The Trustworthy
Introducing[]
Like most Marksman, Slimz is capable of dealing insane damage from afar. His spears are so deadly that every third normal attack can pierce through enemies. All enemies are walking targets in the eyes of Slimz no matter. how much armor they have.
Story[]
Slimz operated in the lands between the Castle of Inception and the Forest of Shadows. Like many traders, he had always believed in the business principle of “fairness”. Once conditions for a trade were met, Slimz demonstrated this “Fairness” by milking his business associates dry.
Under the guide of being a successful merchant, Slimz ended up taking complete contrl of all transactions conducted in the border lands and became the ruler of this gray realm. After war broke out, Slimz recognized a business opportunity and persuaded the arms specialist Moen to build a Castle of Alchemy in the border lands. This castle would serve as continuous supply of weapons and equipment to warring men, beasts, or anything else that could pay the price. After all, Slimz was a trader and neutral in the matter.
Business boomed for Slimz and he accumulated an astounding fortune, yet the scope of the war grew larger and larger. To protect his wealth and the flow of his business, Slimz had the foresight to build a private army that comprised of wild beasts, men and alchemy puppets. Unfortunately for Slimz, it was Preyta, the supreme commander of the Fallen, who was the first to go after his wealth. Slimz fought tooth and nail and even enlisted the support of Omega, the Awoken Mech for support, but he was unable to save the Castle of Alchemy from its ultimate fate. His wealth, which took him many years to accumulate, was lost in a single night.
Hungry to regain his wealth and status, Slimz returned to the Forest of Shadows and entered a new agreement with Tel’Annas, the Queen of Spirits: The agreement stated that the queen would mobilze forces to retake the Castle of Alchemy, while Slimz remained in the Forest of Shadows and protected it in her absence.
“The debt you owe me will be repaid one day!”
Skills[]
Icon | Name | Description | Mana Cost | Type | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Savage Potion | Slimz activates his primal instincts and enhances his normal attacks to deal additional damage equal to 4% of the target's maximum HP (up to 150 damage for monsters) HIs movement speed is also increased by 20% for 8 seconds. Each kill or assist extends the effect by 3 seconds. | 100 | Physical | |||||||
Attribute | Lvl 1 | Lvl 2 | Lvl 3 | |||||||
Base Damage | 0 | 0 | 0 | |||||||
Cooldown | 44 | 40 | 36 | |||||||
Leap_of_Vitality | Slimz leaps to a specified location and increases his attack damage by 50 for 5 seconds after he lands. | 75 | Physical
Movement | |||||||
Attribute | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | ||||
Base Damage | 50 | 60 | 70 | 80 | 90 | 100 | ||||
Cooldown | 8 | 8 | 8 | 8 | 8 | 8 | ||||
Flying Spear | Slimz throws a flying spear, dealing 150 (+86) physical damage and up to double the base damage as well as stunning the target for up to 2.5 seconds (effects based on distance the spear has traveled). Upon hitting an enemy hero, Slimz's attack speed is increased by 20% for 5 seconds and if the hit enemy is an enemy hero, Slimz's movement speed is also increased by 60% for 1 second. The spear deals additional 100 true damage when hitting monsters or minions. | 65 | Physical | |||||||
Attribute | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | ||||
Base Damage | 150 | 200 | 250 | 300 | 350 | 400 | ||||
Cooldown | 10 | 10 | 10 | 10 | 10 | 10 | ||||
Piercing | Every 3rd normal attack from Slimz gains a pierce effect where both the tatrget and enemies behind it take 130% of the normal physical damage. |
Hero Tips[]
In team fights, Slimz should wait for allies to absorb the initial control and damage before activating Savage Potion and start the killing. Note that leap of vitality is the only skill that can save Slimz lives. So save it for Escape or clean ups.
Hero Breakdown[]
See also[]
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