Arena of Valor Wiki
Edit Page

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 79: Line 79:
 
!Icon!!Name!!Description!!Statistics!!Mana Cost
 
!Icon!!Name!!Description!!Statistics!!Mana Cost
 
|-
 
|-
| ||'''212 Pinnacle'''
+
| || ||
|Wiro’s training has reached a new level, increasing his armor and magic defense (not effective while on cooldown). When Wiro is near death, his health is restored by 60% and he is immobilized for 4.5 seconds, during which he loses 25% armor and magic defense and 3 insignias appear around him.
 
 
When touched by an ally hero, each insignia restores 10% HP to Wiro and the hero. After all 3 insignias have been activated or at the end of 4.5 seconds, Wiro deals magic damage to nearby enemies and reduces their movement speed. He also gains 50% attack speed and 30% movement speed for 5 seconds. This effect can only be triggered once every 90 seconds.
 
 
| ||
 
| ||
 
|-
 
|-
  +
| || ||
| || 212 Pummel||Wiro resets his normal attack and enhances his next 3 normal attacks, with each strike dealing additional physical damage. The 3rd strike knocks the target in the air for 0.75 seconds.
 
 
|
 
|
 
|
 
|
 
|-
 
|-
  +
| || ||
| || 212 Maelstrom||Wiro charges towards the target direction (but will be stopped if he runs into an obstacle), dealing physical damage to enemies along the way and knocking them back. If enemies are knocked into an obstacle, they take 50% additional damage and are stunned for 1 second. If Wiro runs into an enemy building, the building takes physical damage.
 
 
|
 
|
 
|
 
|
 
|-
 
|-
  +
| || ||
| || 212 Landslide||Wiro charges for a short period of time (during which he can move, and 80% of the cooldown is returned if the ability is cancelled) then smashes his axe into the ground, dealing physical damage to enemies nearby and knocking them in the air for 1 second. The longer the charging time, the larger the range and higher the damage. Each enemy that gets knocked into the air deals an additional 50% physical damage to other nearby enemies when they land.
 
 
Passive: After learning this ability, Wiro’s abilities and enhanced normal attacks deal additional magic damage to nearby enemies and buildings for 3 seconds.
 
 
|
 
|
 
|
 
|
 
|}
 
|}
'''Tips''': Pay attention to timing and range of Wiro’s Ultimate and make sure to use it in an area crowded with enemies. Decide on a path before using 212 Maelstrom to make sure Wiro doesn’t run into obstacles.
 
 
 
==Armoury==
 
==Armoury==
 
===Equipment===
 
===Equipment===
Line 113: Line 106:
 
==Trivia==
 
==Trivia==
   
*1st February 2019— introduction of Wiro.
+
*DDth Month YYYY — introduction of HERO.
*Wiro is the only hero without a skin in Arena of Valor.
 
   
 
==See also==
 
==See also==

Please note that all contributions to the Arena of Valor Wiki are considered to be released under the CC BY-NC-SA 3.0

Cancel Editing help (opens in new window)

Templates used on this page: