons up to 5 bats to attack surrounding enemies. Each bat deals x(+x) magic damage. If a target has been hit once, all subsequent hits only deal 50% damage. | Veera | ||||
Judgement's Blade | Nakroth swings his blades against enemies in range, dealing x(+x) physical damage each hit, with the last hit knocking enemies into the air. He is immune to control effects during the ability. | Nakroth | ||||
Jury Fury | Nakroth lunges forward and knocks the target into the air, dealing x(+x) physical damage. The ability can be used again within 5 seconds of first use before triggering the full cooldown. | Nakroth | ||||
Magic Barrier | Aleister summons lightning and stops enemies from advancing. Enemies touched by lightning take x(+x) magic damage, are stunned and slowed, and gains 1 stack of Curse.
Damage || || || Aleister | |||||
Magic Prison | Aleister traps an enemy hero in a lightning prison for 2.5 seconds, dealing x(+x) magic and stunning the enemy on each hit. The enemy gains 1 stack of Curse both at the beginning and the end. Channeling stops when Aleister moves. | Aleister | ||||
Martial Master | Reduce Impale's cooldown by 1 second whenever Lu Bu hits a target with an ability or normal attack. | Lu Bu | ||||
Matrix of Woe | Aleister summons a matrix at the target area, continuously dealing x(+x) magic damage to enemies within the area and applying 1 stack of Curse both when the matrix appears and disappears. | Aleister | ||||
Mesmerize | Veera blows a kiss at an enemy, dealing x(+x) magic damage and stunning the target for 1.5 seconds. | Veera | ||||
Mischief | Krixi | |||||
Moonfall | Krixi | |||||
Nature's Wrath | Krixi | |||||
Obliterate | Taara | |||||
Pocket Glaive | Valhein | |||||
Quick Kill | Butterfly throws her sword, dealing x(+x) physical damage to enemies in its path. Also increases her attack Speed by 50% for 3 seconds. | Butterfly | ||||
Red Stallion | Lu Bu lunges forward (tap him to stop), dealing x(+x) physical damage to enemies in his path. This ability can be used 3 times in a row, with the 3rd cast knocking enemies into the air. | Lu Bu | ||||
Reload | Violet | |||||
Roar | Zanis | |||||
Royal Power | When Thane's HP falls below 30%, he regenerates 24% of his max HP over 6s. 90s CD | Passive | 0 | Thane | ||
Sand Punch | Azzen'Ka | |||||
Sand Trap | Azzen'Ka | |||||
Sand Wraith | Azzen'Ka | |||||
Shock Wave | Chaugnar | |||||
Siege | Gildur | |||||
Steel Body | Taara | |||||
Sunshine | Alice unleashes the power of the sun, dealing 375/423/471/519/567/615(+0) magic damage and stunning enemies. | Alice | ||||
Swagger | Ormarr | |||||
Sweet Revenge | Mina | |||||
Tactical Fire | Violet rolls forward, enhances her next normal attack and deals 275/315/355/395/435/476(+197) physical damage to enemies on a straight line. The subsequent normal attack within a short period of time retains the range of the enhanced normal attack. Tactical Fire also grants a x% movement speed bonus that declines over 2 seconds if there are enemy heroes nearby after rolling. | Violet | ||||
The Touch | Gildur | |||||
Tough Hide | Toro | |||||
Toxic | Mganga | |||||
Trot | Using abilities increases movement speed by 20% for 1 second. | Alice | ||||
Unstoppable | Ormarr | |||||
Unwavering Death | Every 3% of HP lost grants 1% damage reduction. | Zephys | ||||
Valiant Charge | Thane charges forward, knocking enemies back and dealing x(+x) physical damage each hit. Valiant Charge's final hit will also knock enemies into the air. | Thane | ||||
Vanguard Mode | Omega | |||||
Voodoo | Mganga | |||||
Walking Tall | Ormarr | |||||
Whirling Scythe | Mina | |||||
Wicked Plot | Aleister's abilities and every 3rd normal attack apply 1 Curse stack on the enemy. The Curse explodes at 3 stacks, dealing x(+x) true damage to the enemy. | Aleister | ||||
World Devourer | Grakk |