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The Tempest

Zill Splash.png
Mage / Assassin
Max HP: 3021
Armor: 102 / 14.5%
Magic Defense: 50 / 7.6%
Attack Damage: 163
Ability Power: 0
Max Mana: 450
Movement Speed: 380
Magic Pierce: 0 / 0%
Attack Speed: 0
Critical Chance: 0
Critical Damage: 200
Life Steal: 0
Magic Life Steal: 0
Cooldown Speed: 0
Attack Range: Melee
Resistance: 0
HP Per 5 Seconds: 52
Mana Per 5 Seconds: 16
Max Energy: 0
Regen Energy Per 5 seconds: 0


Zill is an assassin AP type hero capable of quickly ripping through the enemy’s rear lines like a hurricane (technically it is a hurricane). It also best not try to stop Zill by bending together and focusing all your firepower because his ultimate skill can transform him into an uncontrollable Typhoon during which time any damage or control attacks will prove utterly futile.


“The road of the storm signals your demise!”

History tells of many heroes who broke free of the constraints of gravity and flew through the air. However, none of them were able to attain the free, unfettered flight of a bird. The reason for this is Zill, a lethal danger hidden in the seemingly peaceful skies The embodiment of the wind element, Zill can not only conjure devastating storms, but can also form the wind into razor-sharp blades that tear through even the toughest of defenses.

In the great war, Zill has slaughtered dozens of marauding demons, earning him fame and admiration throughout the land. His remarkable martial exploits brought him status and influence. However, no one could understand why he refused the title of Guardian of the Forest of Shadows. He simply stated that the trappings of glory are incompatible with his free-spirited nature.

“When you need me, I will sever the heads of your enemies, tear them limb from limb, and drink their blood. But the free wind should never be shackled.” That was the explanation he gave to Queen Tel’Annas. His unwavering loyalty and selflessness won the Queen’s respect and trust. Before entering her slumber, she awarded Zill the right to exercise free will. Although this did not require him to undertake any specific duties, it allowed him complete access to the collective resources of the Forest of Shadows.

Following this episode, Zill gradually faded from the public’s attention. Other than the fairy Krixi who occasionally sensed his presence, no one else saw any trace of him. For a time, people completely forgot all about the hero who ruled the skies in the days of old. However, on the day of the Queen’s awakening, Zill was the first to return to her side. For a thousand long years, Zill had given up the freedom he so desired to keep a silent vigil over the slumbering Tel’Annas. This was his way of repaying the unconditional trust she had placed in him.

“My blades will cut through any obstacle!”

Elven Queen for Zill is Tel'Annas.

Partners in Elements for Zill is Lumburr


Icon Name Description Mana Cost Type
Ult tornado.png Tornado Zill turns into a tornado for 1.5 seconds and attacks nearby enemies 5 times, dealing 300 (+0) magic damage each hit. Once a target is hit, subsequent hits only deal 40% damage. Zill cannot be targeted or attacked while in tornado form. 120 Magic
Attribute Lvl 1 Lvl 2 Lvl 3
Base Damage 300 550 800
Cooldown 50 45 40
1 wind-blade.png Wind Blade Zill tosses his scythes forward, dealing 200 (+0) magic damage to all enemies in their paths and reducing their movement speed by 50% for 1.5 seconds.

The scythes then fly back to Zill and deal 300 (+0) magic damage to all enemies in their path.

65 Magic
Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 200 240 280 320 360 400
Cooldown 8 7.5 7 6.5 6 5.5
2 wind-shift.png Wind Shift Zill blinks to the target location and deals 260 (+0) magic damage to nearby enemies. 70 Magic
Attribute Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
Base Damage 260 300 340 380 420 460
Cooldown 12.5 12 11.5 11 10.5 10
Passive dustdevil.png Dustdevil Zill's abilities place Marks of the Wind of their targets when dealing damage. At 3 stacks, enemy movement speed si reduced by 80% for 0.25 seconds. Marks will last for 5 seconds.

When Zill's normal attacks deal damage to targets with 3 marks, Wind Shift's cooldown is immediately refreshed, and the targets take an additional 150 (+0) magic damage. Zill's normal attacks deal additional 40 magic damage.



See also[]