The following is a list of skills in the game Arena of Valor. They can be obtained in the game by leveling up your hero. They give boost to the base stats of heroes.
List of skills
Icon | Name | Description | Cooldown | Mana Cost | Hero |
---|---|---|---|---|---|
Assassin | Each kill or assist renews Butterfly's skill CD instantly and regenerates 12% HP | Butterfly | |||
Avalon's Fury | Thane strikes the ground, dealing 200 (+91) Phys. DMG to all enemies around him. Affected enemies are sent flying and received slowed Mov. Speed. | 12s | 75 | Thane | |
Backstab | Butterfly blinks behind the enemy with the lowest HP (prioritizes heroes) and stabs the target, dealing x(+x) physical damage, and increasing her damage reduction by 60% and movement speed by 50% for 1 second. | Butterfly | |||
Batarang | Shoot an explosive batarang causing physical damage to the enemy and mov. speed reduction. 3 seconds later, the skill causes 24% of the lost HP as physical damage to the enemy. Meanwhile, if attacked by the Batman again, the enemy will fall into a daze, which recovers Batman’s HP. | Batman | |||
Battlecry | Toro bellows with rage, gaining a shield that absorbs x damage. Also deals x(+x) physical damage to enemies within range and slows their movement speed by x% for 1 second. | Toro | |||
Blizzard | Diaochan summons a Blizzard, dealing x(+x) magic damage to enemies within target area and slowing their movement speed by x%. She also gains 600 armor. | Diao chan | |||
Blood Ritual | Whenever Grakk receives damage equal to more than 10% of his current HP in a single blow, he triggers an explosion, dealing 40 (+20 per 100 AP) (+2% of his own maximum HP) magic damage to enemies within 500 units (2-second cooldown). Grakk will also trigger an explosion 3 seconds after his death, dealing 160 (+80 per 100 AP) (+8% of his own maximum HP) magic damage to enemies within 500 units. | Grakk | |||
Blood Wyrm | Zanis triggers his inner dragon blood to remove all debuffs and increase movement speed by 40% for 1.5 seconds. He also enhances his next normal attack, which deals an additional x physical damage to nearby targets and reduces their movement speed by 50% for 2.5 seconds. | Zanis | |||
Bloody Hunt | Valhein | ||||
Bull Rush | Toro | ||||
Bullet Storm | Valhein | ||||
Caped Crusader | When Batman approaches enemy hero, his mov.speed increased by 20%. | Passive | Batman | ||
Chaos Protection | Chaugnar | ||||
Chilling Frost | Diao chan | ||||
Colossal Smash | Taara | ||||
Come Hither | Veera applies a Come Hither stack to every enemy hit by her abilities. Each stack reduces an enemy's magic defense by 30-72 (scales with hero level), up to 3 stacks. | Veera | |||
Concussive Rounds | Violet fires Concussive Rounds at nearby enemies, dealing 400/500/600(+258) physical damage. | Violet | |||
Conqueror | Lu Bu powers up, boosting his attack damage by x, life steal by x(+x), and resistance by 20% for x seconds. | Lu Bu | |||
Cracked Earth | Toro | ||||
Crash Mode | Omega | ||||
Curse of Death | Valhein | ||||
Damnation | Kahlii | ||||
Dark Dominion | Mina | ||||
Dark Knight | Batman uses 1.5 seconds to prepare his camouflage. This state lasts 30 seconds. Camouflage ends if he stays within 6 meters of an enemy for more than 3 seconds. During this 30s if he uses the skill again, it will enable the Batman’s power unit that allows him to rush towards a specific direction, causing physical damage to enemies along his path. Batman’s attack speed is increased by 50% for 5 seconds after camouflage. | Batman | |||
Death From Above | Zephys attacks from above, dealing 370/460/550(+242) physical damage to enemies in the target area and knocking them into the air for a brief period. Enemies hit are inflicted with the Thundercrash debuff and takes an additional 30/45/60(+22) magic damage when hit by Zephys' normal attacks and abilities. | Zephys | |||
Death Poke | Zephys unleashes a series of rapid attacks, dealing 95/105/115/125/135/145(+69) physical damage with each attack to the enemies in front of him. Each hit on an enemy hero restores 35/39/43/47/51/55(+x) HP to Zephys. | Zephys | |||
Death Rift | Zephys lunges forward, dealing 190/214/238/262/286/310(+173) Physical Damage to enemies along the path. His next normal attack deals 85/97/109/121/133/145(+259) physical damage and reduces enemy movement speed by 25% for 2 seconds. | Zephys | |||
Death Scythe | Mina | ||||
Demolition Mode | Omega | ||||
Deterrence | Ormarr | ||||
Detonation | Mganga | ||||
Devil's Chain | Grakk | ||||
Diamond Dust | Diao chan | ||||
Double Whammy | Nakroth flips backwards and the next normal attack within 3 seconds becomes a horizontal sweep that deals x(+x) physical damage. | Nakroth | |||
Dragoon | Each kill or assist increases Zanis' attack damage by 12. Stacks up to 20 times. | Zanis | |||
Dragon's Wraith | Zanis strikes the target, dealing x(+x) true damage and knocking enemies into the air briefly. For the next 5 seconds, he takes 15% less damage and his normal attacks deal an additional x(+x) true damage. | Zanis | |||
Dread Judge | Every 4th normal attack knocks the target into the air. Each time an ability hits an enemy, Nakroth gains 50% attack speed. | Nakroth | |||
Dust Devil | Azzen'Ka | ||||
Earthquake | Grakk | ||||
Energy Surge | Chaugnar | ||||
Eternal Blame | Kahlii | ||||
Excalibur | Thane attacks his target with a powerful blow causing 500 *+188) Real DMG. | 30s | 150 | Thane | |
Explosive Arrow | Yorn shoots an explosive arrow that deals 120/145/170/195/220/245(+93) physical damage and immobilizes the target for 1 second. His next normal attack becomes a burst shot. | Yorn | |||
Exterminate | Omega | ||||
Extravagant | Gildur | ||||
Faithful Herald | Chaugnar | ||||
Fighting Spirit | Taara | ||||
Fierce Shot | Every 5th consecutive normal attack triggers a burst of arrows, each one dealing x physical damage. | Yorn | |||
Fire In The Hole | Violet throws a grenade, dealing 125/140/155/170/185/200(+86) physical damage to enemies within range and slowing their movement speed by x% for 1 second. | Violet | |||
Flutter | Krixi | ||||
Flying Daggers | Butterfly swings her blade in a full arc at nearby enemies, dealing x(+x) physical damage and reducing their movement speed by 50% for 2 seconds. | Butterfly | |||
Forearm Strike | Batman attacks using his forearm scallop blades, causing physical damage to nearby enemies, one of the enemies will take additional damage | Batman | |||
Fortunate Gift | Mganga | ||||
Friendship | Alice creates shields that absorb 125/145/165/185/205/225(+0) damage for herself and friendly heroes, and increases their movement speed by 30% for 2 seconds. | Alice | |||
Grievance | Kahlii | ||||
Heart Shot | Yorn shoots an arrow that travels extremely far and deals 300/400/500(+214) physical damage, plus magic damage equal to 10% of target's lost HP. Next normal attack becomes a burst shot. | Yorn | |||
Heavenly Barrage | Yorn calls down celestial arrows that deal 105/120/135/150/165/180(+73) physical damage to a random enemy in the zone every second. Also turns his next normal attack to a burst shot. | Yorn | |||
Hell Bat | Veera summons a Hell Bat that glides forward, dealing x(+x) magic damage to enemies along the path. | Veera | |||
Hissy Fit | Alice summons a cursed circle, reducing movement speed of enemies within by 35/40/45% for 2 seconds and decreasing their magic defense by 30/40/50%. While active, the circle also deals 75/93/111(+0) magic damage every 0.5 seconds and silences enemies within for 1 second. | Alice | |||
Ice Queen | Diao chan | ||||
Impale | Lu Bu launches a mass of dark energy in the specifed direction, dealing x(+x) physical damage and reducing enemies' movement speed by x% for 2 seconds. | Lu Bu | |||
Incorporeal | Kahlii | ||||
Indulgence | Gildur | ||||
Inferno Bats | Veera summons up to 5 bats to attack surrounding enemies. Each bat deals x(+x) magic damage. If a target has been hit once, all subsequent hits only deal 50% damage. | Veera | |||
Judgement's Blade | Nakroth swings his blades against enemies in range, dealing x(+x) physical damage each hit, with the last hit knocking enemies into the air. He is immune to control effects during the ability. | Nakroth | |||
Jury Fury | Nakroth lunges forward and knocks the target into the air, dealing x(+x) physical damage. The ability can be used again within 5 seconds of first use before triggering the full cooldown. | Nakroth | |||
Magic Barrier | Aleister summons lightning and stops enemies from advancing. Enemies touched by lightning take x(+x) magic damage, are stunned and slowed, and gains 1 stack of Curse.
Damage || || || Aleister | ||||
Magic Prison | Aleister traps an enemy hero in a lightning prison for 2.5 seconds, dealing x(+x) magic and stunning the enemy on each hit. The enemy gains 1 stack of Curse both at the beginning and the end. Channeling stops when Aleister moves. | Aleister | |||
Martial Master | Reduce Impale's cooldown by 1 second whenever Lu Bu hits a target with an ability or normal attack. | Lu Bu | |||
Matrix of Woe | Aleister summons a matrix at the target area, continuously dealing x(+x) magic damage to enemies within the area and applying 1 stack of Curse both when the matrix appears and disappears. | Aleister | |||
Mesmerize | Veera blows a kiss at an enemy, dealing x(+x) magic damage and stunning the target for 1.5 seconds. | Veera | |||
Mischief | Krixi | ||||
Moonfall | Krixi | ||||
Nature's Wrath | Krixi | ||||
Obliterate | Taara | ||||
Pocket Glaive | Valhein | ||||
Quick Kill | Butterfly throws her sword, dealing x(+x) physical damage to enemies in its path. Also increases her attack Speed by 50% for 3 seconds. | Butterfly | |||
Red Stallion | Lu Bu lunges forward (tap him to stop), dealing x(+x) physical damage to enemies in his path. This ability can be used 3 times in a row, with the 3rd cast knocking enemies into the air. | Lu Bu | |||
Reload | Normal attacks reduce Tactical Fire's cooldown by 0.5 seconds. | Violet | |||
Roar | Increases attack speed by 60% and attack power by 10% for 5 seconds. | Zanis | |||
Royal Power | When Thane's HP falls below 30%, he regenerates 24% of his max HP over 6s. 90s CD | Passive | 0 | Thane | |
Sand Punch | Azzen'Ka | ||||
Sand Trap | Azzen'Ka | ||||
Sand Wraith | Azzen'Ka | ||||
Shock Wave | Chaugnar | ||||
Siege | Gildur | ||||
Steel Body | Taara | ||||
Sunshine | Alice unleashes the power of the sun, dealing 375/423/471/519/567/615(+0) magic damage and stunning enemies. | Alice | |||
Swagger | Ormarr | ||||
Sweet Revenge | Mina | ||||
Tactical Fire | Violet rolls forward, enhances her next normal attack and deals 275/315/355/395/435/476(+197) physical damage to enemies on a straight line. The subsequent normal attack within a short period of time retains the range of the enhanced normal attack. Tactical Fire also grants a x% movement speed bonus that declines over 2 seconds if there are enemy heroes nearby after rolling. | Violet | |||
The Touch | Gildur | ||||
Tough Hide | Toro | ||||
Toxic | Mganga | ||||
Trot | Using abilities increases movement speed by 20% for 1 second. | Alice | |||
Unstoppable | Ormarr | ||||
Unwavering Death | Every 3% of HP lost grants 1% damage reduction. | Zephys | |||
Valiant Charge | Thane charges forward, knocking enemies back and dealing x(+x) physical damage each hit. Valiant Charge's final hit will also knock enemies into the air. | Thane | |||
Vanguard Mode | Omega | ||||
Voodoo | Mganga | ||||
Walking Tall | Ormarr | ||||
Whirling Scythe | Mina | ||||
Wicked Plot | Aleister's abilities and every 3rd normal attack apply 1 Curse stack on the enemy. The Curse explodes at 3 stacks, dealing x(+x) true damage to the enemy. | Aleister | |||
World Devourer | Grakk |