Arena of Valor Wiki

The Pistol Assassin

"Boom! Headshot!"

Class: Archer
Role: Dragon Lane
Gold: 18888
Vouchers: 1199
Base HP: 3565
Armor: 135 / 18.3 %
Magic Defense: 80 / 11.7 %
Attack Damage: 172
Ability Power: 0
Armor Pierce: 0 / 0%
Magic Pierce: 0 / 0 %
Attack Speed: 0 %
Critical Chance: 0 %
Critical Damage: 200 %
Life Steal: 0 %
Magic Life Steal: 0 %
Movement Speed: 350
Cooldown Speed: 0 %
Attack Range: Ranged
Resistance: 0 %
HP Per 5 Seconds: 50
Max Mana: 440
Mana / 5 sec: 15
Spotlight Video

Violet is one of the heroes in Arena of Valor. She is a long ranged AD carry with a great mobility and explosive damage. Making her one of the flashiest heroes in the game!


  • Date of Birth: Apr 1
  • Place of Birth: Kazell
  • Height: 168cm.
  • Age: 18


"My gunshots are the reminders of the vampire menace."

During the War of Stakes, Violet rose to fame by headhunting a new breed of vampires called Princes. The abilities of these new vampires were unorthodox yet advanced: their offensive strategies involved the casting of spells to produce fireballs and lightning. Some had the ability of flight as well. The Princes' abilities provided them with great advantages not easily overpowered. Only the likes of Violet, who had undergone extensive training, could rival these unnatural forces and their magic.

The more Princes she killed, the more of a threat she became, and the more her name was known throughout the Princes' ranks. Their collectively seething hatred for Violet amplified their desires to destroy her. It motivated them to commit immense amount of efforts to launch long-distance attacks on her army.

Her most powerful weapon was her personal firearm, the Rose of Fate, which won countless battles for her; unfortunately, It was destroyed by a fireball. Violet immediately became weaker and her army began to falter. This enraged her. She vowed to defeat them at all costs, not allowing the loss of her weapon to prevent that from ever happening.

"If vampires feed on humans, then we shall feed on the vampires!"


  • Comrade At Arms: Valhein
  • Fellow Mercenaries: Butterfly
  • Desert Friends: Murad


Icon Name Description Mana Cost Type
Reload.png Reload Scoring a hit on an enemy hero with Fire in the Hole and Concussive Rounds will allow Violet to shortens the CD of Tactical Fire by 0.5 seconds. Buff
Tactical Fire.png Tactical Fire Violet rolls forward, enhances her next normal attack and deals 250(+100% of AD) physical damage to enemies in her path. If there are anything (except tower) nearby after rolling, grants a 50% movement speed bonus diminishes over 2 seconds. Enhanced normal attack briefly increases the range of her next normal attack, dealing 100% damage.(Have to shot the enhanced attack to recharge skill) 30 Physical


Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 250 270 290 310 330 350
Cooldown 5.5 5.3 5.1 4.9 4.7 4.5
Fire In The Hole.png Fire In The Hole Violet throws a grenade, dealing 125 (+100% of AD) physical damage to nearby enemies and slowing their movement speed by 50% for 2 second. 50 Physical


Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 250 280 310 340 370 400
Cooldown 9 8.4 7.8 7.2 6.6 6
Concussive Rounds.png Concussive Rounds Violet fires a powerful shot that explodes on contact with the first enemy, dealing 400 (+150 of AD) damage to the target and any enemies behind it, plus additional physical damage equal to 20% of their lost HP. 100 Physical

Area DMG

Attribute Lvl 1 Lvl 2 Lvl 3
Base Damage 400 550 700
Cooldown 30 25 20

Hero Tips[]

Violet's passive reduces Tactical Fire's cooldown quickly. Use frequent normal attacks in conjunction with Tactical Fire to harass the enemy. To finish enemies quickly, use Fire in the Hole to slow enemies down, then follow up with Tactical Fire or Concussive Rounds.

Concussive Round have very long range, longer than the skill arrow.

Position: Bottom Lane / Dragon Lane

Advantages: Long range poke with first ability, requires skill to perform in teamfights. Very powerful in late game.

Disadvantages: Doesn’t do good sustained damage. Has a weak early game and fails to do consistent damage against tanks and warriors.

Playstyle: Farm a lot, be Aggressive

Counter: Batman, Zuka, Zephys, Tachi, Errol

Arcana: Atrocity, Guerilla, Skewer


Most Popular The Beast.png War Boots.png link='s Sting Claves Sancti.png Muramasa.png Fenrir's Tooth.png
Highest Winrate Soulreaver.png Gilded Greaves.png Claves Sancti.png Omni Arms.png Muramasa.png Fenrir's Tooth.png



See also[]