The 212 Warrior
"Who is the craziest one?!"
Wiro is one of the Heroes in the game Arena of Valor, classified in the categories of tank and warrior.
Profile[]
- Date of Birth: Mon DD
- Place of Birth:
- Height: 190 cm
- Age: 21
Lore[]
Who is the craziest one?!”
Wiro is a famous “mad hero”. Some like his bold character, while some hate his madness. None of this matters to Wiro anyway. He simply enjoys life and adventures in his own way. Too many new things to be discovered and too many evil enemies to be challenged on Athanor.
While Wiro’s style often makes himself an obstacle, few see Wiro as a real enemy, especially the warlords with armies. Those with power all understand that there is no real conflict between Wiro and them, because he is a lone wolf that demands no power or wealth, unlike themselves.
Wiro had been through many legendary adventures and his heroic deeds became popular stories. People love his wisdom, courage and humor, but they are puzzled by his recklessness. Why does he love danger so much?
Some think it’s Wiro’s bold personality, but that’s far from the truth: Wiro’s body contains two different souls. When the dimensional rift expanded, the Wiro in a different world sensed the changes in Athanor, so he followed clues and met his other self in Athanor.
Both of them have been practicing “212” and their souls resonated from the moment they met. The Wiro in Athanor was trying to find a way to fix the dimensional rift, while the Wiro from another world also wanted to save his homeland from this crisis. They needed greater power!
With the spiritual guidance of “212”, they fused and two souls became one.
Of course, in other people’s eyes, there is only one Wiro. One body cannot handle the power of two souls, so the overflowing power resides in Wiro’s axe, which is the only dragon axe that could withstand the true power of “212”. The power is awakened when Wiro’s life is in danger.
After all, Wiro is not joking when he says, “If you kill me, there is always another!”
Skills[]
Name | Description | Type | ||||||
---|---|---|---|---|---|---|---|---|
212 Nirvana | When Wiro takes fatal damage, 90% of his HP is instantly restored, and he becomes immobilized and gains super armor for the next 4.5s. During this period, 3 marks appear around him, and teammates coming in contact with the marks restore 10% of their HP. After all marks have been activated or at the end of the period, Wiro deals 150 (increases with the character's level) (+100% of AD) magic damage to nearby enemies and slows them by 50% for 2s. He also gains 50% attack speed and 30% movement speed for 5s (cooldown time: 120s).
When Wiro reaches a new level, he gains an additional 60 (increases with the character's level) armor and magic defense (loses effect during cooldown). |
Magic
Ressurect | ||||||
Shockwave Pummel | Wiro resets his normal attack and enhances his next 3 normal attacks, increasing their attack range. The first 2 enhanced normal attacks deal an additional 100 (+15% of AD) (+2% of max HP) physical damage. The 3rd normal attack deals 100 (+15% of AD) (+4%of max HP) additional physical damage and knocks the target up for 0.75s. | Physical
Knockup | ||||||
Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | |||
Base Damage | 100 | 140 | 180 | 220 | 260 | 300 | ||
Cooldown | 9 | 8.4 | 7.8 | 7.2 | 6.6 | 6 | ||
Mana Cost | 60 | |||||||
Malestorm Punch | Wiro charges towards the target direction, dealing 100 (+40% of AD) physical damage to enemies and knocking them back.
Wire Each hero hit increases his attack speed by 40% for 5s. This buff stacks up to 2 times. |
Physical
Knock Back | ||||||
Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | |||
Base Damage | 100 | 130 | 160 | 190 | 220 | 250 | ||
Cooldown | 10 | 9.6 | 9.2 | 8.8 | 8.4 | 8 | ||
Mana Cost | 80 | |||||||
Landslide Hack | Wiro charges energy, gaining super armor and becoming slowed by 25% during this time (50% of the cooldown is returned if the skill in canceled). He casts this skill, dealing 300 (+150% of AD) physical damage to nearby enemies and knocking them up for 1s (the longer the charging time, the larger the range and the higher the damage), dealing up to 1000 (+150% of AD) physical damage. Knocked up enemies will cause a shock wave when they land, dealing an additional 50% physical damage to nearby enemies. Wiro's skills and enhanced normal attacks deal additional 38 (+25% of AD) magic damage to nearby enemies and buildings for 3s. | Physical
Knockup | ||||||
Lv. 1 | Lv. 2 | Lv. 3 | ||||||
Base Damage | 300 | 375 | 450 | |||||
Cooldown | 50 | 45 | 40 | |||||
Continued Damage | 38 | 42 | 46 | |||||
Mana Cost | 120 |
Tips: Pay attention to timing and range of Wiro’s Ultimate and make sure to use it in an area crowded with enemies. Decide on a path before using 212 Maelstrom to make sure Wiro doesn’t run into obstacles.
Armoury[]
Equipment[]
Arcana[]
Enchantment[]
Strategies[]
Skins[]
Wiro is currently the only Hero in Arena of Valor without a skin.
Videos[]
Balance changes[]
Trivia[]
- 1st February 2019— introduction of Wiro.
- Wiro is the only hero without a skin in Arena of Valor.
See also[]
References[]