Arena of Valor Wiki

The Hotshot

"ғᴇᴇʟ ᴛʜᴇ sᴜɴ!"

Max HP: 3401
Armor: 88 / 12.7%
Magic Defense: 50 / 7.6%
Attack Damage: 174
Ability Power: 0
Max Mana: 440
Movement Speed: 340
Magic Pierce: 0 / 0%
Attack Speed: 0
Critical Chance: 0
Critical Damage: 200
Life Steal: 0
Magic Life Steal: 0
Cooldown Speed: 0
Attack Range: Long Range
Resistance: 0
HP Per 5 Seconds: 42
Mana Per 5 Seconds: 15
Regen Energy Per 5 seconds: 0

Yorn is one of the Heroes in the game Arena of Valor.

Introduction[ | ]

Yorn is a long ranged AD carry with one of the highest damage outputs in the game. In battles, it is Yorn who will destroy the enemy team with his insane damage, leading his allies to victory.

Story[ | ]

"Wherever I go, darkness trembles in terror!"

The most illustrious warrior of the Temple of Light, the hotshot Yorn was as radiant as his dazzling arrows. Not only was he an accomplished fighter, he was also tall, muscular, and handsome. Adoring female followers had made a laurel wreath and placed it on his silky blond hair, further accentuating his beauty. When he played his harp, the heavenly tune enchanted all who heard. There was not a single trace of darkness in Yorn, for he was the embodiment of light.

Whenever the forces of darkness begin to stir, Yorn would mount his steed and lead his army into battle. His divine bow would always be by his side, just as the sun's countless rays of light giving no quarter to darkness. His peerless abilities as an archer meant his arrow never misses its target. During battles, even Maloch himself would be wise to stay out of Yorn's sight to avoid falling victim to the Temple of Light's most powerful weapon.

"Watch out! I have you in my sight!"


"Akulah perwujudan cahaya dan keadilan"

Profile[ | ]

Birthday: 25 march

Birth Place: Veda Status.  : Archon / Believer

Skills[ | ]

Icon Name Description Type

Heavenly Barrage

Heavenly Arrow Yorn summons a celestial arrows circle that slowly advances, granting area vision and dealing 300 (+55%of AD) physical damage to a random enemy in the affected area every second for 11s. His next normal attack becomes the enhanced attack of his passive. Physical
Attribute Lvl 1 Lvl 2 Lvl 3
Base Damage 300 425 550
Cooldown 40 35 30

Heart Shot

Heart Shot Yorn briefly charges up before launching a projectile in the target direction, knocking back and stunning all enemies in front of Yorn for 0.8s, When it hits an enemy hero, it deals 200 (+50%of AD) physical damage to all enemies (including minions and wildlings) within a certain range, as well as magic damage equal to 7% of the target's lost HP (up to 1,000 on minions and wildlings). His next normal attack becomes the enhanced attack of his passive. Physical
Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 200 230 260 290 320 350
Cooldown 15 14 13 12 11 10
Explosive Arrow Explosive Arrow Yorn attacks enemies in the specified area. Enemies within the blast radius suffer 250 (+80%of AD) physical damage and are slowed by 25% for 2s. Yorn's next normal attack becomes the enhanced normal attack of his passive. Physical


Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 250 290 330 370 410 450
Cooldown 8 7.6 7.2 6.8 6.4 6
Fierce Shot Fierce Shot Yorn's 5th normal attack deals damage 7 times, with each strike dealing 2% of target's max HP (+1% for every additional 250 physical damage) physical damage (can trigger critical hits and deals 40%of AD physical damage to non-hero units) Physical


Hero Tips[ | ]

In early game, you should avoid having a fight againts other marksman and their support due he is very weak in that stage, try to farm till mid game ( which is when you get 2 of his important attack stuff (I don't know the name in English because I'm Vietnamese) , if your team is having a big advantage, then you should join the fight, if not farm till late game.Then you should go with your team, try to get a good position to use your passive, and you will have a good chance winning the match.

Avoid going to the bush because he is one of the marksman who has lowest mobility. If you want to check the bush, use Heart Shot or Heavenly Arrow to check ( But I recommend Heart Shot because it has low cooldown).

Farm as much as you can in the early game. Gold is key to victory. Avoid face-checking bushes. Stay behind to dish out damage, spam abilities to gain quick bursts of passive hits, all the while reserve Heart Shot for dangerous assailants.

Position: Dragon Lane
Advantages: Highest damage in the game. Making him one of the scariest Marksman if the opponent fully ignored and don't gank much. Also making him very terifying in group battles because he can melt tanks very fast, this even worse if he has a good tank support.His insane damage also can change the whole match if you don't end the game fast.
Disadvantages: Low mobility and very vulnurable in the early game, dependent on teammates to provide cover and sight.
Playstyle: Marksman/Harass
Counter: to be added
Arcana: to be added

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Gallery[ | ]

See also[ | ]